Player Matchup

Fenrir
Fenrir
Diamond V
KrustiDerKaese
Fenrir
Diamond V
Level 157
God Stats
3W - 3L
1,821 SR
Queue Stats
213W - 208L
2,041 MMR
Party 1
Ravana
Ravana
Masters
Nickelangelos
Ravana
Masters
Level 149
God Stats
17W - 14L
1,532 SR
Queue Stats
509W - 500L
1,791 MMR
Party 1
Apollo
Apollo
Platinum I
SaveThePresident
Apollo
Platinum I
Level 79
God Stats
16W - 19L
1,518 SR
Queue Stats
323W - 323L
2,001 MMR
Solo
Ymir
Ymir
Diamond V
VistaSama
Ymir
Diamond V
Level 147
God Stats
22W - 17L
1,555 SR
Queue Stats
307W - 293L
1,911 MMR
Solo
Janus
Janus
Platinum I
zCreepzGamerz
Janus
Platinum I
Level 109
God Stats
4W - 5L
1,383 SR
Queue Stats
245W - 229L
1,972 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,562 SR
1,943 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,667 SR
1,943 MMR
Cerberus
Cerberus
Diamond IV
Benjamin-1994
Cerberus
Diamond IV
Level 147
God Stats
3W - 7L
1,500 SR
Queue Stats
189W - 188L
1,950 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
L3Adanyi
Hou Yi
Platinum IV
Level 123
God Stats
2W - 4L
1,622 SR
Queue Stats
46W - 41L
1,928 MMR
Solo
Scylla
Scylla
Platinum V
LeeroyJenkinsGR
Scylla
Platinum V
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 84L
1,953 MMR
Solo
Osiris
Osiris
Platinum II
Twitch-_-BriaN-
Osiris
Platinum II
Level 103
God Stats
5W - 4L
1,654 SR
Queue Stats
185W - 185L
1,976 MMR
Solo
Odin
Odin
Platinum III
davidrbb47
Odin
Platinum III
Level 117
God Stats
6W - 2L
2,059 SR
Queue Stats
88W - 84L
1,910 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
7,903
608
5,877
11,809
10,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
3 / 1 / 6
8,140
626
5,424
5,740
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
5 / 1 / 1
8,837
680
4,099
8,319
2,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
0 / 2 / 5
6,265
482
3,718
10,115
5,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 1 / 5
8,325
640
6,307
4,772
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AthenaPersephoneKaliMorgan Le FayTiamat

VS

Bans
GilgameshArtioArtemisSobekNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Benjamin-1994
Cerberus
9
1 / 3 / 3
5,952
458
4,258
10,729
5,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
L3Adanyi
Hou Yi
12
1 / 3 / 3
7,049
542
7,522
7,294
2,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 0
7,705
593
3,856
5,495
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 3 / 2
6,248
481
2,487
7,606
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 4 / 0
7,031
541
5,922
9,444
7,176
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
5
5
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Benjamin-1994
Cerberus
1
3
3
0.83
W
3
0
3
4.5
L
Hou Yi
L3Adanyi
Hou Yi
1
3
3
0.83
L
3
2
0
1.5
W
3
1
6
6
W
5
1
1
5.5
L
0
3
2
0.33
W
Ymir
0
2
5
1.25
L
0
4
0
0
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,425
Damage
24,045
40,755
Taken
40,568
21,104
Mitigated
20,510
13,455
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Benjamin-1994
Cerberus
4,258
479
0
2,171
10,729
5,725
0
4,443
6,198
26,801
0
W
5,877
1,374
0
3,556
11,809
10,004
0
1,499
10,270
0
41,090
L
Hou Yi
L3Adanyi
Hou Yi
7,522
4,768
0
2,562
7,294
2,116
0
2,204
5,046
0
45,089
L
3,856
707
0
1,034
5,495
1,455
0
1,139
4,332
47,764
0
W
5,424
1,669
0
2,768
5,740
2,229
0
1,342
4,358
0
56,375
W
4,099
2,572
0
2,784
8,319
2,353
1,266
1,220
7,099
0
64,987
L
2,487
1,130
0
250
7,606
4,038
0
1,238
6,308
0
40,813
W
Ymir
3,718
1,641
0
3,255
10,115
5,147
0
3,410
6,609
16,724
0
L
5,922
1,780
0
797
9,444
7,176
0
777
8,659
5,213
37,629
W
6,307
1,034
0
1,092
4,772
1,371
0
2,112
2,582
65,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
33,985
500
Minions Killed
438
0
Camps Cleared
0
1,313,744
Distance Traveled
1,305,321
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,952
458
60
5
0
238,894
5
W
Fenrir
7,903
608
98
8
0
263,602
6
L
Hou Yi
7,049
542
87
7
0
236,916
2
L
Scylla
7,705
593
100
8
0
282,099
3
W
Ravana
8,140
626
102
8
0
273,396
3
W
Apollo
8,837
680
130
10
0
244,884
1
L
Osiris
6,248
481
82
6
0
280,463
2
W
Ymir
6,265
482
28
2
0
257,363
5
L
Odin
7,031
541
109
8
0
266,949
0
W
Janus
8,325
640
142
11
0
274,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role