Player Matchup

Set
Set
Kirby5836
Set
Level 63
God Stats
32W - 10L
1,775 SR
Queue Stats
131W - 65L
1,713 Elo+
Party 2
Ah Puch
Ah Puch
PhilCollins7
Ah Puch
Level 26
God Stats
3W - 1L
1,643 SR
Queue Stats
42W - 11L
1,734 Elo+
Party 2
Guan Yu
Guan Yu
model212
Guan Yu
Level 62
God Stats
5W - 1L
1,739 SR
Queue Stats
117W - 54L
1,727 Elo+
Party 2
Team Averages
Level 50
1,719 SR
1,725 Elo+

VS

Team Averages
Level 42
1,448 SR
1,310 Elo+
Heimdallr
Heimdallr
MADJAX1998
Heimdallr
Level 75
God Stats
6W - 11L
1,248 SR
Queue Stats
238W - 325L
1,360 Elo+
Party 1
Scylla
Scylla
MamaPigeon7
Scylla
Level 23
God Stats
1W - 2L
1,641 SR
Queue Stats
35W - 47L
1,239 Elo+
Party 1
Xing Tian
Xing Tian
R35TINAsh
Xing Tian
Level 29
God Stats
3W - 5L
1,456 SR
Queue Stats
45W - 64L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 1 / 8
9,151
915
7,367
7,156
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
PhilCollins7
Ah Puch
13
7 / 0 / 12
8,645
865
14,756
6,938
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
model212
Guan Yu
12
4 / 0 / 17
8,258
826
6,629
9,665
6,998
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MADJAX1998
Heimdallr
9
0 / 7 / 1
5,912
591
3,602
10,187
2,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
8
0 / 10 / 1
5,878
588
3,592
10,351
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
R35TINAsh
Xing Tian
8
1 / 4 / 0
6,817
682
3,542
12,712
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
21
Kills
1
1
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
1
8
14
L
Heimdallr
MADJAX1998
Heimdallr
0
7
1
0.07
L
Scylla
0
10
1
0.05
W
Ah Puch
PhilCollins7
Ah Puch
7
0
12
13
L
Xing Tian
R35TINAsh
Xing Tian
1
4
0
0.25
W
Guan Yu
model212
Guan Yu
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,752
Damage
10,736
23,759
Taken
33,250
12,363
Mitigated
12,145
11,648
Healing
2,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,367
2,533
0
1,353
7,156
3,158
1,249
2,360
4,740
0
40,316
L
Heimdallr
MADJAX1998
Heimdallr
3,602
2,011
0
798
10,187
2,582
0
4,219
5,614
0
20,633
L
Scylla
3,592
377
308
127
10,351
2,385
0
4,856
5,047
16,895
0
W
Ah Puch
PhilCollins7
Ah Puch
14,756
491
0
2,740
6,938
2,207
501
1,631
5,220
28,822
0
L
Xing Tian
R35TINAsh
Xing Tian
3,542
188
15
1,077
12,712
7,178
0
4,843
7,569
9,808
0
W
Guan Yu
model212
Guan Yu
6,629
555
1,857
5,698
9,665
6,998
471
3,630
5,909
0
17,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
18,607
122
Minions Killed
93
9
Camps Cleared
0
598,292
Distance Traveled
413,466
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,151
915
52
5
5
204,559
2
L
Heimdallr
5,912
591
44
4
0
138,662
0
L
Scylla
5,878
588
32
3
0
121,186
0
W
Ah Puch
8,645
865
40
4
2
205,551
0
L
Xing Tian
6,817
682
17
2
0
153,618
0
W
Guan Yu
8,258
826
30
3
2
188,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role