Player Matchup

Fenrir
Fenrir
Angel_Tovar_
Fenrir
Level 33
God Stats
17W - 20L
1,395 SR
Queue Stats
73W - 101L
1,335 Elo+
Solo
Kukulkan
Kukulkan
CapoJiji
Kukulkan
Level 68
God Stats
1W - 1L
1,432 SR
Queue Stats
35W - 54L
1,386 Elo+
Party 2
Osiris
Osiris
king_bloodw1ng
Osiris
Level 66
God Stats
5W - 1L
1,437 SR
Queue Stats
32W - 58L
1,299 Elo+
Party 2
Team Averages
Level 56
1,421 SR
1,340 Elo+

VS

Team Averages
Level 66
1,413 SR
1,376 Elo+
Neith
Neith
KrazyKatLady143
Neith
Level 29
God Stats
1W - 3L
1,295 SR
Queue Stats
5W - 8L
1,460 Elo+
Party 1
Anubis
Anubis
OkBooomeeer
Anubis
Level 141
God Stats
1W - 3L
1,436 SR
Queue Stats
190W - 220L
1,476 Elo+
Party 1
Geb
Geb
lolicrusader-69
Geb
Level 27
God Stats
4W - 6L
1,508 SR
Queue Stats
16W - 28L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
9 / 1 / 2
8,495
850
8,344
10,232
7,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
CapoJiji
Kukulkan
12
3 / 0 / 9
7,961
796
8,319
4,231
2,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 9
6,799
680
3,599
6,784
4,758
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,469
647
2,568
6,929
2,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
11
2 / 5 / 0
7,216
722
5,828
7,395
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 2 / 0
5,929
593
2,212
10,826
6,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
12
Kills
2
3
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
1
2
10
W
Kukulkan
CapoJiji
Kukulkan
3
0
9
7.5
L
0
5
2
0.2
L
Anubis
2
5
0
0.4
W
0
2
9
2.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,262
Damage
10,608
21,247
Taken
25,150
13,796
Mitigated
12,607
3,473
Healing
1,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,344
1,306
464
2,837
10,232
7,018
120
4,295
5,511
0
14,519
W
Kukulkan
CapoJiji
Kukulkan
8,319
750
0
25
4,231
2,020
707
1,103
3,018
38,342
0
L
2,568
503
0
374
6,929
2,333
0
2,433
4,496
0
8,659
L
Anubis
5,828
395
0
770
7,395
3,594
125
2,845
4,550
22,099
0
W
3,599
1,130
0
147
6,784
4,758
948
2,295
4,251
0
7,057
L
2,212
450
30
120
10,826
6,680
422
3,391
7,435
8,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,255
Gold Earned
19,614
100
Minions Killed
74
4
Camps Cleared
2
599,232
Distance Traveled
537,253
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,495
850
20
2
1
207,866
2
W
Kukulkan
7,961
796
73
7
3
200,727
0
L
Neith
6,469
647
18
2
0
161,210
1
L
Anubis
7,216
722
46
5
2
169,814
1
W
Osiris
6,799
680
7
1
0
190,639
1
L
Geb
5,929
593
10
1
0
206,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role