Player Matchup

He Bo
He Bo
BLUE ICE 6
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
God_Zire
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,292 Elo+
Solo
Pele
Pele
Hopeisnothere
Pele
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 43L
1,338 Elo+
Solo
Cernunnos
Cernunnos
SocksyReRe
Cernunnos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,493 Elo+
Party 1
Terra
Terra
TimpyPimpy
Terra
Level 126
God Stats
0W - 3L
1,175 SR
Queue Stats
90W - 61L
1,579 Elo+
Party 1
Team Averages
Level 44
1,435 SR
1,440 Elo+

VS

Team Averages
Level 60
1,507 SR
1,529 Elo+
Chernobog
Chernobog
Chubs 20
Chernobog
Level 76
God Stats
4W - 0L
1,746 SR
Queue Stats
31W - 44L
1,450 Elo+
Party 2
Achilles
Achilles
Eagle Eye 20
Achilles
Level 148
God Stats
1W - 1L
1,289 SR
Queue Stats
190W - 186L
1,356 Elo+
Party 2
Terra
Terra
Redginko
Terra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,800 Elo+
Solo
Sol
Sol
SoopStur
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,523 Elo+
Party 3
Ne Zha
Ne Zha
skuwoop
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
0 / 9 / 5
7,069
643
3,958
11,698
4,514
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
God_Zire
Neith
15
4 / 6 / 7
8,987
817
12,424
14,099
6,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 5 / 4
9,351
850
13,167
12,270
5,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
SocksyReRe
Cernunnos
14
3 / 5 / 5
8,502
773
9,056
11,606
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
16
2 / 4 / 9
8,777
798
8,320
18,102
20,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chubs 20
Chernobog
15
1 / 2 / 15
8,911
810
5,165
9,581
4,323
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Eagle Eye 20
Achilles
17
5 / 2 / 21
10,225
930
8,809
20,522
21,357
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Terra
Redginko
Terra
14
0 / 3 / 12
8,397
763
3,159
12,585
11,291
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
17 / 3 / 9
12,193
1,108
39,754
17,695
7,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
skuwoop
Ne Zha
15
6 / 5 / 9
9,417
856
6,578
9,238
3,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
95
14
Kills
29
29
Deaths
15
30
Assists
66
Player
Kills
Deaths
Assists
KDA
L
He Bo
0
9
5
0.28
W
Chernobog
Chubs 20
Chernobog
1
2
15
4.25
W
Achilles
Eagle Eye 20
Achilles
5
2
21
7.75
L
Neith
God_Zire
Neith
4
6
7
1.25
L
5
5
4
1.4
W
Terra
Redginko
Terra
0
3
12
2
L
Cernunnos
SocksyReRe
Cernunnos
3
5
5
1.1
W
17
3
9
7.17
L
Terra
2
4
9
1.63
W
Ne Zha
skuwoop
Ne Zha
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,925
Damage
63,465
67,775
Taken
69,621
42,243
Mitigated
47,993
21,476
Healing
36,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
3,958
946
0
247
11,698
4,514
229
7,092
4,344
9,254
0
W
Chernobog
Chubs 20
Chernobog
5,165
3,019
1,370
2,527
9,581
4,323
1,551
2,696
6,885
0
21,907
W
Achilles
Eagle Eye 20
Achilles
8,809
1,766
1,485
9,145
20,522
21,357
440
3,029
17,493
0
18,281
L
Neith
God_Zire
Neith
12,424
4,623
552
3,286
14,099
6,669
672
8,536
5,169
0
27,567
L
13,167
2,918
642
1,065
12,270
5,849
520
7,438
4,605
0
19,639
W
Terra
Redginko
Terra
3,159
562
4,044
2,641
12,585
11,291
558
2,349
10,121
6,448
0
L
Cernunnos
SocksyReRe
Cernunnos
9,056
2,725
1,114
1,102
11,606
4,856
990
6,872
4,462
0
17,350
W
39,754
14,346
1,989
10,366
17,695
7,563
1,762
2,927
14,768
62,636
0
L
Terra
8,320
1,186
6,408
7,060
18,102
20,355
0
11,410
6,282
14,447
0
W
Ne Zha
skuwoop
Ne Zha
6,578
779
1,543
1,326
9,238
3,459
78
1,277
7,961
0
13,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
49,143
90
Minions Killed
119
0
Camps Cleared
0
895,443
Distance Traveled
1,059,659
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,069
643
11
1
0
155,407
1
W
Chernobog
8,911
810
41
4
0
193,547
0
W
Achilles
10,225
930
6
1
0
228,519
2
L
Neith
8,987
817
32
3
0
149,404
0
L
Pele
9,351
850
13
1
0
189,352
0
W
Terra
8,397
763
8
1
0
231,517
0
L
Cernunnos
8,502
773
23
2
0
179,782
0
W
Sol
12,193
1,108
52
5
0
193,709
0
L
Terra
8,777
798
11
1
0
221,498
2
W
Ne Zha
9,417
856
12
1
0
212,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role