Player Matchup

Danzaburou
Danzaburou
JaggyJaggs
Danzaburou
Level 19
God Stats
5W - 7L
1,267 SR
Queue Stats
9W - 17L
1,182 Elo+
Solo
Ymir
Ymir
lalotaku21
Ymir
Level 60
God Stats
3W - 1L
1,749 SR
Queue Stats
26W - 28L
1,219 Elo+
Solo
Bakasura
Bakasura
narlym3
Bakasura
Level 23
God Stats
2W - 3L
1,284 SR
Queue Stats
48W - 54L
1,293 Elo+
Solo
Team Averages
Level 34
1,434 SR
1,231 Elo+

VS

Team Averages
Level 31
1,443 SR
1,127 Elo+
Ne Zha
Ne Zha
DaTrucker95
Ne Zha
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 32L
1,279 Elo+
Solo
Agni
Agni
Galassi18
Agni
Level 16
God Stats
3W - 8L
1,293 SR
Queue Stats
114W - 244L
1,017 Elo+
Party 1
Chaac
Chaac
Kaua Castanha
Chaac
Level 16
God Stats
3W - 5L
1,536 SR
Queue Stats
92W - 189L
1,084 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JaggyJaggs
Danzaburou
13
8 / 0 / 11
10,275
790
8,710
9,944
5,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 3 / 15
9,333
718
8,356
11,894
9,955
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
narlym3
Bakasura
14
15 / 2 / 8
11,073
852
18,503
11,332
4,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
1 / 11 / 2
7,574
583
8,504
12,596
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
10
2 / 11 / 2
7,692
592
5,315
13,318
3,374
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
2 / 7 / 3
8,303
639
10,140
19,382
8,305
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
28
Kills
5
5
Deaths
29
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
11
2
0.18
L
Agni
2
11
2
0.27
W
Danzaburou
JaggyJaggs
Danzaburou
8
0
11
13.5
L
2
7
3
0.5
W
5
3
15
4.17
W
Bakasura
narlym3
Bakasura
15
2
8
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,569
Damage
23,959
33,170
Taken
45,296
19,966
Mitigated
15,642
5,983
Healing
3,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
8,504
4,447
0
895
12,596
3,963
0
3,746
8,382
0
15,189
L
Agni
5,315
1,851
88
691
13,318
3,374
40
2,113
10,980
12,378
0
W
Danzaburou
JaggyJaggs
Danzaburou
8,710
5,373
0
3,507
9,944
5,745
1,670
1,869
8,075
0
33,301
L
10,140
3,336
0
2,045
19,382
8,305
76
2,752
15,987
0
22,769
W
8,356
2,983
0
0
11,894
9,955
0
2,134
9,760
15,380
0
W
Bakasura
narlym3
Bakasura
18,503
11,260
0
2,476
11,332
4,266
807
2,295
9,037
0
32,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
23,569
95
Minions Killed
56
3
Camps Cleared
2
688,037
Distance Traveled
520,301
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,574
583
9
1
2
168,408
0
L
Agni
7,692
592
16
1
0
153,230
0
W
Danzaburou
10,275
790
41
3
2
224,700
2
L
Chaac
8,303
639
31
2
0
198,663
1
W
Ymir
9,333
718
15
1
1
208,224
1
W
Bakasura
11,073
852
39
3
0
255,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role