Player Matchup

Guan Yu
Guan Yu
Diiaboli
Guan Yu
Level 110
God Stats
0W - 1L
1,362 SR
Queue Stats
40W - 38L
1,510 Elo+
Party 1
Ullr
Ullr
Meachem6
Ullr
Level 142
God Stats
6W - 11L
1,375 SR
Queue Stats
369W - 351L
1,591 Elo+
Party 1
Sun Wukong
Sun Wukong
Yo Parkbully
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 72L
1,363 Elo+
Party 1
Thanatos
Thanatos
silkacid01
Thanatos
Level 158
God Stats
1W - 1L
1,632 SR
Queue Stats
290W - 262L
1,579 Elo+
Party 1
Neith
Neith
youngklutch28
Neith
Level 108
God Stats
3W - 5L
1,543 SR
Queue Stats
354W - 324L
1,644 Elo+
Party 1
Team Averages
Level 117
1,482 SR
1,537 Elo+

VS

Team Averages
Level 116
1,352 SR
1,536 Elo+
He Bo
He Bo
AustynHarris
He Bo
Level 141
God Stats
4W - 5L
1,272 SR
Queue Stats
242W - 204L
1,521 Elo+
Party 2
Ra
Ra
IdkMyBffSatan
Ra
Level 84
God Stats
3W - 4L
1,366 SR
Queue Stats
200W - 156L
1,507 Elo+
Party 2
Merlin
Merlin
Masoku64
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,553 Elo+
Party 3
Arachne
Arachne
OldStan
Arachne
Level 121
God Stats
1W - 2L
1,297 SR
Queue Stats
66W - 61L
1,559 Elo+
Party 3
Geb
Geb
hellsfury12
Geb
Level 126
God Stats
1W - 0L
1,324 SR
Queue Stats
46W - 50L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Diiaboli
Guan Yu
17
0 / 6 / 6
10,277
571
5,952
23,978
33,968
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
19
4 / 5 / 3
11,810
656
16,330
19,961
8,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Yo Parkbully
Sun Wukong
18
1 / 5 / 3
10,967
609
11,249
22,961
17,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
silkacid01
Thanatos
19
1 / 4 / 5
11,673
649
12,101
16,914
16,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

20
3 / 2 / 6
12,451
692
22,663
17,364
7,365
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 11
14,053
781
31,592
18,356
8,146
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 1 / 17
12,607
700
17,803
18,729
12,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Masoku64
Merlin
20
2 / 1 / 17
11,896
661
18,124
9,402
4,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
OldStan
Arachne
18
5 / 3 / 10
11,536
641
12,763
16,153
7,563
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
1 / 1 / 18
12,494
694
10,510
16,904
24,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
9
Kills
22
22
Deaths
9
23
Assists
73
Player
Kills
Deaths
Assists
KDA
W
11
3
11
5.5
L
Guan Yu
Diiaboli
Guan Yu
0
6
6
0.5
W
3
1
17
11.5
W
Merlin
Masoku64
Merlin
2
1
17
10.5
L
Ullr
4
5
3
1.1
W
Arachne
OldStan
Arachne
5
3
10
3.33
L
Sun Wukong
Yo Parkbully
Sun Wukong
1
5
3
0.5
W
1
1
18
10
L
Thanatos
silkacid01
Thanatos
1
4
5
0.88
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,295
Damage
90,792
101,178
Taken
79,544
83,997
Mitigated
57,570
58,670
Healing
48,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,592
2,665
2,793
3,922
18,356
8,146
2,283
0
18,356
62,867
0
L
Guan Yu
Diiaboli
Guan Yu
5,952
801
7,533
6,375
23,978
33,968
0
18,868
4,822
0
15,691
W
17,803
921
14,757
12,142
18,729
12,669
666
0
18,729
52,509
0
W
Merlin
Masoku64
Merlin
18,124
919
1,588
465
9,402
4,626
1,088
0
9,402
38,079
0
L
Ullr
16,330
7,134
1,810
5,245
19,961
8,621
1,854
15,834
3,993
0
32,801
W
Arachne
OldStan
Arachne
12,763
9,446
1,948
4,181
16,153
7,563
793
0
16,153
0
23,335
L
Sun Wukong
Yo Parkbully
Sun Wukong
11,249
479
2,696
7,714
22,961
17,761
0
15,907
6,805
0
25,829
W
10,510
337
1,735
5,199
16,904
24,566
157
0
16,904
15,202
0
L
Thanatos
silkacid01
Thanatos
12,101
662
3,618
12,972
16,914
16,282
257
11,225
5,569
0
27,502
L
22,663
6,231
2,647
8,060
17,364
7,365
1,629
15,276
1,960
0
63,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,178
Gold Earned
62,586
221
Minions Killed
198
0
Camps Cleared
0
1,605,460
Distance Traveled
1,724,343
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,053
781
81
5
0
328,435
0
L
Guan Yu
10,277
571
11
1
0
342,336
13
W
Ra
12,607
700
56
3
0
381,348
2
W
Merlin
11,896
661
32
2
0
324,857
0
L
Ullr
11,810
656
51
3
0
284,222
0
W
Arachne
11,536
641
24
1
0
323,499
0
L
Sun Wukong
10,967
609
27
2
0
340,039
0
W
Geb
12,494
694
5
0
0
366,204
1
L
Thanatos
11,673
649
38
2
0
337,310
3
L
Neith
12,451
692
94
5
0
301,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role