Player Matchup

Cthulhu
Cthulhu
AN0NY2407
Cthulhu
Level 127
God Stats
4W - 3L
1,693 SR
Queue Stats
71W - 81L
1,487 Elo+
Party 1
Ra
Ra
elyoses
Ra
Level 61
God Stats
2W - 3L
1,169 SR
Queue Stats
52W - 46L
1,535 Elo+
Party 1
Artemis
Artemis
thearnavut
Artemis
Level 126
God Stats
83W - 65L
1,643 SR
Queue Stats
329W - 426L
1,457 Elo+
Solo
Team Averages
Level 105
1,502 SR
1,493 Elo+

VS

Team Averages
Level 105
1,470 SR
1,553 Elo+
Gilgamesh
Gilgamesh
AGHoffman
Gilgamesh
Level 86
God Stats
1W - 4L
1,316 SR
Queue Stats
21W - 23L
1,485 Elo+
Solo
Cupid
Cupid
Fenix6076
Cupid
Level 131
God Stats
0W - 3L
1,512 SR
Queue Stats
14W - 16L
1,781 Elo+
Solo
Ares
Ares
TickleUrDad
Ares
Level 98
God Stats
0W - 3L
1,582 SR
Queue Stats
17W - 27L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AN0NY2407
Cthulhu
11
3 / 3 / 2
6,886
765
4,807
8,333
5,724
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
3 / 2 / 4
6,920
769
3,926
5,444
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
thearnavut
Artemis
10
1 / 2 / 5
6,429
714
6,821
5,704
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AGHoffman
Gilgamesh
11
4 / 3 / 3
6,829
759
5,784
8,663
6,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cupid
Fenix6076
Cupid
11
3 / 3 / 4
6,670
741
7,509
6,799
2,531
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 1 / 6
5,776
642
1,752
5,411
2,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
7
7
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AGHoffman
Gilgamesh
4
3
3
1.83
W
Cthulhu
AN0NY2407
Cthulhu
3
3
2
1.33
L
Cupid
Fenix6076
Cupid
3
3
4
1.67
L
0
1
6
3
W
3
2
4
2.5
W
Artemis
thearnavut
Artemis
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,554
Damage
15,045
19,481
Taken
20,873
9,805
Mitigated
11,612
2,950
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AGHoffman
Gilgamesh
5,784
1,359
0
295
8,663
6,654
0
3,983
4,390
0
16,537
W
Cthulhu
AN0NY2407
Cthulhu
4,807
832
501
482
8,333
5,724
0
1,113
7,220
13,519
0
L
Cupid
Fenix6076
Cupid
7,509
2,667
1,500
2,376
6,799
2,531
264
2,279
4,431
0
24,841
L
1,752
161
105
446
5,411
2,427
0
2,200
2,929
7,866
0
W
3,926
104
1,114
688
5,444
1,985
70
349
5,095
23,867
0
W
Artemis
thearnavut
Artemis
6,821
3,193
0
165
5,704
2,096
110
587
5,117
0
18,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,235
Gold Earned
19,275
112
Minions Killed
81
6
Camps Cleared
3
504,696
Distance Traveled
434,082
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,829
759
25
3
3
177,587
5
W
Cthulhu
6,886
765
26
3
1
165,027
3
L
Cupid
6,670
741
47
5
0
159,421
3
L
Ares
5,776
642
9
1
0
97,074
0
W
Ra
6,920
769
51
6
2
181,342
0
W
Artemis
6,429
714
35
4
3
158,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role