Player Matchup

Neith
Neith
KbarMeltz
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 2L
1,898 Elo+
Party 1
The Morrigan
The Morrigan
Raddlsh
The Morrigan
Level 124
God Stats
2W - 3L
1,629 SR
Queue Stats
195W - 111L
1,808 Elo+
Party 1
Horus
Horus
Stingbasş
Horus
Level 155
God Stats
14W - 2L
1,781 SR
Queue Stats
348W - 244L
1,815 Elo+
Party 1
Chang'e
Chang'e
ebagei
Chang'e
Level 59
God Stats
11W - 5L
1,746 SR
Queue Stats
54W - 47L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
jad3mc33
Cthulhu
Level 36
God Stats
13W - 1L
1,791 SR
Queue Stats
205W - 98L
1,885 Elo+
Party 1
Team Averages
Level 80
1,689 SR
1,799 Elo+

VS

Team Averages
Level 81
1,529 SR
1,516 Elo+
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DirtyRavanaMain
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,583 Elo+
Solo
Zeus
Zeus
GodNetinh0
Zeus
Level 83
God Stats
8W - 10L
1,666 SR
Queue Stats
29W - 41L
1,480 Elo+
Solo
Hercules
Hercules
UltimateA814
Hercules
Level 116
God Stats
2W - 3L
1,479 SR
Queue Stats
140W - 143L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KbarMeltz
Neith
16
6 / 1 / 5
8,696
870
8,804
8,314
3,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Raddlsh
The Morrigan
13
1 / 3 / 11
7,223
722
9,457
7,963
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
13
4 / 3 / 8
8,149
815
5,101
10,723
8,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
ebagei
Chang'e
13
2 / 1 / 7
7,028
703
7,881
6,521
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
jad3mc33
Cthulhu
14
4 / 1 / 9
8,501
850
8,071
11,564
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
2 / 2 / 2
7,862
786
4,768
10,245
5,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
 
Chang'e
11
0 / 3 / 3
5,945
595
4,535
7,068
2,582
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 6 / 3
7,111
711
6,909
10,058
7,154
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 4 / 2
8,341
834
15,405
7,806
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
UltimateA814
Hercules
13
1 / 2 / 3
6,918
692
5,061
12,530
9,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
17
Kills
9
9
Deaths
17
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
2
2
1.5
L
Chang'e
 
Chang'e
0
3
3
0.5
L
2
6
3
0.58
L
4
4
2
1.25
W
Neith
KbarMeltz
Neith
6
1
5
8.5
W
The Morrigan
Raddlsh
The Morrigan
1
3
11
2.17
W
Horus
4
3
8
2.67
L
Hercules
UltimateA814
Hercules
1
2
3
1.25
W
Chang'e
ebagei
Chang'e
2
1
7
5.5
W
Cthulhu
jad3mc33
Cthulhu
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,314
Damage
36,678
45,085
Taken
47,707
29,713
Mitigated
27,829
15,031
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,768
1,402
0
1,992
10,245
5,524
27
4,607
5,298
0
32,131
L
Chang'e
 
Chang'e
4,535
523
1,392
1,653
7,068
2,582
0
3,393
3,481
14,002
0
L
6,909
1,067
0
572
10,058
7,154
0
4,350
5,368
3,627
7,912
L
15,405
501
98
760
7,806
2,676
0
3,909
3,775
33,582
0
W
Neith
KbarMeltz
Neith
8,804
3,974
0
2,878
8,314
3,578
0
2,202
5,897
0
29,492
W
The Morrigan
Raddlsh
The Morrigan
9,457
2,032
0
810
7,963
3,434
0
3,075
4,610
21,475
2,014
W
Horus
5,101
1,378
2,167
2,683
10,723
8,971
0
5,195
5,037
0
11,540
L
Hercules
UltimateA814
Hercules
5,061
765
583
3,578
12,530
9,893
32
6,378
5,720
0
18,081
W
Chang'e
ebagei
Chang'e
7,881
616
3,059
1,938
6,521
2,624
0
4,044
2,202
19,629
0
W
Cthulhu
jad3mc33
Cthulhu
8,071
462
173
1,323
11,564
11,106
1
5,801
5,234
27,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,597
Gold Earned
36,177
186
Minions Killed
201
8
Camps Cleared
5
983,270
Distance Traveled
857,600
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,862
786
70
7
3
196,367
3
L
Chang'e
5,945
595
28
3
0
141,004
1
L
Ravana
7,111
711
15
2
0
170,771
5
L
Zeus
8,341
834
57
6
0
167,692
1
W
Neith
8,696
870
51
5
5
178,227
0
W
The Morrigan
7,223
722
39
4
2
183,591
1
W
Horus
8,149
815
12
1
0
213,030
3
L
Hercules
6,918
692
31
3
2
181,766
1
W
Chang'e
7,028
703
35
4
1
201,551
0
W
Cthulhu
8,501
850
49
5
0
206,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role