Player Matchup

Medusa
Medusa
Epic²
Medusa
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,758 Elo+
Party 2
Khepri
Khepri
MajjMe
Khepri
Level 134
God Stats
1W - 0L
1,625 SR
Queue Stats
11W - 5L
1,943 Elo+
Party 2
Ne Zha
Ne Zha
Pretzels
Ne Zha
Level 156
God Stats
2W - 0L
1,936 SR
Queue Stats
7W - 4L
1,872 Elo+
Party 2
Team Averages
Level 144
1,687 SR
1,858 Elo+

VS

Team Averages
Level 121
1,581 SR
1,616 Elo+
Cthulhu
Cthulhu
ProfessorYoke
Cthulhu
Level 58
God Stats
1W - 4L
1,604 SR
Queue Stats
1W - 4L
1,343 Elo+
Solo
Medusa
Medusa
TheLostOnes
Medusa
Level 157
God Stats
6W - 6L
1,532 SR
Queue Stats
156W - 106L
1,774 Elo+
Party 1
Tiamat
Tiamat
outplug
Tiamat
Level 147
God Stats
6W - 3L
1,606 SR
Queue Stats
206W - 162L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Epic²
Medusa
14
14 / 2 / 4
10,594
883
19,372
11,644
4,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
MajjMe
Khepri
13
2 / 2 / 14
8,862
739
4,617
11,568
13,817
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Pretzels
Ne Zha
13
3 / 2 / 10
8,525
710
8,277
10,805
5,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 7 / 3
7,981
665
6,777
14,533
11,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Medusa
11
1 / 8 / 4
7,618
635
10,476
12,253
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
outplug
Tiamat
13
3 / 4 / 3
8,838
737
10,453
11,836
6,013
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
19
Kills
6
6
Deaths
19
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
Epic²
Medusa
14
2
4
8
W
Khepri
MajjMe
Khepri
2
2
14
4.5
W
Ne Zha
Pretzels
Ne Zha
3
2
10
4
L
Cthulhu
2
7
3
0.5
L
Medusa
1
8
4
0.38
L
Tiamat
outplug
Tiamat
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,266
Damage
27,706
34,017
Taken
38,622
23,844
Mitigated
21,864
5,490
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Epic²
Medusa
19,372
14,158
0
2,761
11,644
4,939
1,528
6,580
5,064
0
48,677
W
Khepri
MajjMe
Khepri
4,617
546
0
958
11,568
13,817
178
5,510
6,058
12,894
0
W
Ne Zha
Pretzels
Ne Zha
8,277
1,412
0
1,771
10,805
5,088
613
5,924
4,881
0
28,920
L
Cthulhu
6,777
176
415
2,547
14,533
11,988
48
1,290
13,243
13,124
0
L
Medusa
10,476
4,796
0
687
12,253
3,863
0
1,465
10,788
0
29,626
L
Tiamat
outplug
Tiamat
10,453
875
104
2,742
11,836
6,013
0
2,196
9,640
38,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,981
Gold Earned
24,437
141
Minions Killed
129
6
Camps Cleared
5
672,672
Distance Traveled
600,810
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,594
883
83
7
2
220,614
1
W
Khepri
8,862
739
19
2
2
216,714
2
W
Ne Zha
8,525
710
39
3
2
235,344
2
L
Cthulhu
7,981
665
25
2
0
186,762
0
L
Medusa
7,618
635
47
4
3
192,166
4
L
Tiamat
8,838
737
57
5
2
221,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role