Player Matchup

Bacchus
Bacchus
KenRil03
Bacchus
Level 13
God Stats
2W - 3L
1,797 SR
Queue Stats
6W - 18L
1,354 Elo+
Solo
Athena
Athena
Kreuger1
Athena
Level 88
God Stats
0W - 1L
1,610 SR
Queue Stats
18W - 13L
1,595 Elo+
Solo
Sylvanus
Sylvanus
PlushleUwU
Sylvanus
Level 27
God Stats
0W - 2L
1,719 SR
Queue Stats
73W - 46L
1,488 Elo+
Solo
Team Averages
Level 43
1,708 SR
1,479 Elo+

VS

Team Averages
Level 101
1,515 SR
1,550 Elo+
Nu Wa
Nu Wa
Akirama
Nu Wa
Level 108
God Stats
12W - 23L
1,082 SR
Queue Stats
176W - 244L
1,380 Elo+
Solo
Bellona
Bellona
Messie
Bellona
Level 107
God Stats
7W - 5L
1,963 SR
Queue Stats
52W - 44L
1,585 Elo+
Party 1
Bakasura
Bakasura
xXxSuperxXx11
Bakasura
Level 87
God Stats
4W - 3L
1,502 SR
Queue Stats
25W - 13L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KenRil03
Bacchus
10
2 / 5 / 6
8,079
734
5,370
14,502
17,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
Kreuger1
Athena
11
5 / 3 / 2
8,282
753
6,917
13,225
6,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
PlushleUwU
Sylvanus
11
2 / 3 / 7
7,760
705
6,088
16,318
15,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Akirama
Nu Wa
13
2 / 1 / 8
8,389
763
13,153
3,851
1,347
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Messie
Bellona
11
1 / 5 / 10
7,895
718
12,823
11,371
8,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
xXxSuperxXx11
Bakasura
14
8 / 3 / 3
9,380
853
11,908
8,877
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
9
Kills
11
11
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Akirama
Nu Wa
2
1
8
6
L
Bacchus
KenRil03
Bacchus
2
5
6
1
L
Athena
Kreuger1
Athena
5
3
2
2
W
Bellona
Messie
Bellona
1
5
10
1.2
L
Sylvanus
PlushleUwU
Sylvanus
2
3
7
1.83
W
Bakasura
xXxSuperxXx11
Bakasura
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,375
Damage
37,884
44,045
Taken
24,099
40,307
Mitigated
14,821
10,491
Healing
5,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Akirama
Nu Wa
13,153
2,876
87
1,624
3,851
1,347
634
3,419
374
39,762
0
L
Bacchus
KenRil03
Bacchus
5,370
403
703
2,690
14,502
17,805
0
3,737
9,686
13,545
0
L
Athena
Kreuger1
Athena
6,917
1,181
0
1,962
13,225
6,599
0
4,066
8,914
24,231
0
W
Bellona
Messie
Bellona
12,823
5,407
0
664
11,371
8,788
0
8,017
3,058
0
22,884
L
Sylvanus
PlushleUwU
Sylvanus
6,088
2,064
1,891
3,245
16,318
15,903
0
5,403
10,185
21,954
4,478
W
Bakasura
xXxSuperxXx11
Bakasura
11,908
7,213
0
2,639
8,877
4,686
560
6,958
1,781
0
30,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,121
Gold Earned
25,664
117
Minions Killed
146
0
Camps Cleared
12
632,183
Distance Traveled
656,037
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,389
763
68
6
2
206,721
2
L
Bacchus
8,079
734
24
2
0
214,664
2
L
Athena
8,282
753
54
5
0
226,831
4
W
Bellona
7,895
718
18
2
2
200,785
4
L
Sylvanus
7,760
705
39
4
0
190,688
2
W
Bakasura
9,380
853
60
5
8
248,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role