Player Matchup

Tiamat
Tiamat
Platinum V
Masterwind1234
Tiamat
Platinum V
Level 105
God Stats
2W - 3L
1,597 SR
Queue Stats
29W - 28L
1,884 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,597 SR
1,884 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 102
1,500 SR
1,832 MMR
Sol
Sol
Platinum V
Railer01
Sol
Platinum V
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,832 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,590
690
6,520
11,588
7,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AnhurChronosAnubisHe BoSet

VS

Bans
UllrIzanamiAh Muzen CabSkadiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
9,605
873
9,769
10,298
5,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,520
Damage
9,769
11,588
Taken
10,298
7,428
Mitigated
5,597
2,554
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,520
466
0
2,554
11,588
7,428
0
8,585
2,943
39,654
0
W
9,769
4,372
0
7,073
10,298
5,597
2,294
6,804
3,494
58,711
6,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,590
Gold Earned
9,605
80
Minions Killed
116
2
Camps Cleared
6
213,085
Distance Traveled
189,797
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,590
690
80
7
2
213,085
3
W
Sol
9,605
873
116
11
6
189,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role