Player Matchup

Ymir
Ymir
Jonathañ
Ymir
Level 11
God Stats
20W - 3L
2,036 SR
Queue Stats
167W - 29L
1,900 Elo+
Party 2
Medusa
Medusa
Midarii
Medusa
Level 4
God Stats
4W - 0L
1,747 SR
Queue Stats
10W - 0L
1,776 Elo+
Party 2
Bacchus
Bacchus
SanjSmells
Bacchus
Level 24
God Stats
3W - 2L
1,675 SR
Queue Stats
135W - 11L
2,144 Elo+
Party 2
Team Averages
Level 13
1,819 SR
1,940 Elo+

VS

Team Averages
Level 66
1,582 SR
1,497 Elo+
Charybdis
Charybdis
Borsea
Charybdis
Level 47
God Stats
35W - 30L
1,695 SR
Queue Stats
360W - 304L
1,571 Elo+
Party 1
Hel
Hel
DarkLord200008
Hel
Level 25
God Stats
6W - 11L
1,484 SR
Queue Stats
45W - 69L
1,364 Elo+
Solo
Gilgamesh
Gilgamesh
naku232
Gilgamesh
Level 126
God Stats
32W - 23L
1,567 SR
Queue Stats
615W - 617L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
5 / 2 / 18
11,603
774
12,596
12,542
11,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Midarii
Medusa
15
11 / 4 / 9
11,679
779
21,107
10,753
4,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
SanjSmells
Bacchus
16
10 / 1 / 15
12,046
803
12,779
13,315
16,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Borsea
Charybdis
12
1 / 7 / 3
8,942
596
7,592
14,651
4,718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 9 / 3
9,213
614
6,430
11,365
4,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
naku232
Gilgamesh
12
5 / 10 / 2
10,619
708
9,935
24,544
17,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
26
Kills
7
7
Deaths
26
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Borsea
Charybdis
1
7
3
0.36
L
1
9
3
0.28
W
Ymir
5
2
18
7
W
Medusa
Midarii
Medusa
11
4
9
3.88
W
Bacchus
SanjSmells
Bacchus
10
1
15
17.5
L
Gilgamesh
naku232
Gilgamesh
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,482
Damage
23,957
36,610
Taken
50,560
32,897
Mitigated
27,332
12,605
Healing
5,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Borsea
Charybdis
7,592
4,011
0
691
14,651
4,718
0
7,260
7,391
0
28,693
L
6,430
924
1,857
1,225
11,365
4,619
0
10,047
1,318
12,209
0
W
Ymir
12,596
2,115
0
3,359
12,542
11,846
157
3,388
8,539
40,583
0
W
Medusa
Midarii
Medusa
21,107
15,234
0
4,117
10,753
4,120
1,474
1,255
8,935
0
55,103
W
Bacchus
SanjSmells
Bacchus
12,779
1,741
315
4,814
13,315
16,931
486
2,400
10,560
38,053
0
L
Gilgamesh
naku232
Gilgamesh
9,935
2,009
0
1,327
24,544
17,995
0
8,308
16,236
0
21,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
28,774
164
Minions Killed
123
10
Camps Cleared
1
812,965
Distance Traveled
710,230
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,942
596
65
4
1
229,025
4
L
Hel
9,213
614
23
2
0
234,246
6
W
Ymir
11,603
774
54
4
4
259,707
2
W
Medusa
11,679
779
68
5
2
264,250
3
W
Bacchus
12,046
803
42
3
4
289,008
3
L
Gilgamesh
10,619
708
35
2
0
246,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role