Player Matchup

Chaac
Chaac
Gutarni
Chaac
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
41W - 56L
1,347 Elo+
Party 3
Izanami
Izanami
IPixelmanI
Izanami
Level 24
God Stats
4W - 3L
1,464 SR
Queue Stats
15W - 14L
1,356 Elo+
Party 1
Nox
Nox
Livatein
Nox
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,305 Elo+
Party 1
Kukulkan
Kukulkan
Saokami
Kukulkan
Level 7
God Stats
1W - 1L
1,353 SR
Queue Stats
1W - 4L
1,070 Elo+
Solo
Xing Tian
Xing Tian
a3r0h
Xing Tian
Level 33
God Stats
18W - 9L
1,581 SR
Queue Stats
37W - 64L
1,341 Elo+
Party 3
Team Averages
Level 21
1,480 SR
1,284 Elo+

VS

Team Averages
Level 22
1,351 SR
1,329 Elo+
Serqet
Serqet
Djanggoo
Serqet
Level 37
God Stats
3W - 3L
1,147 SR
Queue Stats
22W - 19L
1,356 Elo+
Party 2
Hachiman
Hachiman
Galancer
Hachiman
Level 28
God Stats
16W - 20L
1,416 SR
Queue Stats
79W - 80L
1,360 Elo+
Solo
Scylla
Scylla
Momlover420
Scylla
Level 17
God Stats
14W - 16L
1,449 SR
Queue Stats
24W - 21L
1,376 Elo+
Party 2
Fenrir
Fenrir
ReaPeR0FG0D
Fenrir
Level 18
God Stats
10W - 6L
1,408 SR
Queue Stats
53W - 44L
1,332 Elo+
Solo
Xing Tian
Xing Tian
Skyjee
Xing Tian
Level 12
God Stats
10W - 9L
1,336 SR
Queue Stats
15W - 15L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gutarni
Chaac
11
2 / 4 / 1
6,743
519
4,292
13,276
6,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
IPixelmanI
Izanami
10
2 / 7 / 3
6,518
501
6,143
8,685
1,952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 5 / 0
4,992
384
1,126
4,782
1,653
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Saokami
Kukulkan
8
2 / 6 / 0
5,504
423
3,288
7,542
4,322
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
a3r0h
Xing Tian
10
2 / 4 / 3
6,346
488
6,628
10,544
5,594
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Djanggoo
Serqet
12
5 / 2 / 7
7,366
567
5,200
6,598
2,247
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Galancer
Hachiman
13
9 / 2 / 2
7,986
614
8,383
10,265
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
12
3 / 1 / 3
7,453
573
5,234
5,063
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
13
8 / 1 / 2
8,349
642
8,336
8,234
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Skyjee
Xing Tian
10
0 / 2 / 10
6,370
490
3,470
9,690
6,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
8
Kills
25
26
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Serqet
Djanggoo
Serqet
5
2
7
4.25
W
Hachiman
Galancer
Hachiman
9
2
2
5
L
Chaac
Gutarni
Chaac
2
4
1
0.63
L
Izanami
IPixelmanI
Izanami
2
7
3
0.5
L
0
5
0
0
W
Scylla
3
1
3
4.5
W
Fenrir
8
1
2
9
L
Kukulkan
Saokami
Kukulkan
2
6
0
0.33
W
Xing Tian
Skyjee
Xing Tian
0
2
10
2.5
L
Xing Tian
a3r0h
Xing Tian
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,477
Damage
30,623
44,829
Taken
39,850
20,458
Mitigated
16,596
6,894
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Djanggoo
Serqet
5,200
1,648
0
2,539
6,598
2,247
0
1,326
5,182
0
37,430
W
Hachiman
Galancer
Hachiman
8,383
4,284
0
5,604
10,265
2,982
1,284
2,680
7,258
0
38,782
L
Chaac
Gutarni
Chaac
4,292
960
0
3,203
13,276
6,937
495
2,994
9,976
0
38,359
L
Izanami
IPixelmanI
Izanami
6,143
4,831
0
965
8,685
1,952
697
899
7,752
0
34,656
L
1,126
293
0
598
4,782
1,653
0
2,395
2,287
10,751
0
W
Scylla
5,234
1,194
0
1,105
5,063
1,582
1,052
1,412
3,651
39,095
0
W
Fenrir
8,336
3,693
0
5,185
8,234
3,173
1,653
1,561
6,628
0
41,707
L
Kukulkan
Saokami
Kukulkan
3,288
1,539
0
575
7,542
4,322
0
1,086
6,424
11,189
0
W
Xing Tian
Skyjee
Xing Tian
3,470
509
0
250
9,690
6,612
0
3,391
6,089
14,075
0
L
Xing Tian
a3r0h
Xing Tian
6,628
1,142
0
1,553
10,544
5,594
363
1,209
9,280
23,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,103
Gold Earned
37,524
226
Minions Killed
314
0
Camps Cleared
0
1,013,473
Distance Traveled
1,293,396
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,366
567
70
5
0
295,066
1
W
Hachiman
7,986
614
64
5
0
238,392
6
L
Chaac
6,743
519
72
6
0
234,722
3
L
Izanami
6,518
501
69
5
0
221,673
1
L
Nox
4,992
384
27
2
0
125,924
2
W
Scylla
7,453
573
76
6
0
228,817
0
W
Fenrir
8,349
642
83
6
0
283,081
0
L
Kukulkan
5,504
423
20
2
0
211,073
3
W
Xing Tian
6,370
490
21
2
0
248,040
0
L
Xing Tian
6,346
488
38
3
0
220,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role