Player Matchup

Bakasura
Bakasura
Funkykongg
Bakasura
Level 14
God Stats
5W - 3L
1,718 SR
Queue Stats
14W - 15L
1,668 Elo+
Solo
Neith
Neith
GaminWithCody
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 21L
1,707 Elo+
Solo
Ymir
Ymir
S3CR3T-MFjj
Ymir
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 52L
1,369 Elo+
Solo
Ra
Ra
ask1233asokdasd
Ra
Level 17
God Stats
29W - 33L
1,542 SR
Queue Stats
96W - 78L
1,608 Elo+
Solo
Cthulhu
Cthulhu
hakimaa
Cthulhu
Level 3
God Stats
6W - 6L
1,706 SR
Queue Stats
162W - 189L
1,688 Elo+
Solo
Team Averages
Level 12
1,593 SR
1,608 Elo+

VS

Team Averages
Level 31
1,529 SR
1,560 Elo+
Charybdis
Charybdis
Freddster2op
Charybdis
Level 108
God Stats
17W - 10L
1,639 SR
Queue Stats
329W - 270L
1,683 Elo+
Party 1
Tyr
Tyr
Jessstaa
Tyr
Level 29
God Stats
7W - 12L
1,269 SR
Queue Stats
86W - 81L
1,449 Elo+
Solo
Ymir
Ymir
NeedAGreenCard
Ymir
Level 11
God Stats
2W - 0L
1,739 SR
Queue Stats
28W - 9L
1,765 Elo+
Party 1
Janus
Janus
aCoupleSkeets
Janus
Level 3
God Stats
5W - 2L
1,500 SR
Queue Stats
113W - 97L
1,404 Elo+
Solo
Ravana
Ravana
engaypangit
Ravana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Funkykongg
Bakasura
12
8 / 2 / 0
7,223
657
7,610
7,461
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 4 / 0
4,309
392
276
3,927
1,859
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 3 / 4
5,314
483
1,591
5,905
2,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 1
6,668
606
5,478
4,306
1,302
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
hakimaa
Cthulhu
6
1 / 6 / 3
5,002
455
2,974
7,675
2,909
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Freddster2op
Charybdis
12
6 / 1 / 3
7,242
658
6,747
5,493
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 0
5,710
519
825
11,025
5,069
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
5 / 1 / 8
7,327
666
3,042
7,956
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
4 / 4 / 3
6,704
609
2,945
6,256
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
9
0 / 6 / 1
5,511
501
1,025
6,210
1,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
12
Kills
16
17
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Freddster2op
Charybdis
6
1
3
7.5
L
Bakasura
Funkykongg
Bakasura
8
2
0
4
L
0
4
0
0
W
1
1
0
1
W
5
1
8
9
L
1
3
4
1
W
4
4
3
1.38
L
2
2
1
1.25
W
Ravana
0
6
1
0.08
L
Cthulhu
hakimaa
Cthulhu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,929
Damage
14,584
29,274
Taken
36,940
10,312
Mitigated
14,544
4,625
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Freddster2op
Charybdis
6,747
2,621
0
3,021
5,493
1,665
939
646
4,847
0
50,011
L
Bakasura
Funkykongg
Bakasura
7,610
5,219
0
1,729
7,461
2,220
174
1,244
6,114
0
34,624
L
276
163
0
436
3,927
1,859
0
82
3,845
0
9,596
W
825
126
0
3,080
11,025
5,069
391
4,633
6,072
0
21,847
W
3,042
941
0
1,578
7,956
4,492
350
2,105
5,478
16,570
0
L
1,591
959
15
770
5,905
2,022
0
1,175
4,524
12,194
0
W
2,945
382
0
532
6,256
1,577
161
1,725
3,865
28,866
0
L
5,478
892
378
1,297
4,306
1,302
252
1,401
2,819
40,563
0
W
Ravana
1,025
800
0
279
6,210
1,741
32
934
4,912
0
24,048
L
Cthulhu
hakimaa
Cthulhu
2,974
677
0
0
7,675
2,909
155
1,500
5,985
10,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,516
Gold Earned
32,494
222
Minions Killed
277
0
Camps Cleared
0
987,048
Distance Traveled
1,053,922
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,242
658
95
9
0
208,921
1
L
Bakasura
7,223
657
80
7
0
258,020
2
L
Neith
4,309
392
18
2
0
125,154
1
W
Tyr
5,710
519
56
5
0
228,410
0
W
Ymir
7,327
666
23
2
0
197,324
0
L
Ymir
5,314
483
23
2
0
207,351
0
W
Janus
6,704
609
60
5
0
224,147
1
L
Ra
6,668
606
90
8
0
198,808
0
W
Ravana
5,511
501
43
4
0
195,120
1
L
Cthulhu
5,002
455
11
1
0
197,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role