Player Matchup

King Arthur
King Arthur
Aceribus
King Arthur
Level 105
God Stats
1W - 2L
1,763 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Charybdis
Charybdis
Aubrielle
Charybdis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
MasterGimmick
Cthulhu
Level 125
God Stats
1W - 1L
1,677 SR
Queue Stats
32W - 30L
1,642 Elo+
Party 3
Discordia
Discordia
SinisterLove
Discordia
Level 24
God Stats
5W - 10L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Odin
Odin
dimeandpenny
Odin
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Team Averages
Level 84
1,588 SR
1,528 Elo+

VS

Team Averages
Level 54
1,536 SR
1,427 Elo+
Awilix
Awilix
TrippinHeavy
Awilix
Level 38
God Stats
1W - 1L
1,722 SR
Queue Stats
12W - 26L
1,340 Elo+
Solo
Xing Tian
Xing Tian
gunque
Xing Tian
Level 16
God Stats
0W - 2L
1,594 SR
Queue Stats
4W - 10L
1,406 Elo+
Party 2
Ra
Ra
l-DarkPhoenix-l
Ra
Level 140
God Stats
0W - 1L
1,670 SR
Queue Stats
29W - 36L
1,521 Elo+
Party 2
Ares
Ares
slamdancinpsycho
Ares
Level 28
God Stats
4W - 11L
1,331 SR
Queue Stats
22W - 40L
1,374 Elo+
Party 1
Fenrir
Fenrir
thisisanamee
Fenrir
Level 46
God Stats
0W - 1L
1,362 SR
Queue Stats
53W - 72L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aceribus
King Arthur
16
3 / 4 / 12
10,258
1,026
11,526
15,776
15,148
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Aubrielle
Charybdis
16
4 / 4 / 11
10,385
1,039
13,245
9,127
2,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
17
7 / 0 / 11
11,564
1,156
19,423
12,869
9,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
SinisterLove
Discordia
16
4 / 4 / 11
10,525
1,053
9,025
7,235
2,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 10
9,619
962
5,035
8,333
5,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

218

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
0 / 2 / 4
8,302
830
2,283
3,102
1,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
gunque
Xing Tian
16
1 / 5 / 10
9,583
958
5,893
19,823
18,821
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
3 / 2 / 8
11,147
1,115
18,346
11,532
6,334
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 10
10,554
1,055
5,954
12,702
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
16
9 / 6 / 5
11,248
1,125
14,608
15,226
8,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
52
19
Kills
15
15
Deaths
19
55
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aceribus
King Arthur
3
4
12
2.25
W
Charybdis
Aubrielle
Charybdis
4
4
11
2.38
W
Cthulhu
7
0
11
12.5
W
Discordia
SinisterLove
Discordia
4
4
11
2.38
L
Awilix
0
2
4
1
W
1
3
10
2
L
Xing Tian
gunque
Xing Tian
1
5
10
1.2
L
3
2
8
3.5
L
2
4
10
1.75
L
Fenrir
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,254
Damage
47,084
53,340
Taken
62,385
35,439
Mitigated
44,025
2,508
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aceribus
King Arthur
11,526
1,043
0
1,575
15,776
15,148
0
9,406
6,209
0
29,451
W
Charybdis
Aubrielle
Charybdis
13,245
7,404
0
739
9,127
2,940
0
4,189
4,938
0
34,666
W
Cthulhu
19,423
1,034
194
0
12,869
9,859
0
7,426
5,409
41,205
0
W
Discordia
SinisterLove
Discordia
9,025
1,050
0
0
7,235
2,285
0
3,662
3,492
18,520
0
L
Awilix
2,283
510
0
572
3,102
1,500
0
1,891
1,211
0
5,782
W
5,035
1,402
0
0
8,333
5,207
0
5,510
2,781
0
10,068
L
Xing Tian
gunque
Xing Tian
5,893
1,256
0
0
19,823
18,821
0
8,600
11,223
18,979
0
L
18,346
1,946
1,567
3,543
11,532
6,334
0
4,391
7,141
68,480
0
L
5,954
295
0
1,081
12,702
8,487
0
5,600
7,102
12,805
0
L
Fenrir
14,608
2,024
0
1,496
15,226
8,883
0
7,966
7,260
0
20,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,351
Gold Earned
50,834
173
Minions Killed
194
3
Camps Cleared
5
944,635
Distance Traveled
781,536
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,258
1,026
24
2
2
195,985
0
W
Charybdis
10,385
1,039
62
6
0
164,547
1
W
Cthulhu
11,564
1,156
56
6
0
242,765
0
W
Discordia
10,525
1,053
25
3
0
145,210
1
L
Awilix
8,302
830
7
1
1
63,139
0
W
Odin
9,619
962
6
1
1
196,128
0
L
Xing Tian
9,583
958
25
3
2
184,836
0
L
Ra
11,147
1,115
131
13
2
191,440
0
L
Ares
10,554
1,055
16
2
0
148,816
0
L
Fenrir
11,248
1,125
15
2
0
193,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role