Player Matchup

Cerberus
Cerberus
HolyDemon131
Cerberus
Level 86
God Stats
2W - 0L
1,581 SR
Queue Stats
60W - 56L
1,434 Elo+
Party 2
Ymir
Ymir
SusaWusa
Ymir
Level 23
God Stats
1W - 0L
1,652 SR
Queue Stats
9W - 0L
1,630 Elo+
Party 2
Ares
Ares
TheDon620
Ares
Level 58
God Stats
1W - 0L
1,737 SR
Queue Stats
12W - 14L
1,475 Elo+
Party 2
Team Averages
Level 56
1,657 SR
1,513 Elo+

VS

Team Averages
Level 42
1,515 SR
1,303 Elo+
Ra
Ra
MADJAX1998
Ra
Level 75
God Stats
21W - 46L
1,374 SR
Queue Stats
238W - 325L
1,361 Elo+
Party 1
Yemoja
Yemoja
MamaPigeon7
Yemoja
Level 23
God Stats
25W - 17L
1,670 SR
Queue Stats
35W - 47L
1,219 Elo+
Party 1
Hun Batz
Hun Batz
R35TINAsh
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 64L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HolyDemon131
Cerberus
14
6 / 0 / 12
10,153
781
13,039
10,565
6,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
10 / 1 / 9
10,356
797
10,148
7,364
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
13
3 / 2 / 15
10,231
787
8,633
14,064
19,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,026
617
4,760
9,690
5,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
10
0 / 5 / 3
7,528
579
4,737
14,395
14,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
R35TINAsh
Hun Batz
9
0 / 7 / 2
7,250
558
2,851
11,053
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
19
Kills
1
3
Deaths
19
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
HolyDemon131
Cerberus
6
0
12
12
L
1
7
1
0.21
L
Yemoja
0
5
3
0.3
L
Hun Batz
R35TINAsh
Hun Batz
0
7
2
0.14
W
Ymir
10
1
9
14.5
W
Ares
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,820
Damage
12,348
31,993
Taken
35,138
30,560
Mitigated
25,284
10,424
Healing
5,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
HolyDemon131
Cerberus
13,039
1,004
126
6,570
10,565
6,971
682
3,661
6,751
50,298
0
L
4,760
624
594
556
9,690
5,716
0
9,270
420
36,488
0
L
Yemoja
4,737
1,373
2,219
1,496
14,395
14,110
0
13,272
1,123
8,819
0
L
Hun Batz
R35TINAsh
Hun Batz
2,851
288
229
399
11,053
5,458
0
9,462
1,591
0
7,430
W
Ymir
10,148
1,853
0
564
7,364
4,286
639
2,817
4,164
33,758
0
W
Ares
8,633
492
0
3,164
14,064
19,303
198
3,339
10,376
20,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,740
Gold Earned
22,804
168
Minions Killed
94
7
Camps Cleared
3
722,190
Distance Traveled
458,225
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,153
781
98
8
5
251,271
1
L
Ra
8,026
617
65
5
1
137,264
0
L
Yemoja
7,528
579
16
1
1
152,787
0
L
Hun Batz
7,250
558
13
1
1
168,174
1
W
Ymir
10,356
797
44
3
1
210,046
0
W
Ares
10,231
787
26
2
1
260,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role