Player Matchup

Ra
Ra
Cemelele
Ra
Level 17
God Stats
0W - 1L
1,881 SR
Queue Stats
2W - 2L
1,514 Elo+
Party 1
Bastet
Bastet
Deliriufu
Bastet
Level 109
God Stats
1W - 2L
1,667 SR
Queue Stats
18W - 11L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
IAponte019
Sun Wukong
Level 117
God Stats
0W - 1L
1,610 SR
Queue Stats
19W - 12L
1,567 Elo+
Party 1
Team Averages
Level 81
1,719 SR
1,548 Elo+

VS

Team Averages
Level 20
1,519 SR
1,738 Elo+
Hercules
Hercules
JamesDR
Hercules
Level 20
God Stats
9W - 2L
1,557 SR
Queue Stats
120W - 22L
1,741 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jwreid3
Tsukuyomi
Level 18
God Stats
5W - 1L
1,500 SR
Queue Stats
222W - 55L
1,821 Elo+
Party 2
Ah Puch
Ah Puch
zZDreamerBoiZz
Ah Puch
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 62L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
12,883
537
8,450
17,830
11,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Deliriufu
Bastet
17
3 / 6 / 5
14,136
589
25,651
23,829
10,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
IAponte019
Sun Wukong
16
4 / 8 / 2
13,470
561
22,539
31,477
27,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JamesDR
Hercules
19
6 / 2 / 14
15,424
643
26,721
31,364
38,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
jwreid3
Tsukuyomi
18
8 / 2 / 12
15,432
643
22,151
23,952
19,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
6 / 4 / 11
14,799
617
18,217
20,643
8,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
8
Kills
20
20
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Bastet
Deliriufu
Bastet
3
6
5
0.92
L
Sun Wukong
IAponte019
Sun Wukong
4
8
2
0.63
W
Hercules
JamesDR
Hercules
6
2
14
6.5
W
Tsukuyomi
jwreid3
Tsukuyomi
8
2
12
7
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,640
Damage
67,089
73,136
Taken
75,959
48,657
Mitigated
66,628
17,457
Healing
33,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,450
503
2,734
2,746
17,830
11,215
0
5,236
11,426
55,937
0
L
Bastet
Deliriufu
Bastet
25,651
4,898
0
749
23,829
10,440
0
5,838
16,681
0
52,770
L
Sun Wukong
IAponte019
Sun Wukong
22,539
2,634
0
11,228
31,477
27,002
0
10,216
19,053
237
58,050
W
Hercules
JamesDR
Hercules
26,721
6,112
0
14,338
31,364
38,642
1,015
3,416
27,948
10,560
58,469
W
Tsukuyomi
jwreid3
Tsukuyomi
22,151
4,149
82
8,140
23,952
19,264
624
5,190
18,294
0
51,240
W
18,217
2,600
0
10,471
20,643
8,722
1,285
1,374
19,269
72,717
5,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,489
Gold Earned
45,655
259
Minions Killed
275
8
Camps Cleared
11
1,298,533
Distance Traveled
1,274,655
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,883
537
127
5
1
415,575
0
L
Bastet
14,136
589
68
3
2
475,800
1
L
Sun Wukong
13,470
561
64
3
5
407,158
0
W
Hercules
15,424
643
104
4
3
444,694
2
W
Tsukuyomi
15,432
643
54
2
4
454,865
0
W
Ah Puch
14,799
617
117
5
4
375,096
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role