Player Matchup

Fenrir
Fenrir
Lavahound1109
Fenrir
Level 26
God Stats
6W - 8L
1,640 SR
Queue Stats
92W - 100L
1,504 Elo+
Solo
Xing Tian
Xing Tian
RequescaTemPache
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
elibob30
Zhong Kui
Level 30
God Stats
1W - 2L
1,474 SR
Queue Stats
59W - 42L
1,611 Elo+
Solo
Neith
Neith
sembasem
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Medusa
Medusa
Папуасыч
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 15
1,523 SR
1,523 Elo+

VS

Team Averages
Level 19
1,553 SR
1,541 Elo+
Raijin
Raijin
BornARainbow
Raijin
Level 29
God Stats
1W - 1L
1,256 SR
Queue Stats
100W - 93L
1,436 Elo+
Solo
Izanami
Izanami
KusanagiTsurugi
Izanami
Level 29
God Stats
8W - 2L
1,847 SR
Queue Stats
26W - 25L
1,615 Elo+
Solo
Bellona
Bellona
Peri025
Bellona
Level 20
God Stats
1W - 1L
1,297 SR
Queue Stats
23W - 23L
1,512 Elo+
Solo
Anubis
Anubis
Toxicarinho
Anubis
Level 13
God Stats
18W - 7L
1,864 SR
Queue Stats
46W - 39L
1,439 Elo+
Solo
Yemoja
Yemoja
nephalem931
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 1
8,183
585
5,423
11,446
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
9
0 / 8 / 1
5,907
422
4,445
14,339
8,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
elibob30
Zhong Kui
9
2 / 6 / 4
6,242
446
7,014
10,092
5,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
sembasem
Neith
10
1 / 7 / 1
6,506
465
7,240
10,035
3,163
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 10 / 0
5,126
366
4,441
10,290
2,669
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
5 / 1 / 8
8,375
598
7,764
8,311
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
15 / 2 / 7
9,869
705
10,945
7,948
2,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Peri025
Bellona
12
2 / 2 / 9
7,669
548
7,310
10,397
7,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
14
9 / 3 / 5
8,961
640
12,416
11,733
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
4 / 1 / 8
7,559
540
3,360
7,214
6,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
9
Kills
35
35
Deaths
9
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Raijin
5
1
8
9
W
15
2
7
9.25
L
6
4
1
1.63
W
Bellona
Peri025
Bellona
2
2
9
3.25
L
Xing Tian
0
8
1
0.06
W
Anubis
9
3
5
3.83
L
Zhong Kui
elibob30
Zhong Kui
2
6
4
0.67
W
Yemoja
4
1
8
8
L
Neith
sembasem
Neith
1
7
1
0.21
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
41,795
56,202
Taken
45,603
24,331
Mitigated
24,753
7,123
Healing
15,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
7,764
697
168
1,611
8,311
2,801
436
2,026
6,165
46,701
0
W
10,945
7,406
0
1,804
7,948
2,664
6,916
1,047
6,901
0
55,201
L
5,423
1,411
0
2,036
11,446
4,664
0
3,881
7,513
0
41,862
W
Bellona
Peri025
Bellona
7,310
2,972
0
2,513
10,397
7,681
1,422
788
9,486
0
25,909
L
Xing Tian
4,445
784
0
250
14,339
8,514
339
6,453
7,700
14,946
0
W
Anubis
12,416
673
263
7,315
11,733
5,493
895
5,158
6,575
52,583
0
L
Zhong Kui
elibob30
Zhong Kui
7,014
1,625
0
2,859
10,092
5,321
108
6,420
3,342
26,331
0
W
Yemoja
3,360
1,474
1,219
525
7,214
6,114
1,028
1,975
4,938
16,405
0
L
Neith
sembasem
Neith
7,240
4,269
0
1,583
10,035
3,163
241
2,130
7,797
0
29,677
L
4,441
1,973
0
395
10,290
2,669
176
3,890
6,310
0
17,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,964
Gold Earned
42,433
219
Minions Killed
350
0
Camps Cleared
0
1,152,031
Distance Traveled
1,303,185
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,375
598
89
6
0
245,263
5
W
Izanami
9,869
705
99
7
0
257,052
4
L
Fenrir
8,183
585
79
6
0
260,014
2
W
Bellona
7,669
548
58
4
0
305,013
4
L
Xing Tian
5,907
422
18
1
0
247,790
4
W
Anubis
8,961
640
82
6
0
242,168
0
L
Zhong Kui
6,242
446
38
3
0
164,326
3
W
Yemoja
7,559
540
22
2
0
253,689
0
L
Neith
6,506
465
55
4
0
229,285
0
L
Medusa
5,126
366
29
2
0
250,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role