Player Matchup

Pele
Pele
BabyYoda7491
Pele
Level 8
God Stats
7W - 4L
1,521 SR
Queue Stats
17W - 16L
1,408 Elo+
Party 1
Hel
Hel
LTCSKogami
Hel
Level 63
God Stats
1W - 2L
1,332 SR
Queue Stats
28W - 30L
1,372 Elo+
Party 1
Cthulhu
Cthulhu
fractalrevive
Cthulhu
Level 13
God Stats
0W - 1L
1,272 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 28
1,375 SR
1,427 Elo+

VS

Team Averages
Level 69
1,567 SR
1,482 Elo+
Neith
Neith
Majorvpayne22
Neith
Level 27
God Stats
10W - 4L
1,660 SR
Queue Stats
136W - 138L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
MostMoistMuppet
Kumbhakarna
Level 152
God Stats
8W - 3L
1,565 SR
Queue Stats
132W - 105L
1,552 Elo+
Party 2
Sol
Sol
OneBeautifulSin
Sol
Level 29
God Stats
8W - 11L
1,475 SR
Queue Stats
51W - 56L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,366
579
4,033
8,269
2,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 2 / 0
6,328
575
3,474
7,703
2,685
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
8
0 / 5 / 0
6,061
551
3,688
11,305
8,756
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
8,329
757
12,105
5,969
2,502
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
MostMoistMuppet
Kumbhakarna
12
2 / 0 / 9
7,973
725
3,282
9,428
7,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 8
7,705
700
8,499
5,921
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
11
11
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
2
0
0
W
7
0
4
9
W
Kumbhakarna
MostMoistMuppet
Kumbhakarna
2
0
9
6.5
W
2
1
8
6
L
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,195
Damage
23,886
27,277
Taken
21,318
14,107
Mitigated
12,209
10,234
Healing
6,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,033
210
0
517
8,269
2,666
0
4,103
4,166
0
10,382
L
3,474
74
5,063
3,712
7,703
2,685
0
3,306
4,397
13,969
0
W
12,105
5,617
0
2,365
5,969
2,502
971
2,256
3,713
0
38,248
W
Kumbhakarna
MostMoistMuppet
Kumbhakarna
3,282
221
601
1,568
9,428
7,924
0
3,746
5,682
10,413
0
W
8,499
1,531
0
2,459
5,921
1,783
1,399
1,734
4,187
27,412
0
L
Cthulhu
3,688
146
0
942
11,305
8,756
0
4,560
6,745
19,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,755
Gold Earned
24,007
78
Minions Killed
123
1
Camps Cleared
8
576,288
Distance Traveled
573,770
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,366
579
14
1
0
196,548
3
L
Hel
6,328
575
27
2
1
201,962
5
W
Neith
8,329
757
68
6
0
187,407
3
W
Kumbhakarna
7,973
725
7
1
0
188,199
4
W
Sol
7,705
700
48
4
8
198,164
0
L
Cthulhu
6,061
551
37
3
0
177,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role