Player Matchup

Ra
Ra
Aerodaulis
Ra
Level 21
God Stats
0W - 2L
1,529 SR
Queue Stats
11W - 13L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
Brovyle18
Cthulhu
Level 66
God Stats
0W - 1L
1,286 SR
Queue Stats
5W - 12L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
StonedNappa420
Danzaburou
Level 27
God Stats
35W - 43L
1,460 SR
Queue Stats
52W - 77L
1,299 Elo+
Party 1
Team Averages
Level 38
1,425 SR
1,352 Elo+

VS

Team Averages
Level 28
1,315 SR
1,376 Elo+
Sobek
Sobek
Lococonugz
Sobek
Level 27
God Stats
1W - 1L
1,235 SR
Queue Stats
33W - 31L
1,504 Elo+
Party 2
Chang'e
Chang'e
Zhenren7551
Chang'e
Level 28
God Stats
4W - 13L
1,403 SR
Queue Stats
18W - 62L
1,153 Elo+
Solo
Thor
Thor
whosolow
Thor
Level 29
God Stats
1W - 1L
1,306 SR
Queue Stats
60W - 69L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 8
13,978
666
26,266
15,769
8,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Brovyle18
Cthulhu
14
1 / 8 / 9
12,384
590
14,964
21,929
14,865
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
StonedNappa420
Danzaburou
16
7 / 7 / 3
14,179
675
24,014
21,226
7,105
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
3 / 4 / 18
13,763
655
13,221
37,078
44,245
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Zhenren7551
Chang'e
18
10 / 6 / 13
14,490
690
22,681
24,232
10,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
19
10 / 3 / 11
14,785
704
12,079
17,801
9,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
13
Kills
23
23
Deaths
13
20
Assists
42
Player
Kills
Deaths
Assists
KDA
L
5
8
8
1.13
L
Cthulhu
Brovyle18
Cthulhu
1
8
9
0.69
W
Sobek
3
4
18
3
L
Danzaburou
StonedNappa420
Danzaburou
7
7
3
1.21
W
Chang'e
Zhenren7551
Chang'e
10
6
13
2.75
W
Thor
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,244
Damage
47,981
58,924
Taken
79,111
30,088
Mitigated
65,080
15,783
Healing
27,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,266
3,268
4,413
3,615
15,769
8,118
310
9,011
6,494
66,392
0
L
Cthulhu
Brovyle18
Cthulhu
14,964
467
147
3,357
21,929
14,865
201
13,097
8,365
35,962
0
W
Sobek
13,221
1,043
0
6,418
37,078
44,245
198
22,353
14,725
31,246
0
L
Danzaburou
StonedNappa420
Danzaburou
24,014
14,782
0
4,251
21,226
7,105
1,010
13,894
6,734
0
58,677
W
Chang'e
Zhenren7551
Chang'e
22,681
1,951
9,733
9,804
24,232
10,894
1,088
10,850
13,382
48,301
0
W
Thor
12,079
1,877
696
1,285
17,801
9,941
1,445
8,445
9,356
0
51,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,541
Gold Earned
43,038
182
Minions Killed
164
7
Camps Cleared
5
1,001,169
Distance Traveled
1,106,259
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,978
666
74
4
2
360,866
6
L
Cthulhu
12,384
590
28
1
2
340,227
1
W
Sobek
13,763
655
34
2
0
392,079
1
L
Danzaburou
14,179
675
80
4
3
300,076
0
W
Chang'e
14,490
690
57
3
1
332,907
0
W
Thor
14,785
704
73
3
4
381,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role