Player Matchup

Loki
Loki
EduardoSat
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,531 Elo+
Solo
Sol
Sol
Forsaken_Sins22
Sol
Level 108
God Stats
1W - 3L
1,760 SR
Queue Stats
122W - 115L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
Kongoma
Cthulhu
Level 26
God Stats
15W - 12L
1,666 SR
Queue Stats
93W - 90L
1,594 Elo+
Party 1
Odin
Odin
Unclewerepossum
Odin
Level 24
God Stats
25W - 19L
1,670 SR
Queue Stats
76W - 77L
1,578 Elo+
Party 1
Ullr
Ullr
sandslow867
Ullr
Level 23
God Stats
10W - 7L
1,708 SR
Queue Stats
78W - 61L
1,641 Elo+
Party 1
Team Averages
Level 40
1,661 SR
1,586 Elo+

VS

Team Averages
Level 15
1,585 SR
1,603 Elo+
Xing Tian
Xing Tian
Maloif
Xing Tian
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 92L
1,607 Elo+
Solo
Heimdallr
Heimdallr
Reclexx
Heimdallr
Level 25
God Stats
6W - 3L
1,802 SR
Queue Stats
76W - 94L
1,350 Elo+
Solo
Camazotz
Camazotz
SalVlSquantch
Camazotz
Level 21
God Stats
2W - 2L
1,622 SR
Queue Stats
95W - 94L
1,618 Elo+
Solo
Olorun
Olorun
TheBYGDYCK
Olorun
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 12L
1,699 Elo+
Solo
Tiamat
Tiamat
bennymm
Tiamat
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 22L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
4,660
424
2,332
8,493
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
3 / 2 / 0
5,519
502
6,762
5,921
1,623
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Kongoma
Cthulhu
7
0 / 1 / 2
4,481
407
3,335
6,068
3,311
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 0
5,493
499
3,426
5,903
3,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 1
5,042
458
3,557
6,002
1,953
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Maloif
Xing Tian
8
0 / 1 / 5
5,544
504
4,759
11,269
5,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Reclexx
Heimdallr
9
3 / 2 / 0
5,575
507
3,072
4,813
1,497
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Camazotz
SalVlSquantch
Camazotz
10
7 / 0 / 4
6,736
612
5,917
7,399
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
TheBYGDYCK
Olorun
12
0 / 0 / 2
7,018
638
3,965
5,885
2,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
bennymm
Tiamat
11
3 / 1 / 4
6,421
584
5,445
7,073
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
13
14
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
3
2
0
1.5
L
Cthulhu
Kongoma
Cthulhu
0
1
2
1
W
Xing Tian
Maloif
Xing Tian
0
1
5
2.5
W
Heimdallr
Reclexx
Heimdallr
3
2
0
1.5
W
Camazotz
SalVlSquantch
Camazotz
7
0
4
9
W
Olorun
TheBYGDYCK
Olorun
0
0
2
1
L
0
1
0
0
W
Tiamat
bennymm
Tiamat
3
1
4
5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,412
Damage
23,158
32,387
Taken
36,439
12,637
Mitigated
16,478
6,876
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,332
691
0
1,298
8,493
2,248
0
1,517
6,976
0
16,384
L
6,762
1,001
0
2,001
5,921
1,623
0
2,184
3,737
27,996
0
L
Cthulhu
Kongoma
Cthulhu
3,335
610
137
855
6,068
3,311
0
3,299
2,769
11,491
0
W
Xing Tian
Maloif
Xing Tian
4,759
646
0
4,507
11,269
5,299
21
3,601
7,456
18,204
0
W
Heimdallr
Reclexx
Heimdallr
3,072
1,687
0
1,146
4,813
1,497
741
2,350
2,277
0
21,739
W
Camazotz
SalVlSquantch
Camazotz
5,917
1,230
0
5,067
7,399
2,609
190
2,223
5,004
0
28,462
W
Olorun
TheBYGDYCK
Olorun
3,965
2,421
0
4,673
5,885
2,764
636
0
5,628
45,625
0
L
3,426
392
0
2,085
5,903
3,502
0
3,974
1,929
0
29,600
W
Tiamat
bennymm
Tiamat
5,445
366
0
3,156
7,073
4,309
0
1,262
5,720
33,217
0
L
3,557
1,357
0
500
6,002
1,953
60
3,195
2,807
0
22,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,195
Gold Earned
31,294
214
Minions Killed
279
0
Camps Cleared
0
1,053,719
Distance Traveled
1,009,077
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,660
424
40
4
0
185,835
0
L
Sol
5,519
502
51
5
0
203,738
2
L
Cthulhu
4,481
407
21
2
0
227,743
3
W
Xing Tian
5,544
504
20
2
0
201,180
3
W
Heimdallr
5,575
507
48
4
0
198,574
2
W
Camazotz
6,736
612
52
5
0
238,980
3
W
Olorun
7,018
638
106
10
0
171,896
0
L
Odin
5,493
499
66
6
0
228,626
0
W
Tiamat
6,421
584
53
5
0
198,447
1
L
Ullr
5,042
458
36
3
0
207,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role