Player Matchup

Nemesis
Nemesis
Vilorek
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,103 Elo+
Solo
Ra
Ra
fbiking
Ra
Level 8
God Stats
0W - 4L
1,283 SR
Queue Stats
1W - 5L
1,295 Elo+
Solo
Anubis
Anubis
нупочка
Anubis
Level 13
God Stats
7W - 12L
1,303 SR
Queue Stats
12W - 22L
1,127 Elo+
Solo
Team Averages
Level 10
1,362 SR
1,175 Elo+

VS

Team Averages
Level 36
1,387 SR
1,354 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Advocate787
Loki
Level 13
God Stats
3W - 4L
1,454 SR
Queue Stats
14W - 40L
1,209 Elo+
Solo
Ymir
Ymir
DivinneS
Ymir
Level 27
God Stats
1W - 1L
1,206 SR
Queue Stats
19W - 19L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Vilorek
Nemesis
10
1 / 6 / 6
7,002
637
4,053
11,244
4,061
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
5 / 9 / 3
8,458
769
6,117
11,046
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 7 / 6
8,075
734
5,453
9,713
4,579
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
13 / 1 / 9
10,336
940
18,930
13,903
4,863
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
5 / 4 / 10
8,586
781
3,606
7,460
5,711
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
12
4 / 3 / 13
8,820
802
4,935
8,872
8,340
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
8
Kills
22
22
Deaths
8
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
13
1
9
17.5
W
5
4
10
2.5
W
Ymir
4
3
13
3.5
L
Nemesis
Vilorek
Nemesis
1
6
6
0.67
L
5
9
3
0.72
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,623
Damage
27,471
32,003
Taken
30,235
13,472
Mitigated
18,914
2,766
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
18,930
1,374
190
6,648
13,903
4,863
1,193
6,364
7,539
53,265
0
W
3,606
143
0
1,044
7,460
5,711
207
2,183
5,277
0
10,337
W
Ymir
4,935
703
0
1,561
8,872
8,340
504
3,145
5,727
14,111
0
L
Nemesis
Vilorek
Nemesis
4,053
1,509
0
1,071
11,244
4,061
0
8,509
2,735
0
9,882
L
6,117
537
263
813
11,046
4,832
0
7,928
3,118
19,226
0
L
5,453
189
0
619
9,713
4,579
0
7,563
2,150
17,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,535
Gold Earned
27,742
87
Minions Killed
101
2
Camps Cleared
3
504,280
Distance Traveled
577,338
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,336
940
65
6
2
197,343
3
W
Loki
8,586
781
16
1
0
190,954
2
W
Ymir
8,820
802
20
2
1
189,041
1
L
Nemesis
7,002
637
14
1
2
199,844
3
L
Ra
8,458
769
28
3
0
152,488
2
L
Anubis
8,075
734
45
4
0
151,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role