Player Matchup

Scylla
Scylla
Diamond III
BiggLatinDad
Scylla
Diamond III
Level 69
God Stats
8W - 2L
1,303 SR
Queue Stats
16W - 12L
2,121 MMR
Solo
Hou Yi
Hou Yi
Platinum I
Half A Chad
Hou Yi
Platinum I
Level 44
God Stats
5W - 2L
1,632 SR
Queue Stats
74W - 67L
2,032 MMR
Party 2
Yemoja
Yemoja
Diamond V
RamasDad_Support
Yemoja
Diamond V
Level 83
God Stats
2W - 1L
1,845 SR
Queue Stats
77W - 72L
2,138 MMR
Party 2
Pele
Pele
Diamond V
Swainzilla209
Pele
Diamond V
Level 159
God Stats
12W - 5L
1,583 SR
Queue Stats
81W - 57L
2,104 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
YasumiTsunami
Sun Wukong
Platinum I
Level 69
God Stats
4W - 3L
1,630 SR
Queue Stats
96W - 77L
2,094 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 85
1,599 SR
2,098 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,732 SR
2,098 MMR
Thoth
Thoth
Diamond III
Hristoalex
Thoth
Diamond III
Level 154
God Stats
24W - 30L
1,593 SR
Queue Stats
368W - 360L
2,223 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum I
IDespectivez
Erlang Shen
Platinum I
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
402W - 409L
1,946 MMR
Solo
Ganesha
Ganesha
Diamond V
Nepopro
Ganesha
Diamond V
Level 156
God Stats
9W - 6L
1,795 SR
Queue Stats
199W - 184L
2,093 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond V
dafiantonio
Zhong Kui
Diamond V
Level 158
God Stats
8W - 3L
1,937 SR
Queue Stats
305W - 307L
2,081 MMR
Solo
Rama
Rama
Diamond IV
o Necessary o
Rama
Diamond IV
Level 157
God Stats
4W - 1L
1,837 SR
Queue Stats
399W - 390L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
8 / 1 / 2
9,289
619
10,884
5,986
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
15
1 / 2 / 2
8,370
558
7,815
7,536
2,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 1 / 7
7,056
470
3,211
6,426
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 3 / 4
7,894
526
7,330
9,345
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
YasumiTsunami
Sun Wukong
14
1 / 0 / 2
7,768
518
4,395
9,944
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatMorgan Le FayOdinAthenaGilgamesh

VS

Bans
LokiApolloSetKing ArthurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
2 / 4 / 1
7,682
512
3,294
5,901
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
IDespectivez
Erlang Shen
13
5 / 3 / 2
8,408
561
5,360
12,448
6,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Nepopro
Ganesha
9
0 / 3 / 4
5,728
382
3,177
12,225
7,152
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
dafiantonio
Zhong Kui
15
0 / 1 / 1
8,587
572
6,073
8,113
6,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
0 / 4 / 2
6,833
456
2,377
10,453
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
15
Kills
7
7
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
1
2
9
W
Hou Yi
1
2
2
1
L
Thoth
2
4
1
0.63
L
Erlang Shen
IDespectivez
Erlang Shen
5
3
2
2
L
Ganesha
Nepopro
Ganesha
0
3
4
0.67
W
0
1
7
3.5
W
5
3
4
2.33
W
Sun Wukong
YasumiTsunami
Sun Wukong
1
0
2
2
L
Zhong Kui
dafiantonio
Zhong Kui
0
1
1
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
20,281
39,237
Taken
49,140
16,712
Mitigated
24,188
11,967
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,884
1,531
0
866
5,986
1,750
582
1,755
4,231
64,657
0
W
Hou Yi
7,815
4,790
0
2,742
7,536
2,428
239
1,414
6,122
0
72,890
L
Thoth
3,294
108
0
825
5,901
1,530
0
2,477
3,260
45,778
0
L
Erlang Shen
IDespectivez
Erlang Shen
5,360
2,276
0
4,226
12,448
6,240
164
4,108
8,202
0
50,585
L
Ganesha
Nepopro
Ganesha
3,177
343
30
2,925
12,225
7,152
0
4,890
7,185
20,756
0
W
3,211
713
1,186
2,254
6,426
2,864
132
1,596
4,830
14,824
0
W
7,330
1,504
0
786
9,345
2,465
432
2,689
6,656
0
48,238
W
Sun Wukong
YasumiTsunami
Sun Wukong
4,395
620
0
4,133
9,944
7,205
0
5,263
4,681
0
46,658
L
Zhong Kui
dafiantonio
Zhong Kui
6,073
842
0
4,056
8,113
6,505
518
0
7,336
63,883
0
L
2,377
1,680
0
2,667
10,453
2,761
0
2,130
8,247
0
40,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,377
Gold Earned
37,238
441
Minions Killed
448
0
Camps Cleared
0
1,444,932
Distance Traveled
1,402,306
31
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,289
619
115
8
0
310,400
5
W
Hou Yi
8,370
558
126
8
0
262,498
5
L
Thoth
7,682
512
118
8
0
275,536
4
L
Erlang Shen
8,408
561
81
5
0
313,519
3
L
Ganesha
5,728
382
7
0
0
280,851
3
W
Yemoja
7,056
470
27
2
0
298,245
11
W
Pele
7,894
526
70
5
0
321,969
7
W
Sun Wukong
7,768
518
103
7
0
251,820
3
L
Zhong Kui
8,587
572
144
10
0
266,303
3
L
Rama
6,833
456
98
7
0
266,097
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role