Player Matchup

Fenrir
Fenrir
Bunyinzz
Fenrir
Level 47
God Stats
3W - 2L
1,812 SR
Queue Stats
129W - 92L
1,596 Elo+
Party 1
Olorun
Olorun
HammerFace16
Olorun
Level 22
God Stats
11W - 4L
1,718 SR
Queue Stats
22W - 16L
1,664 Elo+
Party 1
Hou Yi
Hou Yi
Kayruhb
Hou Yi
Level 27
God Stats
13W - 8L
1,676 SR
Queue Stats
56W - 39L
1,640 Elo+
Party 1
Sun Wukong
Sun Wukong
KoolHerc
Sun Wukong
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 11L
1,939 Elo+
Solo
Cthulhu
Cthulhu
Sharrknnado
Cthulhu
Level 13
God Stats
2W - 2L
1,932 SR
Queue Stats
20W - 13L
1,767 Elo+
Party 1
Team Averages
Level 27
1,728 SR
1,721 Elo+

VS

Team Averages
Level 19
1,611 SR
1,723 Elo+
Artemis
Artemis
 
Artemis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CitrusFluft
Terra
Level 29
God Stats
4W - 2L
1,789 SR
Queue Stats
153W - 88L
1,727 Elo+
Party 2
King Arthur
King Arthur
Morgaina
King Arthur
Level 29
God Stats
2W - 0L
1,769 SR
Queue Stats
144W - 77L
1,741 Elo+
Party 2
Olorun
Olorun
deadgame7
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 15L
1,884 Elo+
Solo
Persephone
Persephone
leavethegamepls
Persephone
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,761 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bunyinzz
Fenrir
17
5 / 5 / 3
11,155
531
10,641
19,557
7,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
16
5 / 11 / 4
10,482
499
18,844
22,731
9,016
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Kayruhb
Hou Yi
16
8 / 9 / 6
11,122
530
15,786
18,878
6,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
KoolHerc
Sun Wukong
17
3 / 5 / 2
11,434
544
12,413
24,151
23,385
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
Sharrknnado
Cthulhu
15
3 / 8 / 11
10,252
488
15,001
26,543
25,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
6 / 6 / 5
13,284
633
7,861
15,421
6,364
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 7 / 14
11,473
546
11,338
24,946
28,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Morgaina
King Arthur
18
5 / 7 / 17
12,404
591
14,973
22,670
10,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
deadgame7
Olorun
20
15 / 2 / 12
14,536
692
34,646
25,880
15,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Persephone
leavethegamepls
Persephone
20
8 / 2 / 8
14,104
672
21,037
14,074
6,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
94
24
Kills
38
38
Deaths
24
26
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
6
5
1.42
L
Fenrir
Bunyinzz
Fenrir
5
5
3
1.3
W
4
7
14
1.57
L
Olorun
5
11
4
0.64
L
Hou Yi
Kayruhb
Hou Yi
8
9
6
1.22
L
Sun Wukong
KoolHerc
Sun Wukong
3
5
2
0.8
W
King Arthur
Morgaina
King Arthur
5
7
17
1.93
L
Cthulhu
Sharrknnado
Cthulhu
3
8
11
1.06
W
Olorun
deadgame7
Olorun
15
2
12
10.5
W
Persephone
leavethegamepls
Persephone
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,685
Damage
89,855
111,860
Taken
102,991
72,574
Mitigated
67,954
20,987
Healing
40,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,861
4,639
0
4,235
15,421
6,364
3,397
3,284
12,085
0
107,876
L
Fenrir
Bunyinzz
Fenrir
10,641
2,921
0
6,524
19,557
7,917
0
7,922
11,635
0
75,288
W
11,338
2,339
2,299
5,206
24,946
28,844
160
10,705
14,038
36,764
9,016
L
Olorun
18,844
9,465
165
4,812
22,731
9,016
0
14,329
8,402
64,857
0
L
Hou Yi
Kayruhb
Hou Yi
15,786
5,784
0
1,682
18,878
6,525
751
10,945
7,933
0
55,434
L
Sun Wukong
KoolHerc
Sun Wukong
12,413
2,454
0
4,660
24,151
23,385
416
18,092
6,059
4,625
64,588
W
King Arthur
Morgaina
King Arthur
14,973
2,170
0
5,752
22,670
10,558
679
8,011
14,559
0
77,479
L
Cthulhu
Sharrknnado
Cthulhu
15,001
1,202
964
2,180
26,543
25,731
266
15,091
11,452
39,670
0
W
Olorun
deadgame7
Olorun
34,646
18,377
2,550
13,318
25,880
15,545
2,907
11,130
14,650
132,458
0
W
Persephone
leavethegamepls
Persephone
21,037
1,882
642
6,954
14,074
6,643
888
2,939
10,564
89,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,445
Gold Earned
65,801
487
Minions Killed
654
0
Camps Cleared
0
1,874,765
Distance Traveled
1,925,236
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,284
633
150
7
0
342,310
5
L
Fenrir
11,155
531
121
6
0
415,400
7
W
Terra
11,473
546
69
3
0
388,202
3
L
Olorun
10,482
499
106
5
0
307,464
5
L
Hou Yi
11,122
530
67
3
0
370,661
3
L
Sun Wukong
11,434
544
137
7
0
404,580
1
W
King Arthur
12,404
591
106
5
0
411,244
2
L
Cthulhu
10,252
488
56
3
0
376,660
4
W
Olorun
14,536
692
176
8
0
389,562
6
W
Persephone
14,104
672
153
7
0
393,918
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role