Player Matchup

Janus
Janus
Dcy
Janus
Level 40
God Stats
9W - 10L
1,501 SR
Queue Stats
175W - 182L
1,520 Elo+
Solo
Loki
Loki
Dommzz
Loki
Level 57
God Stats
36W - 36L
1,522 SR
Queue Stats
164W - 204L
1,511 Elo+
Party 2
Neith
Neith
JWHEEL
Neith
Level 11
God Stats
7W - 12L
1,498 SR
Queue Stats
127W - 177L
1,518 Elo+
Party 2
Guan Yu
Guan Yu
Lads777
Guan Yu
Level 25
God Stats
17W - 22L
1,533 SR
Queue Stats
56W - 76L
1,512 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Papa OneBar
Kumbhakarna
Level 158
God Stats
0W - 1L
1,702 SR
Queue Stats
33W - 40L
1,607 Elo+
Party 2
Team Averages
Level 58
1,551 SR
1,534 Elo+

VS

Team Averages
Level 75
1,549 SR
1,592 Elo+
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
FreakLaser
Odin
Level 48
God Stats
1W - 0L
1,564 SR
Queue Stats
187W - 158L
1,648 Elo+
Party 1
Serqet
Serqet
InvisableLegend
Serqet
Level 54
God Stats
5W - 2L
1,526 SR
Queue Stats
114W - 104L
1,577 Elo+
Party 1
Ymir
Ymir
Lawbrínger
Ymir
Level 105
God Stats
8W - 8L
1,749 SR
Queue Stats
61W - 50L
1,618 Elo+
Party 3
Tiamat
Tiamat
Pyroicus
Tiamat
Level 127
God Stats
5W - 5L
1,408 SR
Queue Stats
216W - 191L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dcy
Janus
12
1 / 3 / 1
7,121
475
3,897
6,422
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
Dommzz
Loki
11
1 / 3 / 2
7,118
475
4,891
12,273
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
JWHEEL
Neith
11
0 / 5 / 1
6,244
416
1,810
7,021
1,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Lads777
Guan Yu
12
3 / 3 / 1
7,582
505
8,394
13,579
6,789
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Papa OneBar
Kumbhakarna
10
1 / 3 / 0
6,118
408
2,903
12,429
8,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
6 / 2 / 3
8,421
561
10,812
7,364
2,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 2
7,467
498
7,731
10,694
7,444
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 1 / 2
8,186
546
1,454
7,551
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 10
8,301
553
6,918
7,605
8,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
Pyroicus
Tiamat
16
8 / 0 / 0
9,499
633
8,991
7,711
6,539
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
17
17
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
3
3.75
L
Janus
Dcy
Janus
1
3
1
0.5
L
Loki
Dommzz
Loki
1
3
2
0.67
W
1
3
2
0.67
W
1
1
2
2
L
Neith
JWHEEL
Neith
0
5
1
0.1
L
Guan Yu
Lads777
Guan Yu
3
3
1
1.17
W
1
0
10
6
L
Kumbhakarna
Papa OneBar
Kumbhakarna
1
3
0
0.33
W
Tiamat
Pyroicus
Tiamat
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,895
Damage
35,906
51,724
Taken
40,925
22,314
Mitigated
28,142
14,156
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,812
8,581
0
2,645
7,364
2,646
1,981
2,079
5,285
0
53,383
L
Janus
Dcy
Janus
3,897
99
0
1,148
6,422
1,736
0
3,942
2,480
43,605
0
L
Loki
Dommzz
Loki
4,891
1,410
0
5,311
12,273
3,722
24
2,981
9,189
0
42,107
W
7,731
2,282
0
2,044
10,694
7,444
276
1,279
9,309
6,109
24,240
W
1,454
408
0
2,326
7,551
3,100
154
0
7,447
0
57,402
L
Neith
JWHEEL
Neith
1,810
869
0
1,072
7,021
1,901
0
2,281
4,740
0
23,532
L
Guan Yu
Lads777
Guan Yu
8,394
1,257
352
5,303
13,579
6,789
0
6,039
6,837
0
31,828
W
6,918
2,176
0
1,793
7,605
8,413
78
1,910
5,493
33,714
0
L
Kumbhakarna
Papa OneBar
Kumbhakarna
2,903
193
0
970
12,429
8,166
0
2,497
9,701
16,690
0
W
Tiamat
Pyroicus
Tiamat
8,991
801
0
3,778
7,711
6,539
715
1,532
6,125
59,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,183
Gold Earned
41,874
322
Minions Killed
423
0
Camps Cleared
0
1,499,799
Distance Traveled
1,468,676
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,421
561
101
7
0
269,603
0
L
Janus
7,121
475
93
6
0
309,884
6
L
Loki
7,118
475
89
6
0
317,617
5
W
Odin
7,467
498
71
5
0
299,390
4
W
Serqet
8,186
546
107
7
0
319,103
0
L
Neith
6,244
416
59
4
0
253,764
1
L
Guan Yu
7,582
505
67
4
0
326,558
1
W
Ymir
8,301
553
37
2
0
275,757
4
L
Kumbhakarna
6,118
408
14
1
0
291,976
5
W
Tiamat
9,499
633
107
7
0
304,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role