Player Matchup

Artemis
Artemis
Emirry28
Artemis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ra
Ra
GhostKiller3686
Ra
Level 28
God Stats
49W - 47L
1,524 SR
Queue Stats
274W - 289L
1,424 Elo+
Party 3
Cthulhu
Cthulhu
KI11ER PONY 56
Cthulhu
Level 37
God Stats
40W - 37L
1,525 SR
Queue Stats
42W - 41L
1,430 Elo+
Party 3
Tiamat
Tiamat
octosquidkitty9
Tiamat
Level 13
God Stats
19W - 13L
1,372 SR
Queue Stats
100W - 99L
1,444 Elo+
Party 3
Fenrir
Fenrir
otaku-329
Fenrir
Level 4
God Stats
6W - 6L
1,279 SR
Queue Stats
10W - 17L
1,188 Elo+
Solo
Team Averages
Level 17
1,440 SR
1,397 Elo+

VS

Team Averages
Level 36
1,497 SR
1,432 Elo+
Ravana
Ravana
 
Ravana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
TheSoccerGod_121
Sol
Level 16
God Stats
7W - 9L
1,549 SR
Queue Stats
10W - 15L
1,367 Elo+
Party 1
Bacchus
Bacchus
clutchrocks13
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,217 Elo+
Party 2
Cabrakan
Cabrakan
money_4_day
Cabrakan
Level 23
God Stats
6W - 8L
1,485 SR
Queue Stats
9W - 14L
1,399 Elo+
Party 1
Nu Wa
Nu Wa
videogamebryan67
Nu Wa
Level 13
God Stats
1W - 1L
1,453 SR
Queue Stats
2W - 2L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Emirry28
Artemis
10
1 / 1 / 0
6,666
417
1,328
3,197
787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
8 / 1 / 6
9,337
584
10,249
9,196
4,575
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
4 / 1 / 2
7,411
463
6,561
7,586
5,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 2 / 7
8,544
534
8,678
8,515
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
otaku-329
Fenrir
9
1 / 5 / 3
6,659
416
2,095
8,690
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
4 / 4 / 2
7,459
466
10,098
11,441
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 4 / 2
6,429
402
7,679
7,155
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
6
0 / 4 / 1
5,262
329
1,662
9,360
4,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
money_4_day
Cabrakan
9
3 / 1 / 2
6,201
388
3,179
9,603
5,738
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 8 / 2
5,837
365
2,118
10,023
2,952
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
20
Kills
9
10
Deaths
21
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
4
2
1.25
W
Artemis
Emirry28
Artemis
1
1
0
1
W
8
1
6
11
W
4
1
2
5
L
2
4
2
0.75
L
Bacchus
0
4
1
0.13
L
Cabrakan
money_4_day
Cabrakan
3
1
2
4
W
6
2
7
4.75
W
Fenrir
otaku-329
Fenrir
1
5
3
0.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,911
Damage
24,736
37,184
Taken
47,582
17,074
Mitigated
19,557
14,981
Healing
11,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
10,098
3,104
0
4,833
11,441
4,439
0
6,040
5,133
0
47,739
W
Artemis
Emirry28
Artemis
1,328
1,109
0
422
3,197
787
2,021
1,304
1,853
0
17,207
W
10,249
2,177
1,181
5,914
9,196
4,575
1,780
3,652
5,388
51,305
0
W
6,561
429
679
3,733
7,586
5,229
938
3,141
4,283
26,614
0
L
7,679
1,892
0
1,155
7,155
2,318
230
4,602
2,437
20,123
0
L
Bacchus
1,662
247
0
1,084
9,360
4,110
0
3,320
5,917
16,113
0
L
Cabrakan
money_4_day
Cabrakan
3,179
508
321
2,936
9,603
5,738
0
5,062
4,162
10,820
0
W
8,678
1,337
0
2,334
8,515
4,253
703
3,563
4,641
37,294
0
W
Fenrir
otaku-329
Fenrir
2,095
900
0
718
8,690
2,230
435
2,678
5,876
0
23,027
L
2,118
1,139
0
1,595
10,023
2,952
185
5,490
4,445
28,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,617
Gold Earned
31,188
284
Minions Killed
208
0
Camps Cleared
0
1,479,953
Distance Traveled
1,394,102
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,459
466
77
5
0
321,710
3
W
Artemis
6,666
417
52
3
0
254,244
1
W
Ra
9,337
584
95
6
0
296,846
0
W
Cthulhu
7,411
463
26
2
0
334,348
4
L
Sol
6,429
402
37
2
0
282,460
2
L
Bacchus
5,262
329
28
2
0
259,556
2
L
Cabrakan
6,201
388
20
1
0
283,795
5
W
Tiamat
8,544
534
76
5
0
302,189
0
W
Fenrir
6,659
416
35
2
0
292,326
0
L
Nu Wa
5,837
365
46
3
0
246,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role