Player Matchup

Baron Samedi
Baron Samedi
Gadvor
Baron Samedi
Level 64
God Stats
10W - 2L
1,721 SR
Queue Stats
217W - 184L
1,580 Elo+
Solo
Poseidon
Poseidon
KbaBizam
Poseidon
Level 136
God Stats
3W - 0L
1,850 SR
Queue Stats
38W - 24L
1,609 Elo+
Party 1
Athena
Athena
ManiacalHyena
Athena
Level 86
God Stats
5W - 8L
1,500 SR
Queue Stats
93W - 96L
1,521 Elo+
Party 3
Skadi
Skadi
Minionim3
Skadi
Level 68
God Stats
3W - 8L
1,267 SR
Queue Stats
79W - 73L
1,558 Elo+
Party 1
Mercury
Mercury
vlamey
Mercury
Level 84
God Stats
12W - 11L
1,520 SR
Queue Stats
73W - 64L
1,547 Elo+
Party 3
Team Averages
Level 88
1,571 SR
1,563 Elo+

VS

Team Averages
Level 81
1,545 SR
1,500 Elo+
Ra
Ra
D0BB0
Ra
Level 113
God Stats
10W - 6L
1,730 SR
Queue Stats
284W - 221L
1,617 Elo+
Party 4
Cerberus
Cerberus
DJRankin
Cerberus
Level 39
God Stats
9W - 10L
1,585 SR
Queue Stats
194W - 132L
1,578 Elo+
Party 4
Chang'e
Chang'e
DieYuki
Chang'e
Level 66
God Stats
4W - 4L
1,533 SR
Queue Stats
190W - 229L
1,445 Elo+
Party 2
Bakasura
Bakasura
ElyesThekiller
Bakasura
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 51L
1,323 Elo+
Party 2
Apollo
Apollo
JozkoPucik
Apollo
Level 160
God Stats
1W - 5L
1,377 SR
Queue Stats
498W - 531L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gadvor
Baron Samedi
20
3 / 7 / 22
14,087
1,006
26,877
16,058
10,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
KbaBizam
Poseidon
20
7 / 8 / 19
15,157
1,083
33,600
18,607
7,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
7 / 4 / 23
14,718
1,051
13,248
30,389
41,138
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
Minionim3
Skadi
20
10 / 5 / 19
15,826
1,130
37,931
19,638
9,554
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
vlamey
Mercury
20
10 / 8 / 23
15,308
1,093
24,747
23,481
10,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

74

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
6 / 7 / 21
15,374
1,098
28,775
30,317
22,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
DJRankin
Cerberus
20
9 / 4 / 19
15,163
1,083
25,822
36,015
52,133
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
DieYuki
Chang'e
20
2 / 4 / 16
13,084
935
12,067
22,581
9,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
20
5 / 10 / 11
13,184
942
10,929
27,316
13,168
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
JozkoPucik
Apollo
20
10 / 12 / 14
15,760
1,126
24,245
27,128
13,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
113
37
Kills
32
32
Deaths
37
106
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Ra
6
7
21
2.36
L
Cerberus
DJRankin
Cerberus
9
4
19
4.63
L
Chang'e
DieYuki
Chang'e
2
4
16
2.5
L
Bakasura
5
10
11
1.05
W
Baron Samedi
Gadvor
Baron Samedi
3
7
22
2
L
Apollo
JozkoPucik
Apollo
10
12
14
1.42
W
Poseidon
KbaBizam
Poseidon
7
8
19
2.06
W
7
4
23
4.63
W
Skadi
Minionim3
Skadi
10
5
19
3.9
W
Mercury
vlamey
Mercury
10
8
23
2.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,403
Damage
101,838
108,173
Taken
143,357
79,193
Mitigated
111,966
9,270
Healing
35,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
28,775
2,791
6,526
6,080
30,317
22,739
0
19,317
11,000
62,940
0
L
Cerberus
DJRankin
Cerberus
25,822
1,273
0
6,812
36,015
52,133
0
14,852
21,163
55,736
0
L
Chang'e
DieYuki
Chang'e
12,067
2,073
7,413
5,563
22,581
9,992
0
10,983
11,598
27,676
0
L
Bakasura
10,929
6,728
0
834
27,316
13,168
0
13,759
13,557
0
18,896
W
Baron Samedi
Gadvor
Baron Samedi
26,877
2,358
2,692
2,388
16,058
10,514
0
6,999
9,059
62,434
0
L
Apollo
JozkoPucik
Apollo
24,245
18,023
0
2,432
27,128
13,934
0
14,814
12,314
0
60,779
W
Poseidon
KbaBizam
Poseidon
33,600
3,834
0
1,330
18,607
7,425
0
12,513
5,972
73,326
0
W
13,248
3,119
0
0
30,389
41,138
0
17,696
12,143
16,737
0
W
Skadi
Minionim3
Skadi
37,931
20,979
0
2,001
19,638
9,554
0
11,890
7,678
0
79,005
W
Mercury
vlamey
Mercury
24,747
13,842
0
859
23,481
10,562
0
17,566
5,775
0
32,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,096
Gold Earned
72,565
268
Minions Killed
285
5
Camps Cleared
13
1,426,406
Distance Traveled
1,392,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
15,374
1,098
81
6
6
290,941
0
L
Cerberus
15,163
1,083
63
5
1
292,624
0
L
Chang'e
13,084
935
41
3
2
263,034
0
L
Bakasura
13,184
942
26
2
1
301,028
0
W
Baron Samedi
14,087
1,006
93
7
1
255,328
0
L
Apollo
15,760
1,126
74
5
3
245,084
0
W
Poseidon
15,157
1,083
84
6
1
265,843
0
W
Athena
14,718
1,051
8
1
0
332,308
0
W
Skadi
15,826
1,130
68
5
2
255,683
0
W
Mercury
15,308
1,093
15
1
1
317,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role