Player Matchup

Odin
Odin
 
Odin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BrandaM
Charybdis
Level 109
God Stats
5W - 14L
1,329 SR
Queue Stats
605W - 695L
1,369 Elo+
Solo
Thanatos
Thanatos
Cxnstant
Thanatos
Level 89
God Stats
1W - 5L
1,443 SR
Queue Stats
364W - 451L
1,440 Elo+
Solo
Zeus
Zeus
GOLDNPRO
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,417 Elo+
Party 1
Yemoja
Yemoja
saviimoon
Yemoja
Level 69
God Stats
0W - 1L
1,787 SR
Queue Stats
3W - 4L
1,237 Elo+
Party 1
Team Averages
Level 80
1,512 SR
1,393 Elo+

VS

Team Averages
Level 83
1,469 SR
1,349 Elo+
Chiron
Chiron
Artomouse
Chiron
Level 58
God Stats
7W - 8L
1,333 SR
Queue Stats
19W - 29L
1,326 Elo+
Solo
Janus
Janus
GoldenClouder
Janus
Level 125
God Stats
23W - 39L
1,422 SR
Queue Stats
716W - 854L
1,387 Elo+
Solo
Fenrir
Fenrir
ItsSpiritBoi
Fenrir
Level 68
God Stats
17W - 15L
1,615 SR
Queue Stats
590W - 640L
1,397 Elo+
Party 2
Ymir
Ymir
fjfwnbs2
Ymir
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,219 Elo+
Solo
Ravana
Ravana
sLSeraph
Ravana
Level 70
God Stats
9W - 11L
1,477 SR
Queue Stats
240W - 267L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
0 / 4 / 2
8,068
475
2,554
13,283
7,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
BrandaM
Charybdis
15
1 / 2 / 1
8,547
503
4,544
9,229
2,972
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thanatos
Cxnstant
Thanatos
15
6 / 5 / 0
9,441
555
8,574
15,686
7,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
12
2 / 8 / 0
8,029
472
9,859
10,751
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
saviimoon
Yemoja
11
0 / 4 / 1
6,743
397
3,623
7,021
5,236
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Artomouse
Chiron
15
1 / 1 / 4
9,234
543
3,774
8,847
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 1 / 5
9,943
585
5,891
8,377
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
17
11 / 2 / 3
10,573
622
13,857
10,769
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
13
5 / 1 / 4
8,220
484
5,347
11,921
7,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
sLSeraph
Ravana
15
2 / 4 / 6
9,293
547
9,643
10,445
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
9
Kills
23
23
Deaths
9
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
2
0.25
W
Chiron
Artomouse
Chiron
1
1
4
3
L
Charybdis
BrandaM
Charybdis
1
2
1
0.75
L
Thanatos
Cxnstant
Thanatos
6
5
0
1.2
L
Zeus
2
8
0
0.25
W
4
1
5
6.5
W
Fenrir
11
2
3
6.25
W
Ymir
5
1
4
7
W
Ravana
sLSeraph
Ravana
2
4
6
1.25
L
Yemoja
saviimoon
Yemoja
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
38,512
55,970
Taken
50,359
27,098
Mitigated
22,502
20,321
Healing
17,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,554
635
0
4,409
13,283
7,771
302
965
12,294
0
48,944
W
Chiron
Artomouse
Chiron
3,774
2,151
1,044
5,899
8,847
2,940
775
2,716
6,010
0
59,163
L
Charybdis
BrandaM
Charybdis
4,544
2,568
0
3,376
9,229
2,972
0
1,927
7,284
0
66,645
L
Thanatos
Cxnstant
Thanatos
8,574
3,343
0
9,914
15,686
7,622
0
431
15,239
0
41,664
L
Zeus
9,859
1,232
0
866
10,751
3,497
670
3,707
6,842
41,737
0
W
5,891
389
0
3,142
8,377
2,789
48
3,542
4,623
64,470
0
W
Fenrir
13,857
3,329
0
1,780
10,769
4,935
0
1,850
8,784
0
70,648
W
Ymir
5,347
1,386
0
1,750
11,921
7,344
145
3,798
8,027
20,625
0
W
Ravana
sLSeraph
Ravana
9,643
3,954
0
3,596
10,445
4,494
1,402
1,126
8,702
0
48,613
L
Yemoja
saviimoon
Yemoja
3,623
387
1,082
674
7,021
5,236
468
3,884
3,073
19,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,828
Gold Earned
47,263
410
Minions Killed
458
0
Camps Cleared
0
1,489,061
Distance Traveled
1,679,123
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,068
475
100
6
0
319,002
0
W
Chiron
9,234
543
118
7
0
289,099
4
L
Charybdis
8,547
503
110
6
0
331,383
6
L
Thanatos
9,441
555
78
5
0
281,612
0
L
Zeus
8,029
472
91
5
0
273,793
1
W
Janus
9,943
585
137
8
0
386,808
11
W
Fenrir
10,573
622
97
6
0
356,664
2
W
Ymir
8,220
484
21
1
0
322,795
2
W
Ravana
9,293
547
85
5
0
323,757
2
L
Yemoja
6,743
397
31
2
0
283,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role