Player Matchup

Apollo
Apollo
Forestxavier20
Apollo
Level 73
God Stats
1W - 2L
1,478 SR
Queue Stats
18W - 23L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
MerricTherion
Cthulhu
Level 19
God Stats
1W - 2L
1,467 SR
Queue Stats
9W - 10L
1,471 Elo+
Party 1
Janus
Janus
TheWindDragon
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,471 Elo+
Party 1
Team Averages
Level 73
1,482 SR
1,452 Elo+

VS

Team Averages
Level 46
1,575 SR
1,580 Elo+
Achilles
Achilles
 
Achilles
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Clion63
Ah Muzen Cab
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 21L
1,678 Elo+
Solo
Hel
Hel
calebzc
Hel
Level 29
God Stats
2W - 0L
1,724 SR
Queue Stats
28W - 27L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 2
9,255
617
9,693
18,959
10,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
13
0 / 4 / 5
8,850
590
4,227
17,559
17,745
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 6 / 2
9,637
642
15,476
18,658
7,652
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 3 / 11
10,663
711
11,455
15,679
16,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Clion63
Ah Muzen Cab
17
14 / 1 / 6
12,388
826
31,616
16,602
6,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
14
2 / 1 / 13
10,284
686
7,683
10,974
10,878
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
5
Kills
20
20
Deaths
5
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
3
11
3.17
W
Ah Muzen Cab
Clion63
Ah Muzen Cab
14
1
6
17
L
2
10
2
0.3
L
Cthulhu
0
4
5
0.63
L
3
6
2
0.67
W
Hel
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,396
Damage
50,754
55,176
Taken
43,255
35,839
Mitigated
33,022
4,847
Healing
17,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,455
3,671
0
2,541
15,679
16,020
0
4,874
10,304
0
22,141
W
Ah Muzen Cab
Clion63
Ah Muzen Cab
31,616
12,392
0
5,145
16,602
6,124
2,619
8,584
7,550
0
94,111
L
9,693
4,047
0
1,736
18,959
10,442
0
3,302
15,474
0
25,630
L
Cthulhu
4,227
704
0
500
17,559
17,745
0
2,409
14,360
13,630
0
L
15,476
541
452
2,159
18,658
7,652
0
2,184
16,185
53,333
0
W
Hel
7,683
1,141
4,410
5,538
10,974
10,878
31
6,651
4,237
19,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
33,335
164
Minions Killed
173
4
Camps Cleared
9
740,159
Distance Traveled
871,372
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,663
711
31
2
2
273,219
3
W
Ah Muzen Cab
12,388
826
110
7
7
303,002
1
L
Apollo
9,255
617
41
3
0
229,398
0
L
Cthulhu
8,850
590
25
2
0
258,169
0
L
Janus
9,637
642
98
7
4
252,592
1
W
Hel
10,284
686
32
2
0
295,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role