Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
JohnSturm
Sol
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 77L
1,479 Elo+
Party 2
Nike
Nike
Nearddog
Nike
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 46L
1,449 Elo+
Party 2
Artio
Artio
SmokyBarett
Artio
Level 23
God Stats
7W - 11L
1,467 SR
Queue Stats
69W - 72L
1,453 Elo+
Party 2
Hades
Hades
YouSuckMen
Hades
Level 9
God Stats
2W - 0L
1,803 SR
Queue Stats
11W - 8L
1,546 Elo+
Party 1
Team Averages
Level 40
1,554 SR
1,485 Elo+

VS

Team Averages
Level 18
1,483 SR
1,458 Elo+
Ares
Ares
Arlangis
Ares
Level 18
God Stats
0W - 2L
1,298 SR
Queue Stats
58W - 46L
1,286 Elo+
Solo
Ymir
Ymir
Smxk
Ymir
Level 28
God Stats
8W - 5L
1,548 SR
Queue Stats
66W - 62L
1,458 Elo+
Solo
Zhong Kui
Zhong Kui
Splashrao
Zhong Kui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,437 Elo+
Solo
Neith
Neith
TheGum123
Neith
Level 27
God Stats
45W - 45L
1,567 SR
Queue Stats
60W - 64L
1,434 Elo+
Solo
Ra
Ra
dea6d
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
12 / 0 / 1
8,001
800
13,434
5,457
1,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 2
6,533
653
5,348
6,581
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
11
1 / 0 / 2
6,363
636
3,823
5,807
2,734
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 13
6,117
612
1,635
5,453
3,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hades
9
2 / 0 / 1
5,626
563
2,609
6,043
2,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 1 / 0
4,604
460
2,852
6,118
4,430
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
Smxk
Ymir
5
1 / 5 / 0
4,365
437
3,080
10,802
3,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Splashrao
Zhong Kui
8
0 / 3 / 0
4,982
498
1,338
7,789
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
TheGum123
Neith
9
0 / 6 / 1
5,135
514
2,710
6,460
1,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
8
1 / 4 / 0
4,930
493
4,127
5,796
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
19
Kills
2
2
Deaths
19
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
12
0
1
12.5
L
Ares
0
1
0
0
W
3
1
2
4
W
Nike
1
0
2
2
W
1
1
13
7.5
L
Ymir
Smxk
Ymir
1
5
0
0.2
L
Zhong Kui
Splashrao
Zhong Kui
0
3
0
0
L
Neith
TheGum123
Neith
0
6
1
0.08
W
Hades
2
0
1
2.5
L
Ra
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,849
Damage
14,107
29,341
Taken
36,965
12,535
Mitigated
14,974
11,329
Healing
5,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,434
10,165
0
1,387
5,457
1,894
2,734
653
4,804
0
60,864
L
Ares
2,852
310
0
1,060
6,118
4,430
222
1,899
4,219
14,266
0
W
5,348
2,888
0
3,593
6,581
2,260
694
4,823
1,758
29,437
0
W
Nike
3,823
733
0
2,375
5,807
2,734
628
2,796
3,011
0
28,027
W
1,635
149
126
710
5,453
3,313
482
1,803
3,650
6,891
0
L
Ymir
Smxk
Ymir
3,080
869
0
46
10,802
3,434
0
1,952
8,850
8,119
0
L
Zhong Kui
Splashrao
Zhong Kui
1,338
176
0
2,852
7,789
3,690
337
677
7,112
26,661
0
L
Neith
TheGum123
Neith
2,710
1,363
0
901
6,460
1,488
0
663
5,797
0
24,563
W
Hades
2,609
442
183
2,955
6,043
2,334
0
1,322
4,721
28,851
0
L
Ra
4,127
695
0
1,096
5,796
1,932
0
4,401
1,395
20,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,640
Gold Earned
24,016
300
Minions Killed
166
0
Camps Cleared
0
940,762
Distance Traveled
897,493
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,001
800
111
11
0
164,879
0
L
Ares
4,604
460
22
2
0
181,516
4
W
Sol
6,533
653
57
6
0
178,834
3
W
Nike
6,363
636
66
7
0
217,492
3
W
Artio
6,117
612
10
1
0
203,010
2
L
Ymir
4,365
437
7
1
0
202,782
0
L
Zhong Kui
4,982
498
53
5
0
147,324
0
L
Neith
5,135
514
52
5
0
172,744
1
W
Hades
5,626
563
56
6
0
176,547
1
L
Ra
4,930
493
32
3
0
193,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role