Player Matchup

King Arthur
King Arthur
Creatinine
King Arthur
Level 54
God Stats
0W - 2L
1,249 SR
Queue Stats
46W - 61L
1,361 Elo+
Solo
Cthulhu
Cthulhu
I_will_Kutz_you
Cthulhu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,324 Elo+
Solo
Artemis
Artemis
PandaSamurai69
Artemis
Level 114
God Stats
9W - 5L
1,673 SR
Queue Stats
166W - 176L
1,362 Elo+
Party 2
Achilles
Achilles
SheldonHatred
Achilles
Level 126
God Stats
1W - 3L
1,279 SR
Queue Stats
116W - 118L
1,365 Elo+
Solo
Merlin
Merlin
wyva
Merlin
Level 122
God Stats
3W - 8L
1,240 SR
Queue Stats
157W - 156L
1,377 Elo+
Party 2
Team Averages
Level 102
1,388 SR
1,358 Elo+

VS

Team Averages
Level 92
1,467 SR
1,367 Elo+
Merlin
Merlin
CubaLinkx
Merlin
Level 150
God Stats
12W - 7L
1,567 SR
Queue Stats
435W - 462L
1,338 Elo+
Party 1
Sobek
Sobek
Gumball599
Sobek
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 78L
1,500 Elo+
Solo
Medusa
Medusa
Wickison
Medusa
Level 106
God Stats
1W - 1L
1,267 SR
Queue Stats
130W - 147L
1,334 Elo+
Party 3
Kuzenbo
Kuzenbo
YukiZeldi
Kuzenbo
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 166L
1,339 Elo+
Party 1
Baron Samedi
Baron Samedi
uhhlu
Baron Samedi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 140L
1,323 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Creatinine
King Arthur
17
3 / 4 / 11
10,942
684
6,809
15,515
15,706
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 10
10,650
666
15,038
23,505
19,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

18
4 / 9 / 9
11,463
716
16,079
16,194
7,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
SheldonHatred
Achilles
19
5 / 6 / 11
11,455
716
16,160
31,874
36,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
wyva
Merlin
20
3 / 4 / 5
11,383
711
26,093
9,982
4,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CubaLinkx
Merlin
20
9 / 4 / 11
13,340
834
20,399
16,446
8,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
18
4 / 4 / 15
11,164
698
8,967
21,657
26,778
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Wickison
Medusa
20
10 / 4 / 11
13,506
844
25,905
20,135
9,255
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kuzenbo
YukiZeldi
Kuzenbo
19
3 / 2 / 17
11,285
705
9,777
26,357
32,576
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
uhhlu
Baron Samedi
16
2 / 5 / 16
10,548
659
16,401
16,374
8,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
98
18
Kills
28
28
Deaths
19
46
Assists
70
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Creatinine
King Arthur
3
4
11
2.13
W
Merlin
CubaLinkx
Merlin
9
4
11
3.63
W
Sobek
4
4
15
2.88
L
3
5
10
1.6
L
4
9
9
0.94
L
Achilles
SheldonHatred
Achilles
5
6
11
1.75
W
Medusa
Wickison
Medusa
10
4
11
3.88
W
Kuzenbo
YukiZeldi
Kuzenbo
3
2
17
5.75
W
Baron Samedi
uhhlu
Baron Samedi
2
5
16
2
L
Merlin
wyva
Merlin
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,179
Damage
81,449
97,070
Taken
100,969
83,346
Mitigated
85,375
31,907
Healing
40,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Creatinine
King Arthur
6,809
1,625
1,668
2,915
15,515
15,706
195
9,599
5,916
0
14,504
W
Merlin
CubaLinkx
Merlin
20,399
870
2,059
3,783
16,446
8,263
448
5,054
11,060
54,212
0
W
Sobek
8,967
546
1,200
2,672
21,657
26,778
390
8,346
12,513
18,378
0
L
15,038
752
1,304
8,125
23,505
19,418
68
10,448
13,057
31,715
0
L
16,079
3,763
2,741
2,141
16,194
7,434
1,122
10,753
5,441
0
40,025
L
Achilles
SheldonHatred
Achilles
16,160
3,646
0
10,044
31,874
36,545
541
17,986
13,888
498
22,719
W
Medusa
Wickison
Medusa
25,905
10,149
2,761
6,510
20,135
9,255
2,764
10,667
9,011
0
48,094
W
Kuzenbo
YukiZeldi
Kuzenbo
9,777
3,923
2,380
9,798
26,357
32,576
701
9,040
17,069
16,454
0
W
Baron Samedi
uhhlu
Baron Samedi
16,401
3,958
5,054
3,854
16,374
8,503
889
8,466
7,640
31,847
0
L
Merlin
wyva
Merlin
26,093
651
1,727
1,242
9,982
4,243
0
6,758
3,224
52,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,893
Gold Earned
59,843
178
Minions Killed
180
0
Camps Cleared
0
1,253,723
Distance Traveled
1,433,563
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,942
684
15
1
0
256,698
0
W
Merlin
13,340
834
70
4
0
273,270
8
W
Sobek
11,164
698
10
1
0
296,260
0
L
Cthulhu
10,650
666
38
2
0
225,450
0
L
Artemis
11,463
716
42
3
0
239,485
0
L
Achilles
11,455
716
14
1
0
240,938
0
W
Medusa
13,506
844
63
4
0
313,760
0
W
Kuzenbo
11,285
705
12
1
0
320,656
0
W
Baron Samedi
10,548
659
25
2
0
229,617
0
L
Merlin
11,383
711
69
4
0
291,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role