Player Matchup

Ymir
Ymir
DComics_Hulk
Ymir
Level 24
God Stats
14W - 20L
1,557 SR
Queue Stats
15W - 21L
1,500 Elo+
Party 2
Thoth
Thoth
DestrosadorMacfy
Thoth
Level 94
God Stats
10W - 17L
1,405 SR
Queue Stats
915W - 840L
1,495 Elo+
Solo
Tyr
Tyr
JimmYospry
Tyr
Level 63
God Stats
7W - 6L
1,510 SR
Queue Stats
292W - 302L
1,463 Elo+
Solo
Serqet
Serqet
Ralphy WRLD
Serqet
Level 105
God Stats
1W - 1L
1,313 SR
Queue Stats
122W - 119L
1,537 Elo+
Solo
Hachiman
Hachiman
xiiTz-LaDaRiUs-
Hachiman
Level 109
God Stats
6W - 3L
1,520 SR
Queue Stats
33W - 36L
1,484 Elo+
Party 2
Team Averages
Level 79
1,461 SR
1,496 Elo+

VS

Team Averages
Level 33
1,474 SR
1,460 Elo+
Sol
Sol
Aronio37
Sol
Level 43
God Stats
5W - 5L
1,608 SR
Queue Stats
83W - 104L
1,394 Elo+
Solo
Cerberus
Cerberus
DOWN_lucas04
Cerberus
Level 40
God Stats
1W - 4L
1,321 SR
Queue Stats
136W - 132L
1,479 Elo+
Party 1
Gilgamesh
Gilgamesh
Los_4_locos
Gilgamesh
Level 26
God Stats
2W - 3L
1,503 SR
Queue Stats
48W - 48L
1,459 Elo+
Party 1
Chiron
Chiron
kaldinn
Chiron
Level 29
God Stats
1W - 3L
1,389 SR
Queue Stats
93W - 97L
1,486 Elo+
Party 1
Arachne
Arachne
leo7715
Arachne
Level 29
God Stats
7W - 7L
1,549 SR
Queue Stats
90W - 96L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
7,967
498
3,233
10,499
10,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 0 / 4
8,129
508
9,427
5,854
2,422
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 1
8,526
533
5,540
8,786
7,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
15
3 / 0 / 2
8,541
534
6,564
8,572
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hachiman
16
8 / 0 / 0
9,725
608
11,300
7,157
2,492
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,271
517
7,726
11,100
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
DOWN_lucas04
Cerberus
10
0 / 0 / 2
6,685
418
3,536
8,636
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Los_4_locos
Gilgamesh
14
0 / 0 / 1
7,784
487
5,079
9,026
4,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
kaldinn
Chiron
10
0 / 8 / 1
6,522
408
1,924
10,572
2,473
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
leo7715
Arachne
11
2 / 2 / 1
7,258
454
3,972
13,815
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
3
3
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
1
2
6
2
L
Cerberus
DOWN_lucas04
Cerberus
0
0
2
1
W
2
0
4
4
W
0
1
1
0.5
L
Gilgamesh
Los_4_locos
Gilgamesh
0
0
1
0.5
W
Serqet
3
0
2
4
L
Chiron
kaldinn
Chiron
0
8
1
0.06
L
Arachne
leo7715
Arachne
2
2
1
1.25
W
Hachiman
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,064
Damage
22,237
40,868
Taken
53,149
26,930
Mitigated
23,261
15,035
Healing
15,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,726
1,593
57
4,274
11,100
3,134
1,140
5,839
4,796
54,891
0
W
3,233
486
0
1,175
10,499
10,551
88
5,091
5,364
13,053
0
L
Cerberus
DOWN_lucas04
Cerberus
3,536
442
0
1,805
8,636
7,666
120
2,010
6,098
28,383
0
W
9,427
407
0
2,417
5,854
2,422
1,010
3,328
2,526
54,725
0
W
5,540
383
0
3,724
8,786
7,549
0
639
7,181
0
47,719
L
Gilgamesh
Los_4_locos
Gilgamesh
5,079
484
0
3,668
9,026
4,809
359
0
8,846
0
39,808
W
Serqet
6,564
1,053
0
2,139
8,572
3,916
0
1,304
7,225
0
60,902
L
Chiron
kaldinn
Chiron
1,924
1,048
118
1,729
10,572
2,473
1,028
1,408
8,792
0
28,871
L
Arachne
leo7715
Arachne
3,972
2,626
0
3,868
13,815
5,179
0
3,403
10,238
0
38,223
W
Hachiman
11,300
7,456
0
5,580
7,157
2,492
2,496
968
6,189
0
73,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,888
Gold Earned
36,520
473
Minions Killed
415
0
Camps Cleared
0
1,604,170
Distance Traveled
1,552,849
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,271
517
116
7
0
273,198
2
W
Ymir
7,967
498
21
1
0
322,729
3
L
Cerberus
6,685
418
73
5
0
336,319
1
W
Thoth
8,129
508
99
6
0
304,924
2
W
Tyr
8,526
533
104
7
0
318,579
6
L
Gilgamesh
7,784
487
89
6
0
341,119
0
W
Serqet
8,541
534
118
7
0
361,638
2
L
Chiron
6,522
408
60
4
0
259,494
0
L
Arachne
7,258
454
77
5
0
342,719
0
W
Hachiman
9,725
608
131
8
0
296,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role