Player Matchup

Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
A Violated Swan
Kumbhakarna
Level 119
God Stats
1W - 2L
1,240 SR
Queue Stats
135W - 123L
1,449 Elo+
Solo
Sol
Sol
Merlin808
Sol
Level 85
God Stats
6W - 2L
1,972 SR
Queue Stats
307W - 303L
1,485 Elo+
Solo
Bakasura
Bakasura
VERMANDO
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 166L
1,498 Elo+
Solo
Team Averages
Level 116
1,542 SR
1,486 Elo+

VS

Team Averages
Level 113
1,565 SR
1,464 Elo+
Poseidon
Poseidon
 
Poseidon
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Prince_Henrik
Nike
Level 108
God Stats
2W - 1L
1,702 SR
Queue Stats
190W - 214L
1,415 Elo+
Solo
Bakasura
Bakasura
TheIvanCT
Bakasura
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,472 Elo+
Solo
Danzaburou
Danzaburou
kazuichis
Danzaburou
Level 128
God Stats
6W - 3L
1,622 SR
Queue Stats
181W - 184L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 3 / 2
7,014
1,002
6,303
8,568
3,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
11
1 / 3 / 6
6,702
957
7,905
12,852
9,251
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
A Violated Swan
Kumbhakarna
12
0 / 1 / 5
6,299
900
3,495
8,172
6,967
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 3 / 3
6,306
901
5,873
6,912
2,721
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
VERMANDO
Bakasura
9
1 / 2 / 2
5,702
815
1,884
4,755
1,831
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 0 / 6
7,335
1,048
12,484
4,097
1,813
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
 
Awilix
9
0 / 4 / 6
5,923
846
4,209
7,043
3,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 8
6,614
945
3,251
5,974
5,649
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
TheIvanCT
Bakasura
13
4 / 2 / 6
7,139
1,020
7,783
8,274
3,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
kazuichis
Danzaburou
14
4 / 1 / 4
7,682
1,097
9,280
6,158
2,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
8
Kills
12
12
Deaths
9
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
3
2
1.67
L
Cthulhu
 
Cthulhu
1
3
6
1.33
W
Poseidon
 
Poseidon
3
0
6
6
W
Awilix
 
Awilix
0
4
6
0.75
L
Kumbhakarna
A Violated Swan
Kumbhakarna
0
1
5
2.5
L
2
3
3
1.17
W
1
2
8
2.5
W
Bakasura
TheIvanCT
Bakasura
4
2
6
3.5
L
Bakasura
VERMANDO
Bakasura
1
2
2
1
W
Danzaburou
kazuichis
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,460
Damage
37,007
41,259
Taken
31,546
24,245
Mitigated
17,600
11,155
Healing
13,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,303
495
0
2,337
8,568
3,475
0
1,739
6,494
0
12,362
L
Cthulhu
 
Cthulhu
7,905
284
667
2,896
12,852
9,251
81
4,240
7,511
15,624
0
W
Poseidon
 
Poseidon
12,484
1,186
1,133
1,699
4,097
1,813
672
2,900
1,141
27,454
0
W
Awilix
 
Awilix
4,209
1,265
749
981
7,043
3,687
0
4,655
2,388
0
5,334
L
Kumbhakarna
A Violated Swan
Kumbhakarna
3,495
178
1,329
1,188
8,172
6,967
0
2,602
5,111
6,403
0
L
5,873
1,627
469
683
6,912
2,721
1,003
2,317
4,442
18,061
0
W
3,251
198
418
668
5,974
5,649
217
3,298
2,665
0
4,989
W
Bakasura
TheIvanCT
Bakasura
7,783
5,636
738
3,913
8,274
3,829
112
3,986
4,268
0
9,085
L
Bakasura
VERMANDO
Bakasura
1,884
766
702
884
4,755
1,831
0
1,586
2,772
0
2,416
W
Danzaburou
kazuichis
Danzaburou
9,280
1,905
437
3,018
6,158
2,622
407
2,434
3,724
0
17,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,023
Gold Earned
34,693
63
Minions Killed
73
0
Camps Cleared
0
600,687
Distance Traveled
755,445
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,014
1,002
16
2
0
116,086
3
L
Cthulhu
6,702
957
16
2
0
130,508
0
W
Poseidon
7,335
1,048
29
4
0
158,615
0
W
Awilix
5,923
846
3
0
0
159,345
0
L
Kumbhakarna
6,299
900
6
1
0
156,124
0
L
Sol
6,306
901
20
3
0
119,069
0
W
Nike
6,614
945
1
0
0
147,419
2
W
Bakasura
7,139
1,020
18
3
0
153,656
2
L
Bakasura
5,702
815
5
1
0
78,900
0
W
Danzaburou
7,682
1,097
22
3
0
136,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role