Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Deckyy
Jing Wei
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
108W - 82L
1,601 Elo+
Party 2
Thoth
Thoth
GoogGuy
Thoth
Level 148
God Stats
8W - 5L
1,693 SR
Queue Stats
192W - 157L
1,646 Elo+
Party 2
Ymir
Ymir
PositiveMoney3
Ymir
Level 83
God Stats
7W - 1L
1,798 SR
Queue Stats
67W - 44L
1,621 Elo+
Party 2
Thor
Thor
rivertrasHH21
Thor
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 57L
1,609 Elo+
Party 2
Team Averages
Level 112
1,598 SR
1,595 Elo+

VS

Team Averages
Level 41
1,512 SR
1,410 Elo+
Hades
Hades
Ericthedude056
Hades
Level 66
God Stats
2W - 5L
1,273 SR
Queue Stats
252W - 251L
1,420 Elo+
Party 1
Artemis
Artemis
FoundMarioJudah
Artemis
Level 23
God Stats
8W - 8L
1,531 SR
Queue Stats
59W - 57L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
PhoenixTheory
Sun Wukong
Level 40
God Stats
2W - 4L
1,534 SR
Queue Stats
213W - 239L
1,475 Elo+
Solo
Ne Zha
Ne Zha
mrgamer1125
Ne Zha
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,421 Elo+
Party 1
Ymir
Ymir
murdify
Ymir
Level 9
God Stats
1W - 2L
1,720 SR
Queue Stats
7W - 14L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 0 / 2
7,104
710
6,093
5,920
4,808
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Deckyy
Jing Wei
12
3 / 0 / 1
6,762
676
2,280
3,466
1,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
GoogGuy
Thoth
12
5 / 1 / 3
6,820
682
6,853
3,325
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 6
6,325
633
2,497
4,020
3,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 3
5,566
557
2,032
4,231
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,139
514
1,883
8,510
3,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 0
5,178
518
2,078
4,231
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
PhoenixTheory
Sun Wukong
10
0 / 2 / 0
4,774
477
2,061
6,264
2,364
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
8
0 / 4 / 1
5,101
510
1,329
8,004
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
murdify
Ymir
7
0 / 1 / 0
4,585
459
190
3,037
1,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
13
Kills
1
1
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
2
4
W
Jing Wei
Deckyy
Jing Wei
3
0
1
3.5
L
1
4
0
0.25
L
0
2
0
0
W
Thoth
GoogGuy
Thoth
5
1
3
6.5
L
Sun Wukong
PhoenixTheory
Sun Wukong
0
2
0
0
W
2
0
6
5
L
Ne Zha
0
4
1
0.13
L
Ymir
murdify
Ymir
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,755
Damage
7,541
20,962
Taken
30,046
11,071
Mitigated
10,118
5,691
Healing
8,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,093
802
0
2,205
5,920
4,808
0
685
5,235
37,787
0
W
Jing Wei
Deckyy
Jing Wei
2,280
1,388
0
1,821
3,466
1,003
662
0
3,466
0
41,616
L
1,883
43
183
2,633
8,510
3,134
0
5,754
2,756
21,696
0
L
2,078
413
0
1,417
4,231
1,104
0
1,517
2,714
0
30,374
W
Thoth
GoogGuy
Thoth
6,853
66
0
940
3,325
901
434
121
3,204
44,176
0
L
Sun Wukong
PhoenixTheory
Sun Wukong
2,061
272
0
2,388
6,264
2,364
0
4,005
2,259
0
25,492
W
2,497
146
0
725
4,020
3,104
78
1,267
2,753
10,583
0
L
Ne Zha
1,329
255
0
974
8,004
2,177
0
3,196
4,808
0
23,238
L
Ymir
murdify
Ymir
190
0
0
700
3,037
1,339
0
971
2,066
5,517
0
W
2,032
744
0
0
4,231
1,255
0
0
4,231
0
32,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
24,777
362
Minions Killed
218
0
Camps Cleared
0
1,059,706
Distance Traveled
977,821
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,104
710
94
9
0
221,320
1
W
Jing Wei
6,762
676
90
9
0
202,532
2
L
Hades
5,139
514
53
5
0
200,684
0
L
Artemis
5,178
518
63
6
0
171,300
3
W
Thoth
6,820
682
99
10
0
195,885
3
L
Sun Wukong
4,774
477
38
4
0
218,268
2
W
Ymir
6,325
633
17
2
0
216,305
6
L
Ne Zha
5,101
510
51
5
0
209,909
0
L
Ymir
4,585
459
13
1
0
177,660
0
W
Thor
5,566
557
62
6
0
223,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role