Player Matchup

Thoth
Thoth
 
Thoth
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BlackCarn
Cthulhu
Level 25
God Stats
1W - 2L
1,285 SR
Queue Stats
144W - 187L
1,334 Elo+
Solo
Charybdis
Charybdis
LoveSavagee
Charybdis
Level 27
God Stats
4W - 5L
1,619 SR
Queue Stats
125W - 100L
1,484 Elo+
Party 1
Team Averages
Level 44
1,468 SR
1,439 Elo+

VS

Team Averages
Level 17
1,455 SR
1,374 Elo+
Sol
Sol
Killerhorns1401
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Littie2Tittie
Medusa
Level 29
God Stats
38W - 37L
1,538 SR
Queue Stats
213W - 257L
1,377 Elo+
Party 2
Ares
Ares
TRAP CIRCUS
Ares
Level 15
God Stats
2W - 5L
1,327 SR
Queue Stats
6W - 16L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
7 / 1 / 12
9,730
811
11,240
6,207
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
BlackCarn
Cthulhu
13
6 / 0 / 13
9,574
798
5,657
7,420
5,970
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
LoveSavagee
Charybdis
12
7 / 3 / 10
9,689
807
10,683
11,220
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 14 / 2
7,608
634
2,086
12,974
3,243
11
3 / 4 / 0
7,825
652
9,043
9,172
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 3
7,081
590
1,059
11,462
8,921
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
20
Kills
4
4
Deaths
20
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
1
12
13
W
Cthulhu
BlackCarn
Cthulhu
6
0
13
12.5
L
1
14
2
0.14
L
3
4
0
0.75
W
Charybdis
LoveSavagee
Charybdis
7
3
10
4
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
12,188
24,847
Taken
33,608
11,511
Mitigated
14,982
4,652
Healing
2,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
11,240
222
0
1,405
6,207
1,869
1,058
932
5,275
38,428
0
W
Cthulhu
BlackCarn
Cthulhu
5,657
709
94
738
7,420
5,970
192
1,087
6,333
20,299
0
L
2,086
913
0
400
12,974
3,243
0
5,926
6,678
5,789
0
L
9,043
1,964
0
511
9,172
2,818
0
6,164
2,638
0
34,562
W
Charybdis
LoveSavagee
Charybdis
10,683
8,995
0
2,415
11,220
3,672
550
1,781
9,439
0
33,896
L
1,059
0
0
1,770
11,462
8,921
0
4,149
7,035
5,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,993
Gold Earned
22,514
153
Minions Killed
58
6
Camps Cleared
2
661,790
Distance Traveled
604,411
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,730
811
82
7
1
228,026
1
W
Cthulhu
9,574
798
26
2
0
239,022
0
L
Sol
7,608
634
8
1
0
169,550
1
L
Medusa
7,825
652
45
4
2
226,832
3
W
Charybdis
9,689
807
45
4
5
194,742
0
L
Ares
7,081
590
5
0
0
208,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role