Player Matchup

Terra
Terra
 
Terra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Furler
Morgan Le Fay
Level 159
God Stats
14W - 6L
1,650 SR
Queue Stats
345W - 324L
1,559 Elo+
Party 3
Janus
Janus
Schism123
Janus
Level 151
God Stats
2W - 5L
1,582 SR
Queue Stats
298W - 297L
1,576 Elo+
Party 2
Cernunnos
Cernunnos
Temmeh
Cernunnos
Level 124
God Stats
7W - 4L
1,502 SR
Queue Stats
199W - 228L
1,467 Elo+
Party 2
Chang'e
Chang'e
kazwal
Chang'e
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,329 Elo+
Solo
Team Averages
Level 128
1,547 SR
1,486 Elo+

VS

Team Averages
Level 110
1,660 SR
1,546 Elo+
Raijin
Raijin
Esimp
Raijin
Level 138
God Stats
28W - 22L
1,756 SR
Queue Stats
600W - 573L
1,602 Elo+
Solo
Ymir
Ymir
GersonGyGod
Ymir
Level 82
God Stats
9W - 10L
1,551 SR
Queue Stats
509W - 561L
1,393 Elo+
Solo
Anhur
Anhur
Kyroteck
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 78L
1,567 Elo+
Party 1
Susano
Susano
RAGE_Cloak-_-
Susano
Level 117
God Stats
30W - 23L
1,594 SR
Queue Stats
883W - 819L
1,589 Elo+
Solo
Arachne
Arachne
ThisGameFrTrash
Arachne
Level 83
God Stats
3W - 2L
1,899 SR
Queue Stats
397W - 368L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 0 / 2
6,150
615
3,175
6,537
3,752
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Furler
Morgan Le Fay
11
1 / 1 / 4
5,992
599
3,211
3,634
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Schism123
Janus
11
5 / 2 / 1
6,510
651
4,921
4,416
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Temmeh
Cernunnos
11
9 / 2 / 3
6,903
690
8,747
6,502
1,675
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
kazwal
Chang'e
8
0 / 2 / 7
5,327
533
2,593
5,342
1,440
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Esimp
Raijin
8
0 / 4 / 2
5,157
516
2,595
4,837
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 5
5,057
506
1,936
9,582
2,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Kyroteck
Anhur
9
3 / 4 / 2
5,681
568
4,243
6,257
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 0
5,383
538
3,524
7,702
2,862
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 3 / 0
5,958
596
3,741
7,190
2,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
16
Kills
7
7
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
2
2
L
Raijin
Esimp
Raijin
0
4
2
0.25
W
Morgan Le Fay
Furler
Morgan Le Fay
1
1
4
3
L
0
3
5
0.83
L
Anhur
Kyroteck
Anhur
3
4
2
1
L
0
2
0
0
W
Janus
Schism123
Janus
5
2
1
2.75
W
Cernunnos
Temmeh
Cernunnos
9
2
3
5.25
L
4
3
0
1.33
W
Chang'e
kazwal
Chang'e
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,647
Damage
16,039
26,431
Taken
35,568
8,977
Mitigated
10,796
10,154
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,175
273
0
4,133
6,537
3,752
588
0
6,537
32,264
0
L
Raijin
Esimp
Raijin
2,595
249
0
271
4,837
1,507
0
2,943
1,756
26,630
0
W
Morgan Le Fay
Furler
Morgan Le Fay
3,211
334
0
511
3,634
1,029
82
512
3,076
36,562
0
L
1,936
298
60
1,138
9,582
2,641
0
2,842
6,734
15,081
0
L
Anhur
Kyroteck
Anhur
4,243
1,761
0
755
6,257
1,324
0
2,325
3,930
0
18,053
L
3,524
621
0
1,670
7,702
2,862
0
3,518
4,140
0
26,976
W
Janus
Schism123
Janus
4,921
551
0
1,244
4,416
1,081
0
1,645
2,635
30,625
0
W
Cernunnos
Temmeh
Cernunnos
8,747
5,230
0
2,230
6,502
1,675
210
1,309
5,183
0
35,904
L
3,741
1,963
0
2,730
7,190
2,462
0
2,022
5,108
0
32,706
W
Chang'e
kazwal
Chang'e
2,593
544
488
1,548
5,342
1,440
0
873
4,469
15,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
27,236
311
Minions Killed
245
0
Camps Cleared
0
980,627
Distance Traveled
881,648
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,150
615
73
7
0
190,733
2
L
Raijin
5,157
516
54
5
0
165,756
1
W
Morgan Le Fay
5,992
599
77
8
0
214,462
2
L
Ymir
5,057
506
21
2
0
171,953
2
L
Anhur
5,681
568
37
4
0
181,242
3
L
Susano
5,383
538
71
7
0
172,150
2
W
Janus
6,510
651
74
7
0
212,825
1
W
Cernunnos
6,903
690
64
6
0
194,815
1
L
Arachne
5,958
596
62
6
0
190,547
1
W
Chang'e
5,327
533
23
2
0
167,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role