Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CoCoA FiSiX
Hercules
Level 156
God Stats
7W - 7L
1,534 SR
Queue Stats
542W - 532L
1,510 Elo+
Solo
Artio
Artio
Doombot2k
Artio
Level 80
God Stats
7W - 3L
1,716 SR
Queue Stats
288W - 306L
1,488 Elo+
Party 1
Yemoja
Yemoja
Spectre40k
Yemoja
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 236L
1,524 Elo+
Party 1
Vamana
Vamana
iRuLeU1-Jr
Vamana
Level 103
God Stats
2W - 1L
1,732 SR
Queue Stats
54W - 47L
1,582 Elo+
Solo
Team Averages
Level 111
1,596 SR
1,521 Elo+

VS

Team Averages
Level 122
1,441 SR
1,569 Elo+
Hercules
Hercules
Canonabis
Hercules
Level 105
God Stats
15W - 17L
1,501 SR
Queue Stats
430W - 392L
1,531 Elo+
Party 2
Da Ji
Da Ji
FarmerJordan
Da Ji
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 112L
1,742 Elo+
Solo
Cernunnos
Cernunnos
Mydrae1
Cernunnos
Level 96
God Stats
3W - 4L
1,512 SR
Queue Stats
128W - 134L
1,492 Elo+
Party 2
Horus
Horus
rS Kioshima
Horus
Level 157
God Stats
7W - 5L
1,549 SR
Queue Stats
284W - 268L
1,534 Elo+
Party 2
Anubis
Anubis
rSFazer
Anubis
Level 143
God Stats
3W - 9L
1,140 SR
Queue Stats
183W - 170L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 4 / 9
9,960
830
11,364
13,654
6,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
CoCoA FiSiX
Hercules
15
3 / 4 / 16
9,402
784
10,412
18,615
17,628
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Doombot2k
Artio
15
2 / 4 / 15
9,271
773
12,267
20,419
20,235
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
Spectre40k
Yemoja
17
4 / 2 / 16
9,776
815
14,356
14,144
8,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vamana
iRuLeU1-Jr
Vamana
17
7 / 4 / 12
10,455
871
13,157
19,398
16,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Canonabis
Hercules
15
2 / 3 / 8
8,528
711
6,486
21,255
17,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
7 / 7 / 7
10,463
872
14,379
12,079
5,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
Mydrae1
Cernunnos
16
5 / 4 / 5
9,556
796
15,818
10,447
5,828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 7
8,182
682
6,393
15,712
19,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
rSFazer
Anubis
17
4 / 2 / 9
9,641
803
18,265
11,015
6,156
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
54
21
Kills
18
18
Deaths
21
68
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
4
9
2.38
L
Hercules
Canonabis
Hercules
2
3
8
2
W
Hercules
CoCoA FiSiX
Hercules
3
4
16
2.75
W
Artio
Doombot2k
Artio
2
4
15
2.38
L
7
7
7
1.5
L
Cernunnos
Mydrae1
Cernunnos
5
4
5
1.88
W
Yemoja
Spectre40k
Yemoja
4
2
16
6
W
Vamana
iRuLeU1-Jr
Vamana
7
4
12
3.25
L
0
5
7
0.7
L
Anubis
rSFazer
Anubis
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,556
Damage
61,341
86,230
Taken
70,508
69,396
Mitigated
54,669
43,416
Healing
27,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,364
2,637
1,891
4,413
13,654
6,758
2,907
1,522
11,807
0
26,298
L
Hercules
Canonabis
Hercules
6,486
2,601
1,390
9,565
21,255
17,366
117
8,356
12,433
0
8,501
W
Hercules
CoCoA FiSiX
Hercules
10,412
2,988
1,700
4,016
18,615
17,628
450
4,108
14,288
0
15,620
W
Artio
Doombot2k
Artio
12,267
828
7,510
6,690
20,419
20,235
0
5,741
14,524
23,001
0
L
14,379
2,171
1,467
717
12,079
5,768
102
3,698
8,154
0
20,944
L
Cernunnos
Mydrae1
Cernunnos
15,818
4,556
824
914
10,447
5,828
656
3,945
6,255
0
30,233
W
Yemoja
Spectre40k
Yemoja
14,356
1,445
7,365
3,856
14,144
8,457
1,964
4,366
9,551
28,739
0
W
Vamana
iRuLeU1-Jr
Vamana
13,157
5,783
480
5,495
19,398
16,318
217
2,528
16,732
744
21,530
L
6,393
2,992
4,606
3,276
15,712
19,551
0
5,220
9,901
0
8,587
L
Anubis
rSFazer
Anubis
18,265
680
1,800
3,437
11,015
6,156
456
3,966
6,754
37,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,864
Gold Earned
46,370
104
Minions Killed
106
0
Camps Cleared
0
1,187,870
Distance Traveled
1,055,412
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,960
830
28
2
0
238,344
4
L
Hercules
8,528
711
10
1
0
225,175
2
W
Hercules
9,402
784
20
2
0
228,679
0
W
Artio
9,271
773
14
1
0
239,822
1
L
Da Ji
10,463
872
14
1
0
206,760
1
L
Cernunnos
9,556
796
31
3
0
194,004
3
W
Yemoja
9,776
815
20
2
0
217,966
2
W
Vamana
10,455
871
22
2
0
263,059
2
L
Horus
8,182
682
7
1
0
207,601
3
L
Anubis
9,641
803
44
4
0
221,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role