Player Matchup

Gilgamesh
Gilgamesh
AGN Bulletproof
Gilgamesh
Level 29
God Stats
2W - 2L
1,480 SR
Queue Stats
81W - 88L
1,586 Elo+
Solo
Zeus
Zeus
MollyBear23
Zeus
Level 24
God Stats
8W - 7L
1,512 SR
Queue Stats
31W - 54L
1,497 Elo+
Solo
Cerberus
Cerberus
NRT Onetap
Cerberus
Level 29
God Stats
6W - 4L
1,633 SR
Queue Stats
62W - 55L
1,534 Elo+
Party 1
Freya
Freya
Pure Syclone
Freya
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,536 Elo+
Solo
Osiris
Osiris
WayTooFlappy
Osiris
Level 30
God Stats
8W - 6L
1,675 SR
Queue Stats
75W - 68L
1,527 Elo+
Party 1
Team Averages
Level 28
1,560 SR
1,536 Elo+

VS

Team Averages
Level 28
1,480 SR
1,579 Elo+
Neith
Neith
DegenerateTV
Neith
Level 16
God Stats
1W - 2L
1,420 SR
Queue Stats
1W - 2L
1,801 Elo+
Party 2
Zeus
Zeus
LusciousPeak
Zeus
Level 46
God Stats
0W - 1L
1,534 SR
Queue Stats
5W - 15L
1,305 Elo+
Party 2
Yemoja
Yemoja
PurpleFlame000x
Yemoja
Level 5
God Stats
0W - 1L
1,536 SR
Queue Stats
2W - 1L
1,809 Elo+
Party 2
Nike
Nike
RedRabble
Nike
Level 52
God Stats
0W - 1L
1,411 SR
Queue Stats
0W - 10L
1,064 Elo+
Party 2
Charybdis
Charybdis
best chaac
Charybdis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 4L
1,918 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AGN Bulletproof
Gilgamesh
12
3 / 4 / 3
7,699
550
5,486
11,796
4,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
9 / 3 / 6
8,562
612
12,588
8,442
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
NRT Onetap
Cerberus
13
4 / 1 / 8
8,101
579
3,651
10,928
5,621
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
6 / 1 / 7
8,875
634
6,535
9,895
4,722
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
12
1 / 1 / 3
7,271
519
2,098
5,878
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 4
6,349
454
4,918
6,412
1,324
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
2 / 6 / 1
6,698
478
5,952
6,081
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 4 / 2
5,769
412
385
6,225
4,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
8
0 / 5 / 1
5,518
394
922
9,177
2,724
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
best chaac
Charybdis
16
7 / 3 / 1
9,053
647
10,674
9,792
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
23
Kills
10
10
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AGN Bulletproof
Gilgamesh
3
4
3
1.13
L
1
5
4
0.6
L
2
6
1
0.42
W
9
3
6
4
W
Cerberus
NRT Onetap
Cerberus
4
1
8
8
W
6
1
7
9.5
L
0
4
2
0.25
L
Nike
0
5
1
0.1
W
Osiris
1
1
3
2.5
L
Charybdis
best chaac
Charybdis
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,358
Damage
22,851
46,939
Taken
37,687
21,678
Mitigated
13,240
13,828
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AGN Bulletproof
Gilgamesh
5,486
1,881
0
3,282
11,796
4,848
148
933
10,821
0
49,277
L
4,918
2,559
0
285
6,412
1,324
292
2,048
4,276
0
20,702
L
5,952
1,312
0
0
6,081
1,401
0
4,337
1,670
23,134
0
W
12,588
457
439
2,628
8,442
2,650
770
2,891
5,407
50,787
0
W
Cerberus
NRT Onetap
Cerberus
3,651
411
0
498
10,928
5,621
1,174
917
9,877
34,805
0
W
6,535
2,244
0
6,295
9,895
4,722
62
1,150
8,605
61,659
0
L
385
225
1,205
180
6,225
4,025
0
3,938
2,165
6,099
0
L
Nike
922
159
0
0
9,177
2,724
0
7,999
1,032
0
11,842
W
Osiris
2,098
884
0
686
5,878
3,837
869
140
5,738
0
34,225
L
Charybdis
best chaac
Charybdis
10,674
6,061
0
3,320
9,792
3,766
0
3,836
5,770
0
66,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,508
Gold Earned
33,387
451
Minions Killed
232
0
Camps Cleared
0
1,322,944
Distance Traveled
1,295,843
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,699
550
80
6
0
256,896
1
L
Neith
6,349
454
29
2
0
243,227
0
L
Zeus
6,698
478
43
3
0
250,827
4
W
Zeus
8,562
612
92
7
0
255,771
6
W
Cerberus
8,101
579
81
6
0
259,709
2
W
Freya
8,875
634
107
8
0
269,368
2
L
Yemoja
5,769
412
20
1
0
266,119
0
L
Nike
5,518
394
22
2
0
277,719
4
W
Osiris
7,271
519
91
7
0
281,200
0
L
Charybdis
9,053
647
118
8
0
257,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role