Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
BlueFalcon359
Janus
Level 87
God Stats
3W - 2L
1,689 SR
Queue Stats
165W - 155L
1,411 Elo+
Party 1
Camazotz
Camazotz
DoctorSombrero
Camazotz
Level 89
God Stats
2W - 3L
1,533 SR
Queue Stats
166W - 159L
1,410 Elo+
Party 1
Chang'e
Chang'e
FenixTwilight
Chang'e
Level 109
God Stats
2W - 5L
1,402 SR
Queue Stats
260W - 263L
1,423 Elo+
Solo
Chiron
Chiron
Morbidlnsanity
Chiron
Level 108
God Stats
7W - 9L
1,315 SR
Queue Stats
805W - 838L
1,366 Elo+
Party 3
Team Averages
Level 103
1,488 SR
1,422 Elo+

VS

Team Averages
Level 89
1,479 SR
1,390 Elo+
Anhur
Anhur
 
Anhur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BROGUY1093
Chang'e
Level 149
God Stats
9W - 5L
1,421 SR
Queue Stats
640W - 690L
1,356 Elo+
Solo
Freya
Freya
Nawakahi
Freya
Level 141
God Stats
9W - 6L
1,666 SR
Queue Stats
294W - 306L
1,448 Elo+
Party 2
Thor
Thor
SatanicKoaIa
Thor
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 32L
1,254 Elo+
Party 2
Cthulhu
Cthulhu
SatanicLemur
Cthulhu
Level 25
God Stats
1W - 2L
1,311 SR
Queue Stats
51W - 71L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 5 / 13
8,170
681
7,420
10,640
3,779
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

19
10 / 4 / 8
11,137
928
19,906
10,527
3,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
16
6 / 9 / 11
10,413
868
11,772
17,802
5,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
16
3 / 5 / 13
8,998
750
11,635
15,712
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 5 / 8
8,566
714
14,631
11,625
3,903
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
9 / 6 / 9
10,972
914
10,144
13,669
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
BROGUY1093
Chang'e
18
7 / 4 / 14
10,862
905
10,626
16,562
6,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
Nawakahi
Freya
18
8 / 3 / 11
11,000
917
16,214
17,163
7,246
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
4 / 7 / 15
10,272
856
7,700
14,514
5,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SatanicLemur
Cthulhu
15
0 / 4 / 20
9,559
797
11,265
18,512
18,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
97
23
Kills
28
28
Deaths
24
53
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
5
13
1.7
W
Anhur
 
Anhur
9
6
9
2.25
W
Chang'e
BROGUY1093
Chang'e
7
4
14
3.5
L
10
4
8
3.5
L
Camazotz
6
9
11
1.28
L
Chang'e
3
5
13
1.9
L
2
5
8
1.2
W
Freya
Nawakahi
Freya
8
3
11
4.5
W
4
7
15
1.64
W
Cthulhu
SatanicLemur
Cthulhu
0
4
20
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,364
Damage
55,949
66,306
Taken
80,420
22,803
Mitigated
43,863
22,830
Healing
33,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,420
1,496
806
1,998
10,640
3,779
0
5,845
4,795
0
14,864
W
Anhur
 
Anhur
10,144
4,425
0
250
13,669
5,840
943
6,135
7,534
0
22,714
W
Chang'e
BROGUY1093
Chang'e
10,626
837
8,326
6,252
16,562
6,471
513
6,768
9,794
25,085
0
L
19,906
374
662
1,032
10,527
3,660
418
5,892
4,635
33,618
0
L
Camazotz
11,772
2,703
525
4,221
17,802
5,842
709
9,883
7,919
0
17,525
L
Chang'e
11,635
2,058
5,614
4,519
15,712
5,619
250
9,926
5,786
21,911
0
L
14,631
6,305
994
2,459
11,625
3,903
0
6,559
5,066
94
26,822
W
Freya
Nawakahi
Freya
16,214
6,619
4,111
7,703
17,163
7,246
2,337
6,696
10,467
29,321
0
W
7,700
1,363
2,314
1,322
14,514
5,873
1,175
7,174
7,340
0
16,195
W
Cthulhu
SatanicLemur
Cthulhu
11,265
996
1,849
1,133
18,512
18,433
327
4,862
13,650
20,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,284
Gold Earned
52,665
99
Minions Killed
123
0
Camps Cleared
0
1,012,751
Distance Traveled
1,157,424
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,170
681
12
1
0
198,095
0
W
Anhur
10,972
914
28
2
0
217,846
0
W
Chang'e
10,862
905
28
2
0
258,404
0
L
Janus
11,137
928
32
3
0
222,990
0
L
Camazotz
10,413
868
12
1
0
217,180
0
L
Chang'e
8,998
750
18
2
0
194,625
1
L
Chiron
8,566
714
25
2
0
179,861
1
W
Freya
11,000
917
31
3
0
215,472
3
W
Thor
10,272
856
18
2
0
226,593
0
W
Cthulhu
9,559
797
18
2
0
239,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role