Player Matchup

Zhong Kui
Zhong Kui
BloodEagle_95
Zhong Kui
Level 160
God Stats
6W - 5L
1,963 SR
Queue Stats
629W - 339L
1,746 Elo+
Party 1
Gilgamesh
Gilgamesh
NathsV8Hellcat
Gilgamesh
Level 159
God Stats
23W - 12L
1,759 SR
Queue Stats
202W - 107L
1,775 Elo+
Party 1
Medusa
Medusa
xXWilli97Xx
Medusa
Level 159
God Stats
14W - 3L
1,898 SR
Queue Stats
616W - 302L
1,770 Elo+
Party 1
Team Averages
Level 159
1,874 SR
1,763 Elo+

VS

Team Averages
Level 47
1,453 SR
1,565 Elo+
Morgan Le Fay
Morgan Le Fay
Joy5908
Morgan Le Fay
Level 11
God Stats
1W - 1L
1,556 SR
Queue Stats
1W - 1L
1,700 Elo+
Party 2
Fenrir
Fenrir
Noisy-V
Fenrir
Level 126
God Stats
13W - 10L
1,301 SR
Queue Stats
90W - 111L
1,493 Elo+
Solo
Medusa
Medusa
TTVEmyGaming
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BloodEagle_95
Zhong Kui
13
13 / 1 / 8
9,362
1,040
11,367
9,128
6,834
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
NathsV8Hellcat
Gilgamesh
12
6 / 1 / 16
8,421
936
8,278
8,223
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
12
7 / 3 / 11
8,319
924
9,577
7,800
2,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Joy5908
Morgan Le Fay
10
1 / 8 / 3
6,161
685
6,560
10,868
3,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Noisy-V
Fenrir
9
4 / 7 / 1
7,157
795
4,225
11,915
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
8
0 / 11 / 5
5,826
647
3,404
10,961
3,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
26
Kills
5
5
Deaths
26
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BloodEagle_95
Zhong Kui
13
1
8
17
L
Morgan Le Fay
Joy5908
Morgan Le Fay
1
8
3
0.31
W
Gilgamesh
NathsV8Hellcat
Gilgamesh
6
1
16
14
L
Fenrir
Noisy-V
Fenrir
4
7
1
0.64
L
Medusa
0
11
5
0.23
W
Medusa
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,222
Damage
14,189
25,151
Taken
33,744
15,660
Mitigated
14,122
9,227
Healing
2,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BloodEagle_95
Zhong Kui
11,367
2,055
264
5,747
9,128
6,834
710
1,623
7,359
26,180
0
L
Morgan Le Fay
Joy5908
Morgan Le Fay
6,560
592
75
1,640
10,868
3,974
0
4,144
6,724
21,996
0
W
Gilgamesh
NathsV8Hellcat
Gilgamesh
8,278
2,117
0
1,644
8,223
6,224
156
3,460
4,439
0
14,919
L
Fenrir
Noisy-V
Fenrir
4,225
1,341
0
660
11,915
6,499
0
3,903
8,012
485
11,129
L
Medusa
3,404
1,380
0
330
10,961
3,649
0
3,484
7,477
0
5,554
W
Medusa
9,577
4,648
0
1,572
7,800
2,602
737
1,503
6,169
0
41,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,102
Gold Earned
19,144
112
Minions Killed
46
8
Camps Cleared
1
495,438
Distance Traveled
405,979
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,362
1,040
45
5
1
165,303
1
L
Morgan Le Fay
6,161
685
30
3
1
124,304
2
W
Gilgamesh
8,421
936
12
1
4
165,181
3
L
Fenrir
7,157
795
11
1
0
154,979
1
L
Medusa
5,826
647
5
1
0
126,696
2
W
Medusa
8,319
924
55
6
3
164,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role