Player Matchup

Olorun
Olorun
 
Olorun
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Bashar4356
Fenrir
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
284W - 289L
1,609 Elo+
Party 1
Charybdis
Charybdis
Whynot77779167
Charybdis
Level 28
God Stats
5W - 5L
1,646 SR
Queue Stats
72W - 95L
1,508 Elo+
Solo
Team Averages
Level 66
1,549 SR
1,539 Elo+

VS

Team Averages
Level 91
1,763 SR
1,933 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
hellmode141
Tsukuyomi
Level 17
God Stats
8W - 0L
1,964 SR
Queue Stats
104W - 3L
2,146 Elo+
Party 2
Nu Wa
Nu Wa
hrartbeattt655
Nu Wa
Level 126
God Stats
11W - 0L
1,824 SR
Queue Stats
988W - 63L
2,151 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 6 / 4
6,893
627
5,789
13,444
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Bashar4356
Fenrir
10
3 / 4 / 1
6,863
624
4,555
16,696
11,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
Whynot77779167
Charybdis
9
1 / 7 / 4
6,656
605
4,356
9,650
2,984
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 2 / 8
8,929
812
5,673
12,605
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
hellmode141
Tsukuyomi
12
5 / 3 / 8
8,582
780
12,920
12,924
10,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
8 / 0 / 8
9,309
846
17,850
9,230
4,266
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
17
17
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
6
4
0.5
W
Bacchus
 
Bacchus
4
2
8
4
L
Fenrir
Bashar4356
Fenrir
3
4
1
0.88
L
Charybdis
Whynot77779167
Charybdis
1
7
4
0.43
W
Tsukuyomi
hellmode141
Tsukuyomi
5
3
8
3
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,700
Damage
36,443
39,790
Taken
34,759
19,408
Mitigated
30,087
9,099
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,789
1,294
955
4,760
13,444
4,504
0
8,996
3,947
27,178
0
W
Bacchus
 
Bacchus
5,673
637
0
4,780
12,605
15,036
108
2,689
9,136
14,741
0
L
Fenrir
Bashar4356
Fenrir
4,555
772
601
2,271
16,696
11,920
0
9,943
6,229
0
10,651
L
Charybdis
Whynot77779167
Charybdis
4,356
2,285
0
512
9,650
2,984
0
6,184
2,980
0
15,017
W
Tsukuyomi
hellmode141
Tsukuyomi
12,920
2,126
0
3,756
12,924
10,785
180
2,093
10,831
5,986
22,967
W
17,850
5,361
231
3,337
9,230
4,266
1,136
1,945
7,285
55,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,412
Gold Earned
26,820
92
Minions Killed
127
1
Camps Cleared
8
530,982
Distance Traveled
641,361
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,893
627
55
5
0
168,764
4
W
Bacchus
8,929
812
16
1
2
198,468
0
L
Fenrir
6,863
624
14
1
1
200,634
3
L
Charybdis
6,656
605
23
2
0
161,584
0
W
Tsukuyomi
8,582
780
35
3
3
239,905
6
W
Nu Wa
9,309
846
76
7
3
202,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role