Player Matchup

Charybdis
Charybdis
BrotherDylx
Charybdis
Level 101
God Stats
5W - 4L
1,617 SR
Queue Stats
144W - 185L
1,474 Elo+
Party 3
Sun Wukong
Sun Wukong
F5 viper1836
Sun Wukong
Level 21
God Stats
0W - 2L
1,266 SR
Queue Stats
8W - 24L
1,138 Elo+
Party 3
Ravana
Ravana
Maahisian
Ravana
Level 101
God Stats
3W - 3L
1,624 SR
Queue Stats
75W - 116L
1,388 Elo+
Party 3
Kukulkan
Kukulkan
Plurule
Kukulkan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 232L
1,457 Elo+
Party 3
Cthulhu
Cthulhu
SND Oogway
Cthulhu
Level 30
God Stats
1W - 5L
1,252 SR
Queue Stats
31W - 63L
1,273 Elo+
Party 3
Team Averages
Level 64
1,452 SR
1,346 Elo+

VS

Team Averages
Level 77
1,529 SR
1,482 Elo+
Sol
Sol
Clearlylaughable
Sol
Level 40
God Stats
21W - 11L
1,667 SR
Queue Stats
205W - 210L
1,579 Elo+
Party 2
Chaac
Chaac
Hades_Jimmy71
Chaac
Level 105
God Stats
15W - 19L
1,468 SR
Queue Stats
308W - 299L
1,439 Elo+
Party 1
He Bo
He Bo
HeroBear88
He Bo
Level 129
God Stats
1W - 1L
1,526 SR
Queue Stats
54W - 47L
1,537 Elo+
Party 2
Cthulhu
Cthulhu
JIDiaz10
Cthulhu
Level 88
God Stats
83W - 62L
1,482 SR
Queue Stats
290W - 293L
1,409 Elo+
Party 1
Tiamat
Tiamat
RemiyRomi
Tiamat
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
360W - 348L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrotherDylx
Charybdis
10
1 / 3 / 0
5,942
495
3,625
7,167
2,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
F5 viper1836
Sun Wukong
6
0 / 3 / 2
4,575
381
1,211
5,576
3,100
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ravana
Maahisian
Ravana
10
1 / 3 / 1
5,907
492
4,430
8,732
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Plurule
Kukulkan
11
1 / 2 / 2
6,439
537
2,682
5,293
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SND Oogway
Cthulhu
8
2 / 4 / 0
5,622
469
3,365
8,080
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,358
530
3,755
5,021
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 1 / 2
7,050
588
5,872
7,749
5,977
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
11
5 / 1 / 2
7,119
593
5,551
4,645
1,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
JIDiaz10
Cthulhu
9
2 / 0 / 4
6,094
508
3,617
6,342
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
RemiyRomi
Tiamat
11
4 / 2 / 3
6,521
543
6,478
7,810
4,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
15
15
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BrotherDylx
Charybdis
1
3
0
0.33
W
2
1
2
3
L
Sun Wukong
F5 viper1836
Sun Wukong
0
3
2
0.33
W
2
1
2
3
W
He Bo
5
1
2
6
W
Cthulhu
JIDiaz10
Cthulhu
2
0
4
4
L
Ravana
Maahisian
Ravana
1
3
1
0.5
L
Kukulkan
Plurule
Kukulkan
1
2
2
1
W
Tiamat
RemiyRomi
Tiamat
4
2
3
2.75
L
Cthulhu
SND Oogway
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,313
Damage
25,273
34,848
Taken
31,567
14,527
Mitigated
16,429
6,938
Healing
10,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BrotherDylx
Charybdis
3,625
2,551
0
2,177
7,167
2,269
0
4,402
2,765
0
33,581
W
3,755
1,528
0
2,733
5,021
1,148
1,808
674
4,347
34,010
0
L
Sun Wukong
F5 viper1836
Sun Wukong
1,211
211
0
1,240
5,576
3,100
0
1,230
4,346
0
8,627
W
5,872
769
0
2,039
7,749
5,977
36
804
6,945
0
41,047
W
He Bo
5,551
310
0
849
4,645
1,184
274
937
3,708
38,272
0
W
Cthulhu
JIDiaz10
Cthulhu
3,617
501
497
2,510
6,342
3,667
52
1,422
4,920
14,607
0
L
Ravana
Maahisian
Ravana
4,430
1,368
0
888
8,732
3,299
0
4,068
4,664
0
35,972
L
Kukulkan
Plurule
Kukulkan
2,682
231
0
1,363
5,293
1,881
0
3,415
1,878
38,442
0
W
Tiamat
RemiyRomi
Tiamat
6,478
763
0
2,283
7,810
4,453
36
2,210
5,600
31,563
0
L
Cthulhu
SND Oogway
Cthulhu
3,365
510
92
1,178
8,080
3,978
0
6,349
1,731
11,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,485
Gold Earned
33,142
262
Minions Killed
302
0
Camps Cleared
0
1,018,006
Distance Traveled
1,156,285
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,942
495
73
6
0
190,498
2
W
Sol
6,358
530
56
5
0
217,975
1
L
Sun Wukong
4,575
381
23
2
0
140,667
0
W
Chaac
7,050
588
94
8
0
234,669
4
W
He Bo
7,119
593
69
6
0
237,624
5
W
Cthulhu
6,094
508
23
2
0
238,512
5
L
Ravana
5,907
492
68
6
0
224,393
2
L
Kukulkan
6,439
537
85
7
0
228,405
5
W
Tiamat
6,521
543
60
5
0
227,505
1
L
Cthulhu
5,622
469
13
1
0
234,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role