Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
PayneTrayne133
Hades
Level 20
God Stats
9W - 4L
1,591 SR
Queue Stats
103W - 79L
1,365 Elo+
Party 4
Izanami
Izanami
SpruceTrash991
Izanami
Level 20
God Stats
13W - 17L
1,632 SR
Queue Stats
56W - 61L
1,345 Elo+
Party 4
Sol
Sol
TheSoccerGod_121
Sol
Level 16
God Stats
7W - 9L
1,531 SR
Queue Stats
10W - 15L
1,339 Elo+
Party 2
Cabrakan
Cabrakan
money_4_day
Cabrakan
Level 22
God Stats
6W - 8L
1,475 SR
Queue Stats
9W - 14L
1,378 Elo+
Party 2
Team Averages
Level 39
1,546 SR
1,386 Elo+

VS

Team Averages
Level 24
1,418 SR
1,305 Elo+
Fenrir
Fenrir
MP x Chaser
Fenrir
Level 16
God Stats
6W - 9L
1,371 SR
Queue Stats
38W - 43L
1,309 Elo+
Party 1
Sol
Sol
TEMP-TRIZZDAGOD
Sol
Level 14
God Stats
2W - 5L
1,469 SR
Queue Stats
49W - 54L
1,297 Elo+
Party 3
Artemis
Artemis
TEMP-YOUNGEN
Artemis
Level 16
God Stats
3W - 7L
1,339 SR
Queue Stats
33W - 44L
1,326 Elo+
Party 3
Chaac
Chaac
TRN Father
Chaac
Level 18
God Stats
10W - 10L
1,412 SR
Queue Stats
110W - 173L
1,190 Elo+
Party 1
Ymir
Ymir
TRN Porcorn
Ymir
Level 57
God Stats
5W - 8L
1,500 SR
Queue Stats
203W - 256L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
15 / 7 / 4
13,885
631
21,267
19,681
9,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
14 / 1 / 4
14,497
659
21,095
15,047
14,456
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
4 / 6 / 5
11,821
537
10,807
13,111
5,042
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 4 / 6
10,509
478
11,838
10,398
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
money_4_day
Cabrakan
10
0 / 6 / 2
7,966
362
2,705
13,323
10,490
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
11 / 9 / 2
11,590
527
16,251
20,319
7,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 13 / 5
9,100
414
9,969
17,765
4,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
TEMP-YOUNGEN
Artemis
18
7 / 4 / 4
11,809
537
6,575
15,197
5,571
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
15
1 / 7 / 6
9,315
423
3,896
20,585
13,920
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 2 / 11
11,442
520
7,391
18,234
14,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
50
35
Kills
22
24
Deaths
35
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
15
7
4
2.43
L
Fenrir
11
9
2
1.33
W
14
1
4
16
W
4
6
5
1.08
L
1
13
5
0.27
L
Artemis
TEMP-YOUNGEN
Artemis
7
4
4
2.25
L
Chaac
1
7
6
0.57
L
2
2
11
3.75
W
2
4
6
1.25
W
Cabrakan
money_4_day
Cabrakan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,712
Damage
44,082
71,560
Taken
92,100
42,777
Mitigated
46,349
16,923
Healing
16,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
21,267
5,997
0
5,265
19,681
9,321
110
3,728
15,675
0
108,167
L
Fenrir
16,251
5,660
0
5,328
20,319
7,239
590
6,740
13,359
0
53,391
W
21,095
2,630
34
6,623
15,047
14,456
7,754
4,269
10,612
98,222
0
W
10,807
8,635
0
0
13,111
5,042
3,108
1,943
11,130
0
60,366
L
9,969
1,924
0
2,670
17,765
4,803
651
6,770
10,663
40,557
0
L
Artemis
TEMP-YOUNGEN
Artemis
6,575
2,811
0
2,740
15,197
5,571
2,442
1,089
14,108
0
81,397
L
Chaac
3,896
1,338
66
3,746
20,585
13,920
0
12,472
7,986
0
40,156
L
7,391
1,765
0
1,684
18,234
14,816
125
7,711
10,346
37,354
0
W
11,838
2,966
0
2,539
10,398
3,468
1,084
3,137
7,069
44,962
0
W
Cabrakan
money_4_day
Cabrakan
2,705
325
323
2,139
13,323
10,490
290
3,506
9,714
10,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,678
Gold Earned
53,256
535
Minions Killed
403
0
Camps Cleared
0
1,823,611
Distance Traveled
1,780,371
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,885
631
132
6
0
423,753
4
L
Fenrir
11,590
527
73
3
0
361,966
0
W
Hades
14,497
659
194
9
0
347,594
2
W
Izanami
11,821
537
111
5
0
321,243
0
L
Sol
9,100
414
85
4
0
362,072
1
L
Artemis
11,809
537
138
6
0
331,945
0
L
Chaac
9,315
423
61
3
0
301,438
4
L
Ymir
11,442
520
46
2
0
422,950
2
W
Sol
10,509
478
74
3
0
427,421
3
W
Cabrakan
7,966
362
24
1
0
303,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role