Player Matchup

Nemesis
Nemesis
ANBU chaos9505
Nemesis
Level 4
God Stats
2W - 4L
1,715 SR
Queue Stats
4W - 6L
1,717 Elo+
Solo
Hades
Hades
Nippl4rn
Hades
Level 17
God Stats
29W - 19L
1,534 SR
Queue Stats
54W - 46L
1,460 Elo+
Party 1
Odin
Odin
Rap1dSkiLlZz
Odin
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
134W - 133L
1,442 Elo+
Solo
Izanami
Izanami
Zajje
Izanami
Level 8
God Stats
33W - 25L
1,167 SR
Queue Stats
38W - 34L
1,308 Elo+
Party 1
Thoth
Thoth
boytorino73
Thoth
Level 26
God Stats
27W - 35L
1,422 SR
Queue Stats
193W - 179L
1,416 Elo+
Solo
Team Averages
Level 17
1,468 SR
1,468 Elo+

VS

Team Averages
Level 26
1,419 SR
1,443 Elo+
Hades
Hades
Black_Potato56
Hades
Level 27
God Stats
12W - 9L
1,405 SR
Queue Stats
198W - 204L
1,462 Elo+
Solo
Athena
Athena
Herr Dokter5667
Athena
Level 27
God Stats
30W - 26L
1,486 SR
Queue Stats
96W - 101L
1,431 Elo+
Solo
Loki
Loki
NXM shadow
Loki
Level 18
God Stats
4W - 4L
1,452 SR
Queue Stats
48W - 35L
1,405 Elo+
Solo
Bellona
Bellona
Xx_Anubis_xX6
Bellona
Level 30
God Stats
1W - 2L
1,079 SR
Queue Stats
236W - 257L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
arc1495
Baron Samedi
Level 29
God Stats
44W - 25L
1,671 SR
Queue Stats
320W - 240L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 15 / 6
9,988
908
10,415
24,528
7,586
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
Nippl4rn
Hades
17
2 / 5 / 6
11,071
1,006
14,883
21,874
9,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 6 / 10
11,577
1,052
15,422
20,166
20,027
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Zajje
Izanami
17
2 / 4 / 6
11,140
1,013
10,600
15,114
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 13 / 2
11,768
1,070
17,383
19,664
5,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 5 / 21
13,267
1,206
23,516
17,150
11,018
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 2 / 27
10,886
990
8,207
17,700
27,214
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
10 / 0 / 20
12,388
1,126
13,309
10,808
4,106
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
19
4 / 3 / 23
12,141
1,104
11,069
15,915
13,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
arc1495
Baron Samedi
20
15 / 3 / 23
14,552
1,323
39,684
14,354
6,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
157
13
Kills
43
43
Deaths
13
30
Assists
114
Player
Kills
Deaths
Assists
KDA
L
0
15
6
0.2
W
13
5
21
4.7
W
1
2
27
7.25
W
10
0
20
20
L
Hades
Nippl4rn
Hades
2
5
6
1
L
3
6
10
1.33
W
Bellona
4
3
23
5.17
L
Izanami
Zajje
Izanami
2
4
6
1.25
W
Baron Samedi
arc1495
Baron Samedi
15
3
23
8.83
L
6
13
2
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,703
Damage
95,785
101,346
Taken
75,927
46,583
Mitigated
62,702
7,986
Healing
21,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,415
4,145
0
1,572
24,528
7,586
0
15,889
8,639
0
16,132
W
23,516
1,688
802
5,987
17,150
11,018
0
8,703
8,342
43,239
0
W
8,207
855
0
0
17,700
27,214
0
8,427
9,273
15,660
0
W
13,309
2,823
0
0
10,808
4,106
0
4,447
6,361
0
42,541
L
Hades
Nippl4rn
Hades
14,883
949
395
3,705
21,874
9,264
0
16,903
4,971
33,749
0
L
15,422
3,618
0
0
20,166
20,027
0
10,815
9,351
0
24,074
W
Bellona
11,069
3,893
0
4,032
15,915
13,586
0
5,585
10,330
0
24,287
L
Izanami
Zajje
Izanami
10,600
7,385
0
2,282
15,114
3,952
0
12,504
2,610
0
46,403
W
Baron Samedi
arc1495
Baron Samedi
39,684
1,631
6,027
4,503
14,354
6,778
0
5,104
9,250
59,020
0
L
17,383
2,006
0
32
19,664
5,754
0
15,263
4,368
35,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,544
Gold Earned
63,234
186
Minions Killed
217
6
Camps Cleared
8
991,798
Distance Traveled
1,080,404
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,988
908
7
1
0
195,468
0
W
Hades
13,267
1,206
62
6
1
185,624
0
W
Athena
10,886
990
11
1
1
232,410
0
W
Loki
12,388
1,126
67
6
4
247,969
0
L
Hades
11,071
1,006
37
3
2
208,758
0
L
Odin
11,577
1,052
21
2
1
203,007
0
W
Bellona
12,141
1,104
30
3
1
208,975
3
L
Izanami
11,140
1,013
79
7
2
205,890
0
W
Baron Samedi
14,552
1,323
47
4
1
205,426
1
L
Thoth
11,768
1,070
42
4
1
178,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role