Player Matchup

Kuzenbo
Kuzenbo
AAGods
Kuzenbo
Level 7
God Stats
3W - 0L
1,705 SR
Queue Stats
11W - 9L
1,644 Elo+
Party 2
Medusa
Medusa
Dvice420
Medusa
Level 26
God Stats
9W - 6L
1,596 SR
Queue Stats
9W - 6L
1,640 Elo+
Solo
Ares
Ares
beast99619
Ares
Level 23
God Stats
1W - 2L
1,526 SR
Queue Stats
46W - 49L
1,676 Elo+
Solo
Fenrir
Fenrir
cybersnake96
Fenrir
Level 31
God Stats
9W - 9L
1,799 SR
Queue Stats
124W - 115L
1,440 Elo+
Solo
Sol
Sol
herlucid
Sol
Level 157
God Stats
8W - 5L
1,683 SR
Queue Stats
288W - 279L
1,597 Elo+
Party 2
Team Averages
Level 49
1,662 SR
1,600 Elo+

VS

Team Averages
Level 44
1,499 SR
1,591 Elo+
Da Ji
Da Ji
Krafty Kibblez
Da Ji
Level 29
God Stats
1W - 4L
1,424 SR
Queue Stats
55W - 55L
1,556 Elo+
Solo
Izanami
Izanami
MaxPacks8D
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,708 Elo+
Party 1
Kuzenbo
Kuzenbo
Mordro17
Kuzenbo
Level 24
God Stats
1W - 2L
1,507 SR
Queue Stats
32W - 28L
1,568 Elo+
Solo
Amaterasu
Amaterasu
Taker2000
Amaterasu
Level 16
God Stats
8W - 7L
1,412 SR
Queue Stats
11W - 8L
1,585 Elo+
Solo
Poseidon
Poseidon
TheLastBanana65
Poseidon
Level 148
God Stats
0W - 4L
1,652 SR
Queue Stats
28W - 39L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AAGods
Kuzenbo
14
3 / 2 / 7
9,382
494
8,879
9,751
9,946
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Dvice420
Medusa
13
2 / 8 / 4
8,662
456
4,778
12,941
4,033
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 2 / 0
10,361
545
8,340
8,260
8,951
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
14
2 / 5 / 4
9,164
482
5,332
14,054
4,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
11 / 1 / 6
12,148
639
23,486
15,153
5,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 3
9,380
494
9,766
13,174
5,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
MaxPacks8D
Izanami
13
0 / 6 / 4
7,933
418
3,159
10,063
3,483
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Mordro17
Kuzenbo
12
2 / 1 / 0
7,766
409
3,328
12,610
12,942
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Taker2000
Amaterasu
13
3 / 6 / 5
8,250
434
4,603
17,531
12,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
15
6 / 7 / 5
9,591
505
13,248
12,844
4,359
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
33
23
Kills
16
18
Deaths
23
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AAGods
Kuzenbo
3
2
7
3.25
W
Medusa
Dvice420
Medusa
2
8
4
0.5
L
5
3
3
2.17
L
Izanami
MaxPacks8D
Izanami
0
6
4
0.33
L
Kuzenbo
Mordro17
Kuzenbo
2
1
0
2
L
Amaterasu
Taker2000
Amaterasu
3
6
5
0.92
L
Poseidon
6
7
5
1.21
W
5
2
0
2.5
W
Fenrir
2
5
4
0.8
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,815
Damage
34,104
60,159
Taken
66,222
32,963
Mitigated
38,416
21,474
Healing
7,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AAGods
Kuzenbo
8,879
3,579
0
3,315
9,751
9,946
204
3,532
5,842
38,749
0
W
Medusa
Dvice420
Medusa
4,778
2,754
0
2,249
12,941
4,033
1,697
4,117
8,688
0
35,097
L
9,766
1,655
131
663
13,174
5,312
0
5,695
7,479
0
56,737
L
Izanami
MaxPacks8D
Izanami
3,159
1,449
0
1,326
10,063
3,483
1,018
7,394
2,669
0
40,079
L
Kuzenbo
Mordro17
Kuzenbo
3,328
1,104
0
1,281
12,610
12,942
0
5,096
7,514
35,168
0
L
Amaterasu
Taker2000
Amaterasu
4,603
1,009
126
3,596
17,531
12,320
360
11,486
6,045
0
21,611
L
Poseidon
13,248
1,356
0
814
12,844
4,359
275
8,544
4,300
53,112
0
W
8,340
85
0
2,532
8,260
8,951
258
1,570
6,690
56,065
0
W
Fenrir
5,332
1,290
432
2,863
14,054
4,547
0
5,844
8,159
0
60,024
W
23,486
10,811
0
10,083
15,153
5,486
3,723
5,613
9,453
104,220
12,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,717
Gold Earned
42,920
475
Minions Killed
350
0
Camps Cleared
0
1,712,500
Distance Traveled
1,743,620
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,382
494
70
4
0
273,913
1
W
Medusa
8,662
456
60
3
0
323,953
0
L
Da Ji
9,380
494
85
4
0
335,635
0
L
Izanami
7,933
418
78
4
0
335,204
0
L
Kuzenbo
7,766
409
70
4
0
359,584
1
L
Amaterasu
8,250
434
31
2
0
382,296
5
L
Poseidon
9,591
505
86
5
0
330,901
1
W
Ares
10,361
545
84
4
0
360,325
0
W
Fenrir
9,164
482
93
5
0
406,373
1
W
Sol
12,148
639
168
9
0
347,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role