Player Matchup

Yemoja
Yemoja
AverageCaiine
Yemoja
Level 47
God Stats
85W - 49L
1,756 SR
Queue Stats
354W - 291L
1,566 Elo+
Party 1
Cupid
Cupid
Hawkcon
Cupid
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,603 Elo+
Party 1
Bastet
Bastet
InfernalBabyD
Bastet
Level 6
God Stats
3W - 0L
1,714 SR
Queue Stats
7W - 3L
1,604 Elo+
Party 1
Hachiman
Hachiman
McKwacken
Hachiman
Level 29
God Stats
10W - 7L
1,802 SR
Queue Stats
37W - 36L
1,572 Elo+
Solo
Hercules
Hercules
Zandizull
Hercules
Level 28
God Stats
21W - 8L
1,739 SR
Queue Stats
150W - 133L
1,653 Elo+
Solo
Team Averages
Level 27
1,702 SR
1,599 Elo+

VS

Team Averages
Level 16
1,494 SR
1,601 Elo+
Gilgamesh
Gilgamesh
ESTEBAN76
Gilgamesh
Level 21
God Stats
1W - 4L
1,296 SR
Queue Stats
71W - 70L
1,605 Elo+
Solo
Discordia
Discordia
Ezekiel37
Discordia
Level 25
God Stats
0W - 2L
1,354 SR
Queue Stats
7W - 2L
1,727 Elo+
Solo
Medusa
Medusa
Horkorai
Medusa
Level 28
God Stats
6W - 10L
1,747 SR
Queue Stats
54W - 53L
1,601 Elo+
Solo
Ao Kuang
Ao Kuang
HuyKing2712
Ao Kuang
Level 4
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo
Cthulhu
Cthulhu
hakimaa
Cthulhu
Level 3
God Stats
6W - 6L
1,345 SR
Queue Stats
162W - 189L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 16
13,101
524
6,208
22,465
32,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Hawkcon
Cupid
18
4 / 5 / 9
12,850
514
7,598
15,825
6,754
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
18 / 5 / 6
15,355
614
22,409
21,137
10,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
McKwacken
Hachiman
20
6 / 1 / 5
15,210
608
14,110
15,937
6,554
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Zandizull
Hercules
20
9 / 0 / 7
15,755
630
21,111
24,548
32,052
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ESTEBAN76
Gilgamesh
18
5 / 7 / 1
11,592
464
17,484
22,219
10,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Ezekiel37
Discordia
19
4 / 2 / 5
12,376
495
14,503
13,328
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Horkorai
Medusa
8
1 / 2 / 0
7,450
298
2,656
4,133
909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
HuyKing2712
Ao Kuang
14
0 / 10 / 1
8,980
359
2,224
21,358
10,073
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
hakimaa
Cthulhu
14
1 / 17 / 4
9,062
362
8,182
32,830
14,320
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
38
Kills
11
12
Deaths
38
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
16
9
L
Gilgamesh
ESTEBAN76
Gilgamesh
5
7
1
0.79
L
Discordia
Ezekiel37
Discordia
4
2
5
3.25
W
Cupid
Hawkcon
Cupid
4
5
9
1.7
L
Medusa
Horkorai
Medusa
1
2
0
0.5
L
Ao Kuang
HuyKing2712
Ao Kuang
0
10
1
0.05
W
18
5
6
4.2
W
Hachiman
McKwacken
Hachiman
6
1
5
8.5
W
Hercules
Zandizull
Hercules
9
0
7
12.5
L
Cthulhu
hakimaa
Cthulhu
1
17
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,436
Damage
45,049
99,912
Taken
93,868
88,265
Mitigated
40,333
47,940
Healing
10,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,208
1,413
6,325
10,367
22,465
32,740
995
4,366
18,099
32,663
0
L
Gilgamesh
ESTEBAN76
Gilgamesh
17,484
3,354
0
2,159
22,219
10,609
1,564
1,505
20,446
0
96,592
L
Discordia
Ezekiel37
Discordia
14,503
342
0
4,160
13,328
4,422
1,060
619
12,551
95,061
0
W
Cupid
Hawkcon
Cupid
7,598
2,879
696
3,621
15,825
6,754
7,237
5,932
9,893
0
66,497
L
Medusa
Horkorai
Medusa
2,656
1,111
0
619
4,133
909
0
743
3,335
0
12,438
L
Ao Kuang
HuyKing2712
Ao Kuang
2,224
466
0
3,440
21,358
10,073
0
1,795
19,208
33,985
0
W
22,409
5,680
0
5,318
21,137
10,165
1,521
5,446
15,691
0
105,440
W
Hachiman
McKwacken
Hachiman
14,110
8,620
0
7,212
15,937
6,554
4,007
5,840
10,097
0
163,696
W
Hercules
Zandizull
Hercules
21,111
5,087
0
14,401
24,548
32,052
435
5,742
18,593
0
103,004
L
Cthulhu
hakimaa
Cthulhu
8,182
899
0
347
32,830
14,320
156
3,386
29,099
37,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,271
Gold Earned
49,460
685
Minions Killed
468
0
Camps Cleared
0
2,257,742
Distance Traveled
1,786,045
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,101
524
39
2
0
433,174
5
L
Gilgamesh
11,592
464
135
5
0
460,703
10
L
Discordia
12,376
495
178
7
0
448,806
8
W
Cupid
12,850
514
114
5
0
404,668
3
L
Medusa
7,450
298
23
1
0
119,313
1
L
Ao Kuang
8,980
359
76
3
0
353,893
4
W
Bastet
15,355
614
105
4
0
491,683
3
W
Hachiman
15,210
608
234
9
0
475,934
8
W
Hercules
15,755
630
193
8
0
452,283
2
L
Cthulhu
9,062
362
56
2
0
403,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role