Player Matchup

Set
Set
Silver II
 
Set
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Exovamp
Izanami
Silver II
Level 119
God Stats
10W - 8L
1,613 SR
Queue Stats
42W - 43L
1,223 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Jabbs uwu
Cthulhu
Silver IV
Level 109
God Stats
1W - 0L
1,699 SR
Queue Stats
15W - 27L
1,239 MMR
Solo
Discordia
Discordia
Silver II
minidonutt
Discordia
Silver II
Level 104
God Stats
8W - 8L
1,639 SR
Queue Stats
40W - 46L
1,382 MMR
Solo
Sylvanus
Sylvanus
Silver II
shrickrall
Sylvanus
Silver II
Level 155
God Stats
7W - 6L
1,468 SR
Queue Stats
55W - 52L
1,289 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,584 SR
1,327 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,588 SR
1,444 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
 
Janus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver II
 
Thanatos
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
GenghisCohn
Danzaburou
Gold V
Level 109
God Stats
0W - 6L
1,769 SR
Queue Stats
41W - 48L
1,391 MMR
Solo
Loki
Loki
Gold III
Wazdakka94
Loki
Gold III
Level 158
God Stats
7W - 6L
1,672 SR
Queue Stats
55W - 58L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
7 / 1 / 0
8,014
616
6,817
9,463
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Exovamp
Izanami
13
6 / 3 / 3
7,986
614
7,079
6,839
2,416
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Jabbs uwu
Cthulhu
14
0 / 0 / 3
7,690
592
4,215
6,103
5,051
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
minidonutt
Discordia
15
1 / 1 / 1
8,088
622
5,300
4,362
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
shrickrall
Sylvanus
11
0 / 2 / 9
7,176
552
3,600
8,440
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArtemisGilgameshTiamatMorgan Le FayOdin

VS

Bans
PersephoneTsukuyomiYemojaArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 2 / 0
7,478
575
3,710
9,771
4,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
 
Janus
13
0 / 2 / 2
7,417
571
3,000
7,306
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
11
4 / 3 / 2
6,920
532
4,882
7,561
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
GenghisCohn
Danzaburou
11
2 / 7 / 2
6,685
514
4,450
8,343
2,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 1 / 1
6,209
478
2,095
6,400
1,607

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
7
7
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
1
0
7
L
Tyr
 
Tyr
0
2
0
0
L
Janus
 
Janus
0
2
2
0.5
L
Thanatos
 
Thanatos
4
3
2
1.67
W
Izanami
Exovamp
Izanami
6
3
3
2.5
L
Danzaburou
GenghisCohn
Danzaburou
2
7
2
0.43
W
Cthulhu
Jabbs uwu
Cthulhu
0
0
3
1.5
L
1
1
1
1.5
W
Discordia
minidonutt
Discordia
1
1
1
1.5
W
Sylvanus
shrickrall
Sylvanus
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,011
Damage
18,137
35,207
Taken
39,381
20,941
Mitigated
12,826
13,068
Healing
16,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,817
2,309
0
2,625
9,463
4,795
211
1,350
8,113
0
49,106
L
Tyr
 
Tyr
3,710
269
0
5,247
9,771
4,025
0
3,298
5,670
0
46,508
L
Janus
 
Janus
3,000
50
0
1,564
7,306
2,025
0
4,350
2,648
51,082
0
L
Thanatos
 
Thanatos
4,882
1,034
0
5,485
7,561
2,858
0
1,600
5,935
0
30,096
W
Izanami
Exovamp
Izanami
7,079
4,404
0
1,609
6,839
2,416
0
66
6,773
0
55,499
L
Danzaburou
GenghisCohn
Danzaburou
4,450
1,786
0
1,290
8,343
2,311
0
1,569
6,774
0
31,905
W
Cthulhu
Jabbs uwu
Cthulhu
4,215
90
453
2,611
6,103
5,051
0
0
6,103
48,715
0
L
2,095
520
0
2,998
6,400
1,607
0
1,027
5,239
0
26,062
W
Discordia
minidonutt
Discordia
5,300
516
0
636
4,362
1,286
0
573
3,789
63,335
0
W
Sylvanus
shrickrall
Sylvanus
3,600
963
1,696
3,438
8,440
7,393
555
1,132
7,308
17,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,954
Gold Earned
34,709
480
Minions Killed
389
0
Camps Cleared
0
1,318,260
Distance Traveled
1,215,336
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,014
616
97
7
0
279,018
2
L
Tyr
7,478
575
106
8
0
261,041
4
L
Janus
7,417
571
107
8
0
279,514
6
L
Thanatos
6,920
532
52
4
0
241,318
0
W
Izanami
7,986
614
99
8
0
254,524
5
L
Danzaburou
6,685
514
60
5
0
227,331
1
W
Cthulhu
7,690
592
111
9
0
288,939
8
L
Loki
6,209
478
64
5
0
206,132
4
W
Discordia
8,088
622
141
11
0
262,168
4
W
Sylvanus
7,176
552
32
2
0
233,611
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role