Player Matchup

Xing Tian
Xing Tian
CPop
Xing Tian
Level 29
God Stats
14W - 16L
1,306 SR
Queue Stats
192W - 210L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
DONNY2024MAGA
Cthulhu
Level 140
God Stats
7W - 1L
1,955 SR
Queue Stats
124W - 75L
1,744 Elo+
Party 1
He Bo
He Bo
DabLoDab
He Bo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 57L
1,761 Elo+
Party 1
Hou Yi
Hou Yi
TrippKayak
Hou Yi
Level 59
God Stats
10W - 3L
1,494 SR
Queue Stats
316W - 351L
1,438 Elo+
Solo
Hun Batz
Hun Batz
textodeexample12
Hun Batz
Level 88
God Stats
1W - 1L
1,641 SR
Queue Stats
60W - 72L
1,389 Elo+
Solo
Team Averages
Level 89
1,579 SR
1,562 Elo+

VS

Team Averages
Level 115
1,604 SR
1,542 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KoNLuRcH
Izanami
Level 89
God Stats
21W - 14L
1,614 SR
Queue Stats
304W - 290L
1,572 Elo+
Party 2
Kali
Kali
Stokul
Kali
Level 124
God Stats
16W - 7L
1,880 SR
Queue Stats
409W - 389L
1,588 Elo+
Party 2
Khepri
Khepri
ZombieJesus47
Khepri
Level 96
God Stats
11W - 20L
1,524 SR
Queue Stats
276W - 253L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CPop
Xing Tian
10
1 / 2 / 1
6,745
482
3,805
11,867
8,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
12
2 / 3 / 3
7,712
551
9,896
12,511
7,815
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
DabLoDab
He Bo
10
1 / 7 / 2
6,584
470
6,527
8,466
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
TrippKayak
Hou Yi
10
0 / 6 / 0
6,183
442
2,259
9,385
2,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 4 / 1
7,210
515
3,086
10,407
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
6 / 2 / 4
8,992
642
9,131
6,884
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
 
Sylvanus
12
2 / 1 / 5
7,422
530
7,013
9,560
8,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
KoNLuRcH
Izanami
15
5 / 0 / 2
8,923
637
7,219
4,003
1,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
Stokul
Kali
13
6 / 4 / 6
8,335
595
11,196
12,395
6,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 0 / 7
7,831
559
3,718
9,643
7,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
7
Kills
22
22
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
2
4
4
W
Sylvanus
 
Sylvanus
2
1
5
4.5
L
Xing Tian
CPop
Xing Tian
1
2
1
0.75
L
Cthulhu
2
3
3
1.17
L
He Bo
DabLoDab
He Bo
1
7
2
0.29
W
Izanami
KoNLuRcH
Izanami
5
0
2
6
W
Kali
Stokul
Kali
6
4
6
2.25
L
Hou Yi
TrippKayak
Hou Yi
0
6
0
0
W
3
0
7
6.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,573
Damage
38,277
52,636
Taken
42,485
23,376
Mitigated
26,061
10,628
Healing
16,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,131
2,171
0
1,653
6,884
2,456
68
5,130
1,754
59,523
0
W
Sylvanus
 
Sylvanus
7,013
1,651
1,324
4,407
9,560
8,180
18
4,404
5,156
35,015
0
L
Xing Tian
CPop
Xing Tian
3,805
611
0
1,907
11,867
8,095
0
3,416
8,451
15,719
0
L
Cthulhu
9,896
795
0
3,432
12,511
7,815
0
6,235
6,276
41,033
0
L
He Bo
DabLoDab
He Bo
6,527
126
0
921
8,466
2,098
0
4,141
4,325
33,702
0
W
Izanami
KoNLuRcH
Izanami
7,219
5,424
0
1,886
4,003
1,418
0
941
3,062
0
78,157
W
Kali
Stokul
Kali
11,196
6,354
0
5,145
12,395
6,256
50
6,260
6,135
0
50,455
L
Hou Yi
TrippKayak
Hou Yi
2,259
340
0
1,664
9,385
2,472
0
2,470
6,915
0
39,603
W
3,718
672
0
2,057
9,643
7,751
0
3,556
6,087
19,300
0
L
3,086
743
0
2,704
10,407
2,896
0
3,600
6,807
0
29,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
41,503
312
Minions Killed
419
0
Camps Cleared
0
1,346,436
Distance Traveled
1,312,634
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,992
642
106
8
0
254,927
1
W
Sylvanus
7,422
530
68
5
0
255,983
0
L
Xing Tian
6,745
482
20
1
0
266,296
0
L
Cthulhu
7,712
551
84
6
0
301,220
2
L
He Bo
6,584
470
55
4
0
230,515
3
W
Izanami
8,923
637
143
10
0
244,613
3
W
Kali
8,335
595
74
5
0
262,974
5
L
Hou Yi
6,183
442
80
6
0
256,603
2
W
Khepri
7,831
559
28
2
0
294,137
3
L
Hun Batz
7,210
515
73
5
0
291,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role