Player Matchup

Fenrir
Fenrir
Corncakes54
Fenrir
Level 80
God Stats
24W - 15L
1,687 SR
Queue Stats
548W - 519L
1,481 Elo+
Party 1
Janus
Janus
Cotrain22
Janus
Level 39
God Stats
4W - 5L
1,656 SR
Queue Stats
306W - 275L
1,475 Elo+
Party 1
Ymir
Ymir
DshoemakEZ
Ymir
Level 47
God Stats
1W - 2L
1,662 SR
Queue Stats
17W - 12L
1,537 Elo+
Party 3
Eset
Eset
FrostIsIcy
Eset
Level 56
God Stats
0W - 3L
1,321 SR
Queue Stats
22W - 24L
1,452 Elo+
Party 3
Skadi
Skadi
SiderealWolf26
Skadi
Level 94
God Stats
0W - 2L
1,433 SR
Queue Stats
38W - 32L
1,456 Elo+
Party 3
Team Averages
Level 63
1,552 SR
1,480 Elo+

VS

Team Averages
Level 62
1,609 SR
1,544 Elo+
Heimdallr
Heimdallr
CaLiKiiD420
Heimdallr
Level 39
God Stats
45W - 33L
1,482 SR
Queue Stats
245W - 200L
1,526 Elo+
Party 2
Cerberus
Cerberus
TugInMyPutter
Cerberus
Level 56
God Stats
15W - 4L
1,815 SR
Queue Stats
630W - 417L
1,591 Elo+
Party 2
Da Ji
Da Ji
Wytomclok
Da Ji
Level 89
God Stats
19W - 19L
1,400 SR
Queue Stats
414W - 425L
1,394 Elo+
Solo
Nu Wa
Nu Wa
darkreaper3366
Nu Wa
Level 104
God Stats
153W - 76L
1,742 SR
Queue Stats
423W - 272L
1,591 Elo+
Party 2
Merlin
Merlin
garz123
Merlin
Level 23
God Stats
36W - 23L
1,605 SR
Queue Stats
74W - 39L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 7 / 8
10,240
931
11,135
22,633
11,830
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Janus
Cotrain22
Janus
16
1 / 7 / 7
10,203
928
6,388
13,606
3,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 6 / 9
9,924
902
6,913
17,943
6,234
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 10 / 4
11,087
1,008
9,219
13,134
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
3 / 6 / 2
10,253
932
11,573
14,251
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

72

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CaLiKiiD420
Heimdallr
18
5 / 2 / 10
10,830
985
6,721
7,762
3,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
TugInMyPutter
Cerberus
19
7 / 0 / 23
13,170
1,197
15,899
12,459
16,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
Wytomclok
Da Ji
18
11 / 3 / 19
12,658
1,151
14,013
11,673
5,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 1 / 27
11,361
1,033
20,113
6,552
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
garz123
Merlin
18
11 / 5 / 14
12,287
1,117
20,089
10,789
4,388
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
129
11
Kills
36
36
Deaths
11
30
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CaLiKiiD420
Heimdallr
5
2
10
5
L
Fenrir
2
7
8
0.86
L
Janus
Cotrain22
Janus
1
7
7
0.64
L
0
6
9
0.75
L
5
10
4
0.7
L
3
6
2
0.67
W
Cerberus
TugInMyPutter
Cerberus
7
0
23
18.5
W
Da Ji
Wytomclok
Da Ji
11
3
19
6.83
W
2
1
27
15.5
W
Merlin
garz123
Merlin
11
5
14
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,228
Damage
76,835
81,567
Taken
49,235
28,524
Mitigated
31,332
3,493
Healing
4,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CaLiKiiD420
Heimdallr
6,721
4,651
0
633
7,762
3,255
0
3,193
4,569
0
26,452
L
Fenrir
11,135
2,347
0
441
22,633
11,830
0
14,435
7,955
0
22,833
L
Janus
Cotrain22
Janus
6,388
121
0
0
13,606
3,199
0
9,840
3,624
36,834
0
L
6,913
1,175
477
2,281
17,943
6,234
0
12,578
5,061
25,122
0
L
9,219
324
72
166
13,134
3,583
0
7,797
5,097
28,025
0
L
11,573
4,790
0
56
14,251
3,678
0
10,316
3,729
0
34,173
W
Cerberus
TugInMyPutter
Cerberus
15,899
268
0
2,924
12,459
16,174
0
7,476
4,983
25,634
0
W
Da Ji
Wytomclok
Da Ji
14,013
2,903
0
0
11,673
5,104
0
4,746
6,927
0
26,037
W
20,113
4,199
135
828
6,552
2,411
0
2,745
3,807
46,499
0
W
Merlin
garz123
Merlin
20,089
971
0
0
10,789
4,388
0
4,360
6,429
42,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,707
Gold Earned
60,306
211
Minions Killed
227
8
Camps Cleared
8
1,049,323
Distance Traveled
982,195
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,830
985
60
5
4
170,405
0
L
Fenrir
10,240
931
16
1
1
240,364
2
L
Janus
10,203
928
89
8
1
202,244
2
L
Ymir
9,924
902
30
3
3
200,567
0
L
Eset
11,087
1,008
39
4
1
197,206
0
L
Skadi
10,253
932
37
3
2
208,942
0
W
Cerberus
13,170
1,197
32
3
0
240,071
0
W
Da Ji
12,658
1,151
27
2
3
205,749
0
W
Nu Wa
11,361
1,033
47
4
0
187,785
0
W
Merlin
12,287
1,117
61
6
1
178,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role