Player Matchup

Sobek
Sobek
Bills123
Sobek
Level 49
God Stats
1W - 3L
1,322 SR
Queue Stats
204W - 225L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
KillerPlayedYa
Cthulhu
Level 109
God Stats
3W - 4L
1,387 SR
Queue Stats
108W - 103L
1,570 Elo+
Party 3
Neith
Neith
Lycanthe17
Neith
Level 41
God Stats
8W - 15L
1,170 SR
Queue Stats
146W - 173L
1,412 Elo+
Party 2
Fenrir
Fenrir
Sitting59839
Fenrir
Level 42
God Stats
19W - 16L
1,526 SR
Queue Stats
68W - 66L
1,531 Elo+
Party 3
Sol
Sol
Yselion
Sol
Level 52
God Stats
1W - 3L
1,414 SR
Queue Stats
172W - 189L
1,447 Elo+
Party 2
Team Averages
Level 59
1,364 SR
1,482 Elo+

VS

Team Averages
Level 93
1,583 SR
1,466 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GetJiggyWithit
Charybdis
Level 82
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Ymir
Ymir
MrIcebrrrg
Ymir
Level 60
God Stats
1W - 1L
1,849 SR
Queue Stats
90W - 122L
1,326 Elo+
Solo
Thanatos
Thanatos
artexpress
Thanatos
Level 128
God Stats
39W - 40L
1,566 SR
Queue Stats
229W - 210L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bills123
Sobek
8
2 / 0 / 3
5,674
567
1,887
7,697
4,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 0 / 0
6,048
605
5,046
5,672
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
3 / 0 / 2
5,881
588
4,570
2,936
807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
10
1 / 0 / 0
5,618
562
1,440
3,897
1,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
10
0 / 1 / 0
6,074
607
1,740
5,589
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 1
5,698
570
2,723
3,163
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
 
Chaac
10
0 / 2 / 0
5,219
522
4,607
7,701
5,373
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
GetJiggyWithit
Charybdis
7
0 / 3 / 0
4,209
421
2,000
3,487
891
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 2 / 0
4,435
444
1,450
6,193
1,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
artexpress
Thanatos
11
1 / 0 / 0
5,809
581
1,559
7,262
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
1
1
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
1
0.5
L
Chaac
 
Chaac
0
2
0
0
W
Sobek
Bills123
Sobek
2
0
3
3.5
L
Charybdis
GetJiggyWithit
Charybdis
0
3
0
0
W
1
0
0
1
W
Neith
3
0
2
4
L
0
2
0
0
W
Fenrir
1
0
0
1
W
Sol
0
1
0
0
L
Thanatos
artexpress
Thanatos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,683
Damage
12,339
25,791
Taken
27,806
10,615
Mitigated
11,437
10,903
Healing
14,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,723
0
0
852
3,163
893
164
1,707
1,456
31,334
0
L
Chaac
 
Chaac
4,607
1,211
0
2,828
7,701
5,373
0
5,046
2,655
0
30,590
W
Sobek
Bills123
Sobek
1,887
203
0
3,293
7,697
4,509
0
721
6,976
11,685
0
L
Charybdis
GetJiggyWithit
Charybdis
2,000
1,668
0
577
3,487
891
0
1,081
2,406
0
14,215
W
5,046
1,804
0
1,965
5,672
2,381
0
0
5,672
32,343
0
W
Neith
4,570
2,272
0
1,755
2,936
807
0
729
2,207
0
35,852
L
1,450
196
0
505
6,193
1,974
0
772
5,421
12,372
0
W
Fenrir
1,440
265
0
1,369
3,897
1,269
0
41
3,856
0
30,943
W
Sol
1,740
76
0
2,521
5,589
1,649
1,356
2,682
2,907
34,684
0
L
Thanatos
artexpress
Thanatos
1,559
503
0
9,259
7,262
2,306
0
67
7,195
0
36,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,295
Gold Earned
25,370
311
Minions Killed
264
0
Camps Cleared
0
970,622
Distance Traveled
910,805
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,698
570
68
7
0
195,284
2
L
Chaac
5,219
522
59
6
0
176,832
1
W
Sobek
5,674
567
13
1
0
190,707
3
L
Charybdis
4,209
421
27
3
0
137,611
1
W
Cthulhu
6,048
605
79
8
0
206,143
1
W
Neith
5,881
588
64
6
0
182,765
3
L
Ymir
4,435
444
25
3
0
172,161
0
W
Fenrir
5,618
562
68
7
0
202,257
1
W
Sol
6,074
607
87
9
0
188,750
1
L
Thanatos
5,809
581
85
9
0
228,917
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role